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Fury, stamina, mana.

Discussion in 'Barbarian' started by nicki, Dec 12, 2008.

  1. nicki

    nicki IncGamers Member

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    Fury, stamina, mana.

    I'm a litte lost here. u need fury to attack with skills? then what is the blue liquid thing on the gameplay video that keeps being filled without the barbarian doing anything?
    Also on the skill tree it says some skill don't cost fury but on the pic for that skill it says it does.
    And... why does it sometimes say smth costs stamina? or is it mana :S cuz the witch doctor uses mana, and that's not what the barbarian uses right?
    I'm so confused with this. can somebody explain this?
     
  2. Keighvin

    Keighvin IncGamers Member

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    Re: Fury, stamina, mana.

    The fury mechanic was not implemented in the WWI video apparently.
    The descriptions and tooltips for the skills are not complete or final.
    I believe stamina may have been considered than dropped.
    And yes, the barb uses fury while the witch doctor and wizard use mana.
     
  3. nicki

    nicki IncGamers Member

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    Re: Fury, stamina, mana.

    So what's the blue liquid thingy
     
  4. Cardy

    Cardy IncGamers Member

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    Re: Fury, stamina, mana.

    The blue liquid is mana, unless it's fury. Is fury a different color? Still confused? :jig:
     
  5. nicki

    nicki IncGamers Member

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    Re: Fury, stamina, mana.

    No i mean the lighter blue liquid when playing as a barbarian. That's fury? It's being filled up without him doing anything, I thought you said you need to hit to make it increase.
     
  6. NioTumsSpik

    NioTumsSpik IncGamers Member

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    Re: Fury, stamina, mana.

    Yes but in teh gamplay video they made it so they couldent run out of fury, becouse they wanted to show of all teh skills fast and simple :p

    and yes, yuo do need to hit things to fill up your fury
     
  7. nicki

    nicki IncGamers Member

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    Re: Fury, stamina, mana.

    Okej. But what if you hit things with a skill which lets say takes 10 fury to do. do you get fury of that hit?
     
  8. Knight_Wolf

    Knight_Wolf IncGamers Member

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    Re: Fury, stamina, mana.

    I guess you fill Fury with Normal attacks ... Skills on the other hand deplete Fury .. that's the only way it makes sense.
     
  9. Cardy

    Cardy IncGamers Member

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    Re: Fury, stamina, mana.

    really did you read that anywhere? Only normal attacks refill fury? Interesting... not sure if that's true however. :jig: (god i love this little jig... OT i know... but thank you to whoever put it in!)
     
  10. Keighvin

    Keighvin IncGamers Member

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    Re: Fury, stamina, mana.

    I haven't heard anything about how much, or whether skills gain, fury per hit.
     
  11. nicki

    nicki IncGamers Member

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    Re: Fury, stamina, mana.

    In the gameplay video when the fury refilled itself, I actually thought that worked pretty good.
    It better not take too many hits to fill it up otherwise it's kinda lame.
     
  12. Knight_Wolf

    Knight_Wolf IncGamers Member

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    Re: Fury, stamina, mana.

    Nope, that was only for the WWI video, they cheated to make the demonstration easier, but Fury doesn't work like that at all, i mean they were spamming skills like crazy and if the actual game was like that it would be very lame.

    Actually there are many ways to enhance how fast Fury fills up and ways to make it stay filled up for longer, read below and check the barbarian skills list on the site here.


    From the D3 Wiki page here
    http://diablowiki.net/Fury

    " Fury is built up during combat; successfully hitting enemies fills up the Barbarian's Fury bulb, enabling him to use his most powerful skills, most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle.

    Fury changes the Barbarian's play style, making it impossible for him to use his most powerful abilities at the start of a fight."


    I guess that answers the questions about Fury, i mean it is kinda weird to think that attacking with skills fills Fury when fury is supposed to be a mana replacement ( i.e ... fuel for skills ), Now it is clear that it fills using normal attacks and depletes slowly when out of combat or when skills that cost Fury are used.


     
  13. nicki

    nicki IncGamers Member

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    Re: Fury, stamina, mana.

    "When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle."


    That I don't like at all. I like to take my time when I'm playing. Looking at stuff, comparing weapons etc. I don't like to feel stressed cuz my fury is running out. Would be so much better if the fury gained stays there until you use some skill that costs fury.
     
  14. konfeta

    konfeta IncGamers Member

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    Re: Fury, stamina, mana.

    If WoW is of any indication, the Fury meter fills up fast enough for that to be a non-issue.
     
  15. NioTumsSpik

    NioTumsSpik IncGamers Member

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    Re: Fury, stamina, mana.

    You will probebly also get fury when you are hit, if it works anyway like the warriors fury in WoW
     
  16. Teleportftw

    Teleportftw IncGamers Member

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    Re: Fury, stamina, mana.

    I much prefer mana, its one thing to have fury/rage in a game like WOW where fights take a while but to have to walk up and smack everything w/ a few melee hits before being able to do anything cool in diablo sounds IMO like its exceedingly likely to be lame.
     
  17. NioTumsSpik

    NioTumsSpik IncGamers Member

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    Re: Fury, stamina, mana.

    well, fights in D3 will not be the same 1sec kills like they where in D2


     
  18. redrach

    redrach IncGamers Member

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    Re: Fury, stamina, mana.

    There are plenty of skills that don't require Fury. I believe that zero-Fury skills will be similar to the near-zero-mana-cost-with-mana-leech spells like Frenzy, Concentrate, etc. while skills that require substantial Fury will be similar to Warcry, Whirlwind (early game when you don't have mana leech) etc.
    It's a good reason to use multiple skills.


     
  19. Teleportftw

    Teleportftw IncGamers Member

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    Re: Fury, stamina, mana.

    how is this so awesomely better? diablo is a lot about fireworks and smoldering wrecks of enemies, walking up to every fight and having to put in ur 4-5 normal attacks just makes the class less badass. you don't notice it in the gameplay video because they have a hacked barb.


     
  20. konfeta

    konfeta IncGamers Member

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    Re: Fury, stamina, mana.

    It differentiates the Barbarian from mana using classes, makes using the barbarian more tactical, it makes the barbarian plain more interesting to play.

    So what if you have to land a few normal attacks or get hit a few times before using some of the big skills? All this means is that you literally have unlimited "mana" as long as you are in the thick of it - I find that far more interesting than having a melee character being basically a short range caster.

    Besides, the pace of WoW is likely to be far slower than in Diablo 3. Five hits? That's like killing two or three monsters and then wiping out an entire mob of them with a powerful ability. Also, some of the fury based skills speed up how fast you get fury by virtue of giving your crits, damage, attack speed, damage resistance, and healing. The more you kill, the more skills you can use, the faster you kill. the more skills you can use.

    Start off slow and accelerate into an unstoppable killing machine - fits the Barbarian perfectly. Especially considering that leach might not even make it into this game and pots been neutered into back up as opposed to primary healing.
     

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