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Fresh Run - All Classes to HC Hell

Discussion in 'Single Player Forum' started by Jonesy_Pantz, Aug 10, 2018.

  1. Jonesy_Pantz

    Jonesy_Pantz IncGamers Member

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    Tl/DR Just looking for advice/tips and sharing my story - running all classes to hell - muling between them.

    So i've started to do this twice before and have either lost interest of upgraded computers and lost saves but am committed to getting it done this time. Basically my aim is to get every class to complete the game in hardcore all the way through to hell. If i finish that i may look at doing the grail but seeing as i've never completed the above i think i'll cross that bridge when i come to it.

    I will be muling between them but mainly just to speed up the melee characters and help with runes. I'm also setting a rule that 1 character can be no more then two Acts ahead of any other. Mainly to change it up so I'm not so its not so repetitive. I've started with a trap assassin and will follow that up with a javazon sorc and then i dont know. Just to get some Gem'd weapons for the melee characters to make act 1 and 2 really fast. I'll bump the players up and down per character just to ensure a quick killing speed whilst maximising EXP.

    Early runewords/items I'll be using:
    Stealth - speed and cos its cheap
    Leaf - simply amazing early
    Lore - its just the best early helm
    Strength - beast easy way to get CB early
    blood gloves - again CB and life steal
    3 socket war scepter - with flawed gems - this will be for the pally/barb

    Class builds:
    Assasin - Traps early - might swap to martial arts in NM/Hell
    Sorc - Fire early then i'll swap to cold
    Amazaon - Javazon
    Paladin - Holy frost/Zeal
    Necro - Bone/corpse (my least favourite)
    Barb - Frenzy
    Druid - no to sure yet?


    I've beaten HC hell with a few characters in the past and am prepared for the inevitable deaths.

    questions:
    Early (normal) items/runewords i should look our for farm?
    Class ideas for druid?

    Current progression
    Assasin - ACT 2 - just finished arcane sanctuary
    Amazaon - Completed Act 1
    have not started the rest yet.
     
  2. logoutzero

    logoutzero IncGamers Member

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    I've never made it out of Act II with a Druid as far as I can remember, but I've always wanted to do a Shockwave Summoner. I like skelliemancers and LOVE singers, that build sounds something like a cross between the two.

    Edit: 'Malice' is surprisingly helpful in Act I/II with the Open Wounds and such, but really seems to peter out around Travincal (at least in a Spear, haven't tried other bases)

    Remember to cube your Rings>Amulets, this can increase your odds of getting +skills amulets, MF, shore up resistances, or even something "of the Whale" can make a big difference. I haven't had much success with Amulets>Rings, but I still continue to do it.

    'Myth' makes a decent merc armor early on, ctc Taunt will help him defensively, and when things get too hairy, Howl can go off. Don't forget 'Peace' for your Amazon, level 15 Valk at level 30 (once you're able to put a hard point in the skill, too poof-y at 29 when you can first wear the armor) is really powerful. It also has ctc Slow Missiles, which can be helpful once guest monsters start showing up later, they always seem to be archers/ranged for me.

    'Edge' is great for gambling, and you can use it against Duriel if you grind a little bit. I think hirelings/pets take like x12 damage from act bosses or something crazy like that, so a good level Thorns can really push some damage back their way.

    Khalim's Will has gotten many characters through /p8 Act I normal alone for me, it's a good weapon early.
     
    Last edited: Aug 10, 2018
  3. Jonesy_Pantz

    Jonesy_Pantz IncGamers Member

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    cheers for the quick reply. I've gotten all classes to hell before and find the necro to be the most boring.

    I didnt find open wounds to be too effective other then putting a DoT on the enemy. CB for chunking away health always seemed to work better.

    i hadnt really thought about mercs or what items to give them, i always seemed to find they died to quickly. but i guess if i level them up from normal they could really help. I always assume casters get an Act 2 merc (unsure of aura) and melee get Act 3 cold?

    Rings/amu cubing gives and item 3/4 of character level regardless of item level correct?

    Does Strength work in claws?
    Khalims will is a great idea cant believe i forgot it, it doesnt have a lvl req does it? I might break my rule early just to get one for my melee chars early.
     
  4. Zyr

    Zyr IncGamers Member

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    Jonesy, this is the hottest D2LoD investment tip you'll ever receive.

    Hie thee to Akara and purchase yerself a short staff with two open sockets. A plain one will cost you 151 GP, but if you're impatient (as I was to make this post), you can spend the big bucks for the superior model.

    2os_short_staff.jpg

    For your Sorc, you'll want staff mods, of course. But a plain li'l ol' Leaf with NO staff mods works not only for a Sorc, but for three other classes:

    - Your Trapper. Even if she's primarily a Lightning build, you'll surely pump Fire Blast for the increased Death Sentry shots and as a LI solution.

    - Your Paladin. Well, maybe not; your Frost Zealot probably will have dispatched Andariel before reaching level 19. But if not, the prerequisite point in Holy Fire would make very quick work of her with Leaf equipped.

    - Your Druid. Even if you respec to another build later, please do yourself the favor of starting him out as a Fissureman. He's just insanely fun (and very fast) in Normal. I like to scout with a 1 point Poison Creeper, then plant Fissures under the crowd the little ankle biter collects. And I highly recommend using your prerequisite point in Molten Bowling Ball in the Maggot Lair and Arcane Sanctuary. :D

    Oh: And when all of your characters have outgrown the plain ol' Leaf with no staff mods, don't discard it immediately.

    leaf_ss_35k.jpg

    I think that's a pretty darned good return on investment.

