darnocpdx said:
Good luck with it if you can get his math to work let me know how. None of his results jibe. I've gotten close on a couple, but using that 10.6 and 256 in his formulas don't even match his numbers when he gives exmples (try the Tal Rune for example).
What seems to be the problem here? What numbers aren't working out?
TAL Rune: 154 damage/frame, 125 frames long, 19250 bite damage
(154 damage/frame) * (125 frames) = 19250 damage
(154 damage/frame) / (256 damage/hp) = 154/256 hp/frame
(154 damage/frame) * (25 frames/second) = 3850 damage/second
(3850 damage/second) / (256 damage/hp) = 15+10/256 hp/second
(125 frames) / (25 frames/sec) = 5 seconds
(15+10/256 hp/second) * (5 seconds) = (75+50/256) hp
(19250 damage) / (256 damage/hp) = (75+50/256) hp
All seems fine.
Also there is no need to go through all that "bite" damage etc....Don't understand why he shys away from decimal points.
That's most likely since:
-That's exactly how poison damage works
-The game rarely ever uses decimals in its calculations