Gambling in 1.10

Paulo

Diabloii.Net Member
Gambling in 1.10

The LOD 1.10 patch says that the chance of getting unique, rare and set items has increased in the patch.

Can anyone say what the probabilities of getting unique, rare and set items are?

For example, I remember that in D2 classic, there was a 3 per cent chance of getting a unique.

Thanks!
 

krischan

Europe Trade Moderator
I don't know the chances, but they are certainly far less than 3% for a unique. My sorcs (L86 and **) are spending all their gold to gamble for amulets (having bought perhaps 500 so far) and they got two set amulets (Cathan's and Angelic IIRC) and one unique amulet (Mahim Oak - just yesterday) so far - as you can see, all crap.

IMO it's not worth it to gamble for uniques and set items. I just do it because there is nothing better to do with money (except reviving mercs).
 

RTB

Diabloii.Net Member
The odds:
Unique = 1 : 2000 = 0.05%
Set = 1 : 1000 = 0.1%
Rare = 1 : 10 = 10%
Magic = the rest
 

RTB

Diabloii.Net Member
Hammerman (1.09) said:
The game will skip all upgrading if clvl is 25 or lower (iirc, in the beta this check wasn't done, and you could buy normal/socketed elite items with low level characters in Hell). If in nm, the chance for upgrade to exceptional is:

chance for excep = (ilvl * 64 + 4000) / 100,000

If it fails to upgrade to exceptional, it will use the item in NightmareUpgrade column.

In hell:

chance for elite = (ilvl * 16 + 1000) / 100,000
chance for excep = (ilvl * 128 + 5000) / 100,000

It will only upgrade to excep/elite item if HellUpgrade column is blank (or "xxx"), else use that item.
These are the odds as I know them. IIRC they worked for both shopping and gambling. However, the 1.10 difficultylevels.txt has these 2 columns, called GambleUber and GambleUltra.

I'd have to do some searching on the Phrozenkeep to find out if their use has been discovered yet.

Edit: Found a post by Hammerman on beta 1.10 gambling, and the chance for exceps and elites has changed.

Hammerman said:
The % chance for upgrading is:

exceptional = 1 + (ilvl - excep qlvl) * GambleUber / 100
elite = 1 + (ilvl - elite qlvl) * GambleUltra / 100

You can not upgrade to elite if there is no exceptional version of the item, or the result of '1 + (ilvl - excep qlvl) * GambleUber' is negative.
GambleUber = 90
GambleUltra = 33

So you can simplify the formula if you don't want compatibility with mods:
excep = 1 + (Ilvl + excep_Qlvl) * 0.9
elite = 1 + (Ilvl + elite_Qlvl) * 0.33
Rounded down off course.

Gotta love them code-diggers :thumbsup:
 

RTB

Diabloii.Net Member
Double post, but can't edit the previous post anymore and I have to comment.

So you can simplify the formula if you don't want compatibility with mods:
excep = 1 + (Ilvl + excep_Qlvl) * 0.9
elite = 1 + (Ilvl + elite_Qlvl) * 0.33
Rounded down off course.
I somehow managed to screw those formulas up, fixed them:
excep = 1 + (Ilvl - excep_Qlvl) * 0.9
elite = 1 + (Ilvl - elite_Qlvl) * 0.33

And I'm no longer sure if rounding occurs, but it wouldn't cause any problems... :scratch:
Round to two decimals after the comma, that ought to be accurate enough...
 

Paulo

Diabloii.Net Member
Thanks very much for your help everyone. I guess that means it's only worth gambling for rares.
 

krischan

Europe Trade Moderator
No matter what I wrote before, no matter what the chances for gambling uniques are and no matter what the chances of actually gambling good uniques are:

I just gambled a SERAPH'S HYMN :yep: Thanks Anya :howdy:

This isn't a godly amulet (too bad it bossts defensive auras), but it's a +2 to all skills amulet with nice bonuses versus demons and undead.
 
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