Getting more serious - A speculation thread revisted and more indpeth than ever. Welcome back. This thread is going to take one of my preexisting threads and go into a much deeper area of speculation. This thread will contain most of the original thread as well as additional input from other users on the diablo.incgamers.com forums and some more of my personal thoughts and research. You can find the original post here. WARNING: THIS IS NOT A SHORT POST. Disclaimers- Number One: This is still speculation, obviously… but there are a lot of facts in here too. Number Two: I realize that many of these things have been said before but I'm trying to cut through all of the forum garbage and trolls to compile a solid factually based guess about what will actually show up in Diablo 3. Number Three: Have fun and please do share your thoughts. With all of the above being said, we can move on to the purpose of the post - What do we know about Diablo 1 and Diablo 2 that we can use to find context clues and try to make a truly educated guess at the next 2 classes appearing in Diablo 3. First we need to list what playable classes we have had and what we know we will have: Diablo I: Rogue, Warrior, Sorcerer. Diablo I Hellfire (unofficial): Monk, Bard, Barbarian. Diablo II: Sorceress, Barbarian, Necromancer, Amazon, Paladin. Diablo II LOD: Assassin, Druid. Diablo III: Barbarian, Witchdoctor, Wizard. ...And now the non-playable classes from Diablo 2: Act 1: Rogue Act 2: Town Guard Spear/Pikeman Act 3: Iron Wolves Clan Mage Act 4: None Act 5: Barbarian Soldier So we have all of these characters, but where did they come from according to Diablo lore? Diablo I: Warrior - Khanduras Rogue - All over Sorcerer - Vizjerei (Caldeum) Diablo I Hellfire: No information and it wouldn’t count if there were any. Diablo II: Paladin - Westmarch Sorceress - Vizjerei (Caldeum) Barbarian - Mount Arreat Necromancer - Jungles outside of Ureh Amazon - Twin Seas Islands Diablo II LOD: Assassin - N/A Druid - Scosglen Diablo II Mercs: Rogue - Khanduras/Entsteig Town Guard - Lut Gholein Iron Wolves - Kurast (May have originated else where) Barbarian - Mount Arreat Diablo III: Barbarian - Mount Arreat, but are now Nomadic Wizard - Xiansai/Caldeum Witch Doctor - Torajan Jungles Now that we have a list of all the characters, playable and non-playable, that have actually or will actually be appearing in the Diablo trilogy, as well as the areas of Sanctuary that they hail from, we can start form solid foundation to build from, but, before we do that though, let’s talk a little about what we expect from Blizzard. From Blizzard we can expect simplicity. Simple = Fun. It’s that easy. We can also expect Originality (but not off-the-wall-itty) and when I say originality, I don't mean they are going to throw a robot in the world of Diablo, I simply mean they know how to take an old idea that has existed in the realm of fantasy and make it fresh, new, and completely their own (point and case - Witchdoctor). We also know that Blizzard has said the Barbarian is the only class that is returning from Diablo 2... at least until the expansion (or multiple expansions) of Diablo 3. Now that we have a common ground on what we know and at least some of what we come to expect from our good friends at Blizzard we can actually start working on something. The first thing to do is to eliminate the classes we know wont show up, so say good bye to the following! Sorcerer (Filled by Wizard) Sorceress (Filled by Wizard) Necromancer (Filled by Witch Doctor) Amazon Paladin Assassin Druid A3 Mage (Filled be Wizard) A5 Barbarian Soldier (Filled by Barbarian) So long, farewell, auf wiedersehen, good-bye. So now that we have eliminated the classes that we know for a fact will not show up in the core Diablo III game, we are left with the following characters: Monk Bard Rogue Warrior A2 Town Guard And here is a list of areas within sanctuary that have either been very loosely used or not used at all: Bramwell Duncraig Viz-Jun Gae Kul Lut Gholein Kurast Ureh Entsteig/Sharval Wilds Kingsport Moving forward, let’s talk about what type of character classes have been filled and what still needs to be filled. By character classes, I mean, type of charter, melee, magic, and ranged, that sort of business. What has been filled: Barbarian: Extreme full frontal melee class. Witch Doctor: Summoner class. Wizard: Extreme full frontal magic class. Where did these classes come from: Barbarian: Mount Arreat, but are now Nomadic Witch Doctor: Torajan Jungles Wizard: Xiansai/Caldeum We know that Blizzard said there would be 5 classes. This leaves two open to major debating. So now we go down, deep down, into that abyss… ALL OF THE ABOVE IS WHAT WE KNOW TO BE ACTUAL TRUTH. From here on out we enter into that dangerous realm that is speculation. We all have opinions. These are some of