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Fury Raby druid Help

Discussion in 'Druid' started by oscarmk1, Jul 1, 2005.

  1. oscarmk1

    oscarmk1 IncGamers Member

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    Fury Raby druid Help

    Hello,

    I am making a fury raby druid once this ladder ends, heres what i plan on ussing let me know what you think:
    Helm: Upped Jalals
    Ammy: Highlords
    Belt: Verdungos
    Rings: Ravenfrost and stats rings with resists
    Boots: No idea
    Gloves: No idea either
    Weapons: 4 sock 240 caddy with 3 x ed ias and lo, and on switch 3 sock eth 269 tomb with ?? dont know what to socket it with.
    Shield: Shaeled SS
    Armor: No idea help please
    Charms: Shape lifers
    Also whats the skill distribution??. Any help will be greatly apreciated. Already have all the equipment listed here, but i could get new one if theres a better option let me know. Thank you.
     
  2. Tor

    Tor IncGamers Member

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    oscar, raby is not a word.

    anyway, gloves= trangs
    boots= IK/gores are good
    armor= enigma
    tombreaver use the calculator, zod ed/ias ed/ias shoudl hit 4 but check me on that
    ring, are you gonna use carrion wind or not? it saves 20 points and only takes a ring slot...
    shael jalas will get you enough fhr, also psn faucet the ss
     
  3. Rangniheldr

    Rangniheldr Banned

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    yep zod ed/ias ed/ias hits a 7/4/4/4 fury and 2 shael is a 6/4/4/4 i prefer the 6/4/4/4 but thats just me :lol:


    cheers



    rang
     
  4. oscarmk1

    oscarmk1 IncGamers Member

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    Thank you for the info, though why trangs gloves?, anyway if the ring is that good then ill be using it for sure. Is poison facet the ss really good?, i mean doesnt shael help increasing the block rate by 1?. Also whats the skill distribution assuming ill wear a carrion wind. And yes i know raby is not a worth but you get the idea ^^.

    As for the eth tomb mmm i think i might shael shael i like the opening swing to be fast, since its often all you get in. But more ed is tempting too, mm hard decision.
     
  5. Rangniheldr

    Rangniheldr Banned

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    well, your gonna have to decide if you lean more towards Rabies or Fury.

    I'll give you 2 setups, one is concentrated on Fury, and rabies as a back up attack. The other on rabies using fury as a backup attack.

    Rabies( orientated more on Rabies than fury)

    Jalahs
    Trang Gloves( extra psn dmg)
    Verdungos
    Eth Tomb 2 x shael 1 x zod
    enigma( 45% faster run walk to catch the casters )
    highlords/Raven/Carrion
    Gore Riders or Ik boots
    10 shape skillers
    6 psn facette sword and 4 psn facette shield on 2. slot( if you switch to this after rabieing someone the extra dmg stays even after you switch back to your main weapon.)


    skill distribution

    20 Fury
    20 Oak sage
    20 Lycanthropy
    20 Rabies
    20 Werewolf

    Fury(orientated more on fury than rabies)

    Jalahs
    Eth tomb 2 x shael 1 x zod
    Gores
    Draculs/ Bloodfist( i use bloods because i consider lifetap bad mannered)
    Enigma/Fortitude
    Verdungos
    angelic amu/rings and carrion wind
    10 shape skillers

    skill distribution

    20 Fury
    20 Oak sage
    20 Lycanthropy
    20 Rabies
    20 Werewolf

    My build uses rabies more than fury, i like to psn the casters and then run away( you should be pretty fast with enigma), that basically forces them to come to you since their life is draining away. be patient and wait until they tele or come too close and then fury them. Most hammerdins will try to teleport on top of (you after you rabied them) for a quick kill, since fury is at 6/4/4/4 frames and their tele is around 10-11 frames( not sure about this, i dont play hammerdins) you should be able to hit them before they can cast a hammer.

    up until now i have only met 1 hammerdin that could beat me and he used storm to minimize my physical dmg, which worked very good.

    i hope this helped,





    cheers rang


    ps. shaftstop works wonders vs smiters
     

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