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Ghost Claws Questions

Discussion in 'Assassin' started by quickA, Jul 29, 2010.

  1. quickA

    quickA IncGamers Member

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    Ghost Claws Questions

    Got 4 x claws atm

    Feral chaos 305 ed 3 venom
    Feral fury 2 venom 2 fade

    Suwayyah chaos 337 ed 3 venom
    Suwayyah fury 3 venom.

    So...which 2 should i keep em ? I was thinking for 2 x suwayyah due to better minimum damage.Since i dont care too much about trap laying speed.
    And second question : how should i put them ? First hand fury and second chaos ?
     
  2. Sass

    Sass IncGamers Member

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    Re: Ghost Claws Questions

    I guarantee you that you will never want 2x Suwayyah. The tiny difference is damage is not worth the loss of trap speed.


    I would keep the Feral Fury and the Chaos Suwayyah. This will require WSM bugging, but is easy.





    Suwayyah are placed above the gloves, the Ferals over the boots. After you swap from CTA, lift and replace the Suwayyah over the gloves. You'll hit -30 WSM (42 IAS trap req).
     
  3. quickA

    quickA IncGamers Member

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    Re: Ghost Claws Questions

    Ok , got it.
    Bad thing is i have a good fools suwayyah.40 ias , 29x ed , some minimum damage.So i'll be forced to use 2 x suwayyah , since "decent" fools claws dont grow in trees.

    One more question. Mara's or highlords ?
     
  4. Sass

    Sass IncGamers Member

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    Re: Ghost Claws Questions

    That Suwayyah isn't worth not using a Feral's Fury.



    I'd go with Highlord's.
     
  5. wizAdept

    wizAdept IncGamers Member

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    Re: Ghost Claws Questions

    why would you be "forced" to use 2x suwayyah?

    suwayyah fools/runic chaos standard equipping = 75ias bp for 9fpa traps, 44ias bp for 10fpa traps
    suwayyah fools/feral chaos standard equipping = 54ias bp for 10fpa traps

    since highlords > maras by far
    you are gonna be using highlords and the claw has 40ias on it, so take your pick on if you want 10fpa traps with feral or shoot for 9fpa traps with runic chaos. you can easily hit the 75ias bp with a 40/15 in the helm and 40% ed is a good socketing option for ghosts as well.

    10fpa traps is playable, but 9fpa is much better. Do not neglect trap speed and 2x suwayyah is really never forced, just a bad choice by many players, although you could possibly hit 78ias bp for 10fpa traps using 2x 40/15 in helm, if you're playing on 11fpa or slower it becomes really detrimental to gameplay strats that you should be using.
    do keep in mind you may be slowed by arach users and other sources of slow, although usually it isn't an issue.



     
  6. zyyz

    zyyz IncGamers Member

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    Re: Ghost Claws Questions

    out of topic
    is that ok max res in hell with fade aura on?

    and i checked Tienje's guild said add points to Fade untill 50%dr
    so without 8% from enigma,we need 42%dr.
    that means we have to have 42 points in Fade with gear on right?/
     
    Last edited: Jul 30, 2010
  7. wizAdept

    wizAdept IncGamers Member

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    Re: Ghost Claws Questions

    you may or may not need extra resists, depends on your ring and circlet. a few 5/20s can fix whatever res is missing.

    and yes that would be slvl 42fade for a shadow discipline ghost.
    ghosts that use lower numbers of shadow discipline skillers may require a ber in helm and then get slvl 34 fade.



     
  8. quickA

    quickA IncGamers Member

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    Re: Ghost Claws Questions

    Im stuck with 3 x suwayyah.
    Chaos fury and fools.Im having 11 pa now ? I think i could remove maras and get some scs to cover the missing resists.This would get me up to 10 pa ?
    As for the fools and chaos.What goes on the left hand ? Chaos has a higher damage so i think this is the choice.
    Some people say that those fools are better than fury and i should use them in evey duel.Is this true ?
     
  9. wizAdept

    wizAdept IncGamers Member

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    Re: Ghost Claws Questions

    Have you considered quitting wwsin and trying something else? You have posted the same questions here and on jsp with the same answers from different players and still its kinda like you're hitting your head against the wall.

    trade away some stuff and get a faster chaos claw. stop using bad trap speed.
    and no, fools claw should be primary, always.



     
  10. SeCKSEgai

    SeCKSEgai IncGamers Member

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    Re: Ghost Claws Questions

    Wow, never seen the man annoyed. And I've even disagreed with him before I knew better ;)

    It amazes me you've got the wealth to trade for the claws above and don't bother researching before you make the investment since you know they aren't easy to come by....

    I would never go under 9 fpa or use 2 suwayyah - I used to whup my padawan all the time because he was using 2 suwayyah's and couldn't outrap me. I'd have to let him win once in a while to make sure he didn't get too frustrated because he did at least make progress in our practices.

    Trap speed is very important since even that split second decides whether you get the stunlock going or not, at least against good characters that aren't zons.

    Primary claw is the one you don't pickup by the way. When you pick up a claw, the claw that's still on (the one you don't pick up) becomes the NEW primary (Fool's or Fury).

    Fury is solid for anything not high def (barb/paladin). Fool's is essential for them, but if you have a nice enough rare claw, then it can replace your fury entirely.

    Bugging shouldn't be hard, I finally reminded myself (been using dual runics on 102fcr trapper).

    Primary - fool's claw - why? So Mod's apply! Normally, primary is over gloves. But for bugging, you put it over boots - then pick up the claw over gloves (slow claw chaos) and place back down. This process now takes the second claw (fast claw over boots) and turns it into NEW PRIMARY. Once you weapon switch, it cancels out bug (slow claw over gloves becomes primary and proper wsm is used, which is bad).

    Basically, BO, then bug your claws.

    - My suggestion, trade for a runic or greater talon fool's claw with 40ias and a socket or 2.
     
    Last edited: Aug 10, 2010
  11. wizAdept

    wizAdept IncGamers Member

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    Re: Ghost Claws Questions

    haha not really annoyed just saw the same questions being asked on jsp from him and it seemed like he didn't take much from the responses there, then asked the same things here and didn't sound like he was taking much from that either. all builds despite how fun they can be for some are not for everyone, sometimes I think its best for players to try something else if they aren't certain about a character.
    but then.. maybe I misjudged. he does seem like he is sticking with ghost and does seem to be enjoying it (just happened to see some more of his posts on jsp)

    so props to him for keeping at it. and maybe I was a bit to rash to say what I did. <.<



     
  12. SeCKSEgai

    SeCKSEgai IncGamers Member

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    Re: Ghost Claws Questions

    Oh I totally hear ya there. While I'm sure I could make a solid rabies druid, I'd never get very good with him from simply hating the playstyle.

    Yeah, sins are definitely the most complex characters I've dealt with, all the breakpoints, skill combinations, and quirks I've had to digest couldn't happen overnight. And I could never get into a kicker for pvp =P
     
  13. quickA

    quickA IncGamers Member

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    Re: Ghost Claws Questions

    No offence taken.Too much fuzz for nothing.
    The claw problem is gone.Im using :
    -chaos suwayyah 3 venom
    -fury gt's 3 venom 2 mind blast
    -fools feral 40 ias 2 open sockets (um x2 )

    I need to upgrade my fools , but europe realm is lacking good claws.
    Not to mention that mass dupped suwayyah 3 venom 3 mindblast 3 lightning sentry (which i wont use for personal reason).
     
  14. Sass

    Sass IncGamers Member

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    Re: Ghost Claws Questions

    With Highlord's, Ferals will be better than Runics anyway.
     

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