[caption id="attachment_11399" align="alignright" width="129" caption="Leonard Boyarsky"][/caption] It's interview time again and Gamespot pinned down world designer Leonard Boyarsky for a chat . In the interview, Leonard discusses his past experience and what it brings to Diablo 3, what it was like to pick up developing a game when many members of the original team were no longer working at Blizzard, the progression of the Diablo story and more. GS: What are the non-negotiable elements that make up a Diablo game? LB: For us, it's not so much on the story side; like I said, I feel like that's where Diablo had the most room for improvement, on story delivery. The action RPG side was where I think all the checkboxes were. It had to have a great item game, it had to have unrelenting action, it had to have mouse-breaking capabilities, it had to have all those things that people remember so fondly from the first two games, and I think I'm pretty confident we've accomplished that, and brought it even further.Continue reading the Original Blog Post.