my thoughts and a lot of yours, I will assume, especially since I've been pulling a lot of this out of other forum posts. Before we get running full force into all this, there’s a little bit of background I need to cover. Are you familiar with the card game Magic the Gathering? For those of you that are not familiar with it, I will briefly explain the basics. Magic the Gathering consists of 5 different colors; Red, Green, White, Black, and Blue. Each color has a particular theme to it. Red is chaotic and brute. Green is nature and survival based. White is holy and support based. Black is power hungry and dark sided. Blue is controlling and magic heavy. So you may be asking yourself “What does this have to do with Diablo 3?” Good question. Well possibly nothing and maybe everything. Like stated before, this is still speculation, but the color scheme from Magic the Gathering could prove to be a very valuable tool in predicting the next 2 classes appearing in Diablo 3. If we take the character we already have and apply them too the Magic the Gathering wheel they each fit one color very well. I’ll list them. Barbarian: Red. Brute force, no thinking, just swing and kill, ask questions when there is no one left to answer them. Witch Doctor: Black. He summons zombies and uses curses. Yeah, black. Wizard: Blue. She controls time and manipulates electricity magically. Solid blue. Those colors are based on their skills. If we took a different route and added colors to the characters personality we would probably get different answers, but for the sake of not making this thread 3 pages longer, I will just stick to the colors based on the character skills. This leaves two colors open, White and Green. Remember these colors, they could prove useful in the latter part of this post. Okay, so now that we have one speculation theory out in the open, here is a short list of class types that are considered classic fantasy game fare that could appear and have yet to be filled. They are as followed: Holy Ranged Fast Melee Sword & Board Shape-Shifting Wild Cards Now I say classic fantasy game fare, and I say it for good reason. Blizzard isn't going to drop and alien into the world of Diablo (and yes I am WELL aware that the did it in World of Warcraft). Blizzard isn't going to drop a gun-slinging cowboy in here either. True fans wont like it and if true fans don't like it... true fans wont play it. So Blizzard knows whom they have to please and what they have to do, but to please the masses I have added a wild card section because there is always something that can break the mold and still fill a void. Now I know that I did not cover every type of class that exists out there in the fantasy realm, that would be impossible, at least with my level of knowledge when dealing with fantasy stuffs, but what I did cover I am fairly positive will show up in Diablo 3 or the expansion(s) of Diablo 3. Blizzard has said there will be no solely support or healing class, so that would be why those two classes have been left out of the above list. So again, moving forward, what characters will fill in these openings? I will name what others and I think will the best choices for the 6 class types I listed before. I will try to list at least three characters per possible class type. There will probably be repeats in here and most of these (if not all) choices have been pulled form other speculation posts on either the diablo.incgamers.com forums or www.battle.net forums. Lets begin. Holy: Knight, Crusader, Monk, Cleric, Seer. Ranged: Hunter, Ranger, Rogue, Bard, Warden. Fast Melee: Thief, Pirate, Bard, Rogue, Ninja, Monk. Sword & Board: Knight, Crusader, Soldier, Warrior, Guardian. Shape-Shifting: Changeling, Dryad, Shaman. Wild Cards: Demon Hunter, Mentalist, Geomancer. I've been taking what I've seen the most on the forums and other stuff that I have found either lying around in fantasy books here or in search engines on the web. A lot of the new information in this reworked post comes from the replies on the original post. The wild card classes are the 3 classes I like the most that didn't quite fit in a spot that was listed... I don't really expect to see them in the game but hey it would be really awesome to have that twist in there. Now regarding the areas of Sanctuary where the classes come from; it seems as if all the major warrior/melee classes tend to come from the Western regions while the magic heavy classes tend to come from the Eastern regions. All right, now its time to take all this information and speculation and put it to use. I’m going to go over 4 characters. I will place them in the order of likelihood I think they will appear in Diablo 3. Please read everything about the character and leave your stereotypes at the door. The top 3 most likely characters to appear in Diablo 3 are (2 Core, 1 Expansion): THE