    EDITED to add: My first Fire Druid, back in 1.10, reached Hell Act I before I was able to give him anything more powerful than his Leaf Short Staff.

    EDITED AGAIN to add:

    Strength most definitely works in claws.

    3dt_strength_gt.jpg

    3dt2bs_strength_ws.jpg

    Note that these claws cannot spawn "in the wild." They're the product of what I call the Rocdog Rule, in honor of the Amazon Basiner from whom I learned it:

    And, yes, the Normalization recipe occasionally does yield Tier 2 skills.

    3dc_strength.jpg
     
    Last edited: Aug 10, 2018
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  5. Baltha

    Baltha IncGamers Member

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    Last edited: Aug 10, 2018
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  6. Jonesy_Pantz

    Jonesy_Pantz IncGamers Member

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    Cheer guys, will read the guides now. Those claws look amazing ! So pretty much chippy and eld until you get a good roll then lazruk for the sockets and add strength?
     
  7. Zyr

    Zyr IncGamers Member

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    Exactly. Be patient... The claws pictured are the results of many tries over many years. And, while my luck has been good with Dragon Talon, I've never yet achieved more than +1 Fire Blast. The RNG gods are fickle!
     
  8. Jonesy_Pantz

    Jonesy_Pantz IncGamers Member

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    well im liking the assassin the most so may just invest that extra time into those claws.

    Baltha- I read through all of that, the MF guide in particular is handy and i now no longer have any chipped topaz's as i dumped them all into mf gear.

    updates:
    Assasin - finished act 2 - wake of fire is OP
    Pally - at andariel - i wanted to try the gem'd weapons i made but find him pretty slow
    zon - act 2 somewhere i think - i like zon's late game
    Sorc - finished act 1 - got bored of the pally it was just so fast with the sorc. handy hitting lvl 3 and putting on 3x faster cast rate jewellery.

    Will fire up a fissure druid tonight and hopefully with all the gear i've been hoarding it should make the barbarian run more interesting and less of a slog.
     
  9. logoutzero

    logoutzero IncGamers Member

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    Are you using Double Swing? I think 8 or 9 points takes all the mana cost out of it, and with flails he will move like a freight train. Get one of the guys in Act II to shop him a couple of socketed ones, and give him some mix of 'Strength'/'Steel'/'Malice' and I bet he picks up speed. He's also a good candidate for junk elemental damage charms in this section of the game. Give him a bit of IAS (Sigon's is miraculous on an early swinger) and he's just about set for Normal difficulty.
     
  10. Jonesy_Pantz

    Jonesy_Pantz IncGamers Member

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    have not started the barb yet, but i think the crowd control is the issue. With the exception of the pally (who does get BH) everyone else can kill groups quickly. double swing helps with single monsters/bosses but still having to slowly hit everything.
     
  11. logoutzero

    logoutzero IncGamers Member

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    I was talking more early game, wasn't thinking long term sorry.

    'Delerium' can work well on PC or merc, don't forget about Howl and Taunt. I'll have to think about it for other ideas.
     
  12. Baltha

    Baltha IncGamers Member

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    I'll second that delirium, it's a great merc helm on characters lacking crowd control if you can get that Ist. I also like Gloom runeword in that regard, ctc dim vision makes short work of ranged attackers.

    By the way I'd recomend going full mana potion inventory with the sorc to be able to spam your chosen spells.
     
  13. Jonesy_Pantz

    Jonesy_Pantz IncGamers Member

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    So i've been a bit slack with playing as i've been playing too much overwatch with the wife. As i was sick and had the day off work thought id get a lot of progess done. Got the holy freeze zeal pally to the end of act 2, only concern with duriel was keeping the merc alive so she continued to get exp. Then decided to give sorc a crack as it was "easy" - this resulted in a death to some tainted boss group in the jail followed by another death in the sewers - pop goes the 6 Faster cast rate rings i was saving for my sorc and druid!

    decided just to go for something click click after that as my sick brain obviously wasnt coping with trying to rush through thing. Suprisingly jumped onto the barb and absolutely smashed through the levels and act1/act2. As soon as double swing became mana free it was ridiculous how quickly my 3 flawed socketed gem grand scepter smashed through things. also as the barb wasnt muling anything of i wasnt constantly save exiting everytime i found a rune or the stash got full.

    in general i've found very few uniques or set items, a few artics and beserkers plus the unique long staff and a crossbow. nothing usable and nothing to write home about.

    Trap assasin - still start act 3
    no changes since last update. have not touched
    Sorc- DEAD :(
    Pally - finished act 2

    really starting to slow waiting for level 25 for strength, was only using chippy war scepter so definitely in line for a weapon upgrade.
    barb -finished act 2
    flying up to duriel with the flawed socketed weapon + a rare life steal and amp damage mace. again will slow down until i get strength or more damage. - really durable no chance of death
    amazon - finished maggot lair
    im saving skill points here to be a light - javazon so really relying on the merc to do the damage so slow going. tempted to do a poison javazon now to speed things up and re-spec later
    necro/druid
    yet to start

    other then the bard ive always done a tower run every time ive hit a waypoint to really try to maximise those runes. I'm currently muling every gem/rune/unique/set no matter the quality which is slowing me down, is this viable long term?

    edit - just so i'm not bumping my post
    I'm looking at gambling a life steal/MF ring. is it best just to start doing this at level 31 to get the best chance of the MF?
     
    Last edited: Aug 17, 2018 at 1:35 AM

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