Gambling

SeeiN2StarS

Diabloii.Net Member
Gambling

After MF runs and (personally this is me, but i would take an educated guess that others do this as well) selling unwanted items, and getting a handful of money, what is a good gambling strategy everyone uses? I go for rings, amulets, and cronets/circlets.
 

DurfBarian

Diabloii.Net Member
Early in the game I gamble for equipment to wear/use. (I do mostly untwinked.) Anything I'm wearing that's white or blue, I try to replace with yellow. Later on when I have some cash to spare I tend to go for those things you mention.
 

trihero

Diabloii.Net Member
A good strategy is get Gheed's charm - the discount on vendor prices works on gambling too! That means a lot since gambling is expensive. Also, get an Edge runeword (you're going to have to use the runeword mod since it's bnet only, normally), which is another -15%. You'll be gambling with a 30% discount with these two items!

I agree with you on what to gamble. Go for jewelry and the circlets line. Personally I just forget the rings, because I tend to find that they're common enough if you spend some time mfing on hell meph, and it just takes too long to gamble the best ones (soj/bk).

I like gambling on amulets for the +3 skill ones, they're very useful in prebuffing certain trees. It's also a good way to keep looking for that +skills and teleport charge amulet which is really great for non-sorcs, or a +skills and magic find one.

Circlets can be truly amazing at higher levels. The ones with +2 skills, resist all, faster run/walk, +20 dex/strength, dual leech....very nice. Even real early on circlets are great, I remember in act 2 with nontwinked amazon at level 19 I gambled one with +1-111 lightning damage, 23% magic find, +10-20% resist lightning/poison, I think I still have it o_O

Everything else is just too expensive to gamble or you can find/buy elsewhere easily. Jewelry is nice to gamble because the price is always the same, and circlets just have surprisingly great mods.
 

Spearthrower

Diabloii.Net Member
Only addendum I would add is that you can often gamble things before you can buy them on a vendor.

I'd say this is more relevant to the non-twinkers.... a good example might be for a maul. I like to use Mauls for Shifting druids. At level 18 (iirc) you can start to gamble them whereas you cant seem to buy them until Act 3. Further to that, you can gamble them cheaply (under 10k) at that level and get some monstrous mods on them.

Skillful gambling makes twinking totally unnecessary.
 

bill_n_opus

Diabloii.Net Member
I gambled primarily for ammys, circlets and assy weapons.

Ammys because i've yet to find a Maras since my restart and a crazy necro ammy with tele charges.

Circets for that elusive *wow* item that will outperform a Shako.

Assy weapons for that elusive and super rare +3 traps, +3 light etc ... which I think exist with gambling ...
 

Hp_Sauce

Diabloii.Net Member
I mf, sell unwanted items, and pick up gold until she can't carry anymore.

Then I gamble for Rings, Ammy's, and Circlets.

Rare ammy's and rings show up fairly often and can be quite usefull. And circlest can role so sexy sometimes that I have to buy them when I see them. My best so far was a +1 skills, +19 Resist all, +20 FCR circlet.

-hps
 

smilts

Diabloii.Net Member
Early on I like to gamble for wichever weapon I would prefer to use only with amp damage at least on it.
Then of course the Ammy's and circlets.
But also mid normal depending on build I like to gamble for gloves with IAS or other mods I might need
 

Jude

Diabloii.Net Member
Spearthrower said:
Only addendum I would add is that you can often gamble things before you can buy them on a vendor.

I'd say this is more relevant to the non-twinkers.... a good example might be for a maul. I like to use Mauls for Shifting druids. At level 18 (iirc) you can start to gamble them whereas you cant seem to buy them until Act 3. Further to that, you can gamble them cheaply (under 10k) at that level and get some monstrous mods on them.

Skillful gambling makes twinking totally unnecessary.
I agree. I use gambling a lot for all types of items.

Jude
 

trihero

Diabloii.Net Member
Early on most of the mods you find on boots/armor/shields you can just shop, so I never gamble those; resetting the vendors is just like gambling in that case when you're looking for those resist/MF boots or blocking shield :D
 

Delreich

Diabloii.Net Member
trihero said:
Early on most of the mods you find on boots/armor/shields you can just shop, so I never gamble those; resetting the vendors is just like gambling in that case when you're looking for those resist/MF boots or blocking shield :D
Except vendors won't sell you rares...

Good tripple resist boots can be gambled pretty early, around lvl 30 for 20%frw.
For 30%frw you'll have to wait 'til around lvl 45.
 
Top