BARD Abandon what ever you think you know about your typical Bard and step into the world of the Diablo 3 Bard. I am still sticking to my guns on this and saying the Bard is the next class to show up in Diablo 3. I think that if done correctly the Bard has the potential to be one the best and most well rounded characters out there. With so many angles to approach from and capitalize on the Bard character can and will be awesome. The Bard is a wanderer and explorer at heart. Living off of that land, the Bards survival skills are uncanny. Many of Bard’s tales and songs come from their own experiences and memories, though being persons with the gift of gab; their stories will always be embellished and exaggerated, but not always far off from the truth. After wandering the lands of Sanctuary for so long and seeing a change in all of those around, the Bard senses the need to learn and take up arms, for the darkness that has began to grip the land has not loosened. The Bard seeks to protect all that is close to heart and memory; the land of Sanctuary will be redeemed. This character will take primarily the Ranged class spot. The Bard would possess quick skills that allow for cunning shots and dodge abilities, as well as songs to charm evil and convert them to do you bidding or boost your battle abilities. Extremely smart, the Bard will be able to use the environment to his advantage as well as identify threats and items before other characters even see them. Highly charismatic and manipulative, the Bard will walk a slightly different line and will challenge the player with many new and different ways to play a Diablo character. Using our Magic the Gathering guide the Bard can easily fit the Green slot due to its survivability, ties to nature, and love of lore. For a perfect interpretation of what the Bard class should be, I will direct you too the following thread. Please enjoy. THE CALDEUM SOLDIER Looking at the areas of the Sanctuary we can see where characters have come from and where they could possibly come from. The Barbarians from their beloved Mount Arreat up north, the Witch Doctors from the jungles below the port of Kurast, and the Wizards from Xiansai to the east. This is leaves a largely untapped area, the Lut Gholein and Caldeum desert areas. A soldier hailing from the once proud city of Caldeum, the trade capital of the world, stands guard against forces unseen, it is not only the people and animals that are different but the land it self. Everything looks thirsty and tired, a thirst that seems unquenchable and a tired that only death could soothe. The soldier requests a move to Lut Gholien hoping that the world across the sea is better off than the current homestead, but when the soldier arrives at this new post, things only seem to be worse. Holding to honor the code of the Caldeum Army and protect the great city of Caldeum, the soldier takes a personal vow to rid the world of the evil that seem to be creeping ever steadily across the world of Sanctuary. This character will fit the Sword & Board/Holy niche… with a twist. Rather than a sword the Caldeum Soldier will use spears and javelins as the weapon of choice. The soldier spear skills include powerful jabs, impaling, and even using the spear to slap the feet out from under the enemy rendering them immobilized. The soldier will have high defensive and blocking skills. The shield will serve as more than protection; it can push back monsters, bash them into the ground, and even be thrown. Being an honorable person, the soldier will harness the power of light; some skills will provide brief immunity to attacks and other skills will include strikes that are guided by hands from heaven. Using our Magic the Gathering guide the Caldeum Soldier can easily fit the White slot due to its honorable nature and protective spirit. I plan on taking this class idea and actually making a full-blown character. I will start work on it later this week. THE PIRATE Since there are no guns in the world of Sanctuary, this character will not be using guns… go figure. But, this class has a lot to offer and is unique in more ways than you probably ever thought. This class has been made many times before and the only things that makes it different now is that fact that it has to work in the realm of Diablo 3. Hear me out. The Pirate... a sailor’s nightmare and a trader’s worst fear. The pirates of the Twin Seas have been a pain in the sides of Lut Gholien, Kingsport, and Kurast for years. Even then Amazons have had their run-ins with these less than savory members of society, being kidnapped by them and either sold off as slaves or worse. Things have begun change on the waters of the Twin Seas, many new and terrifying creatures seem to swarm up from no where and take entire ships down to the sea floor in a mater of minutes. Armed with this