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Frenzy Barb question

I'm making a frenzy barb making use of 1.10 synergies, but I'm not quite sure what path I'd like to take with some of the extra skill points.

So, as it stands, I'm looking at the following skill allocation:

20 Double Swing
20 Frenzy
20 Taunt
1-5 Berserk
?? Battle Orders
?? Masteries
5-7 Prerequisites

If I have moderate success with this guy and make it into the 70s, should I try to max Berserk last for the extra 20% Magic damage? Or should I just get the one point wonder for PIs and stick the other points into something like Battle Orders. I hadn't even planned on touching Masteries, but I guess one point in each (sword, mace, axe) might be worth it.

Haven't really thought about gear. I'd rather not go for the typical IK partial set, even though I know it would be good. I'll have to scour my mules for gear if I stick this one out.
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