knowledge, the pirates know that the only way to possibly get things back to normal is too draw a truce with the cities of Sanctuary and defeat this new evil… but make no mistake, though for the moment they fight on the side of good, they are still motivated by that deadly sin of greed. They are after all… pirates. The Pirate will take the fast melee spot that is waiting to be filled. The pirate will be skilled in dual wielding daggers and short swords. Double slash attacks and parrying abilities will be a major part of the pirate build. Since the pirate is greedy by nature they have the ability to locate items and loot them from bodies that other players may have overlooked and left behind. The pirate is also very fast and has can run past groups of monsters cutting and slicing them to the ground leaving a wake of blood. As well as great speed the pirate is great at getting out of bind by either laying traps or jumping and climbing out of bad situations. Using our Magic the gathering guide, they Pirate isn’t so clear-cut on what color it falls under. I would have to say mainly red, but there is almost certainly black and green in there somewhere. Yes, I also plan on elaborating on this character as well, let me do me Caldeum Soldier first. GEOMANCER This is my wild card pick. After reading more about this class, I like it, a lot. Now I do not think this character will show up in the core Diablo 3 game simply because right now its to close to what the wizard is, but I wouldn’t put it past Blizzard to introduce this character in the expansion(s). Here’s my spin on some Geomancer lore. 20 years ago the Worldstone was destroyed and the great Mount Arreat fell in a literal shell of its former self. A group of Wizards were sent on an expedition to examine the cratered remnants of Mount Arreat. When the Wizards arrived at the site, the earth felt different. They could feel the ground communicating with them. They began experimenting by holding shards of the worldstone in their hands and found much to their amazement they could move the earth, taking it a step further, the Wizards cut their selves open and inserted the worldstone fragments under their skin. Now permanently tied to the earth, they can bend it to their will… but this new power comes at a price, they also feel the pain of the earth. So after 20 years they are now finally leaving their camps at the Arreat Crater and intend on ridding the world of the evil creatures that plague it. I know someone else is currently working on a Geomancer class so I am going to wait on describing what skills this class could possibly use. Whenever that post is made I will come back and make the necessary edits. As far as the Magic the Gathering guide goes, I say the Geomancer falls into the Green slot. All right. After all my forum crawling, lore surfing, fantasy researching, Blizzard know-about, and now the replies of fellow forum members... these are the NEW big picks, the big talked about, the bold and different, the original enough and fun... now all completely reworked and more form fitting. The trees and skills are debatable, but I leave that up to you, I just took from and added to particular classes and tried to round out the best possible combinations. Now I could be COMPLETELY wrong and Blizzard could come from left field on this one and god knows they have done it in the past... but I feel these are the solid choices to tie up the last two slots in Diablo 3. So there, that’s what I have come up with. Love it. Hate it. Flame it. Troll it. Spread it. Post it. I leave my post to the mercy of the forum gods. Thanks for your time guys. I hope you enjoyed it. Special Thanks: Technomancer - for doing the research of where each character came from in Sanctuary, as well as the list of unused area. Also, your interpretation of the Bard was amazing; I would love to be able to play as that class. Squid Knight - for coming up with the idea to use Magic the Gathering as a speculation tool. Top notch. Ishtor - for placing the current classes into their places accord to the Magic the Gathering color wheel. Brandonn - For renaming the Desert Mercenary/Pikeman to something much more appealing, Caldeum Warrior Lazer - for your class clarification and well thought out responses on what class types will most likely appear in Diablo 3 as well as your thoughts on the Geomancer. The Mighty Shoe - for changing my mind about the Pirate class. Combat Shrine, Nase, Lunarleif, Peasant, Captain, and anyone else I missed - for reading and replying, sharing your opinions, and helping make the original post stay alive and keep evolving. If it weren’t for you guys, this project would have been dead when I originally posted it a few weeks ago. Thanks for making me want to keep working on this. I hope you all enjoyed it… even though it is about 9 pages long. Commonhumans’ out.