FPA/IAS for Blunderbore type monsters?

billking

Diabloii.Net Member
FPA/IAS for Blunderbore type monsters?

From the Necromancer forum, boldface mine:
As Uber-Trist runners know, Urdars (which have Crushing Blow) are the best Revives to beat the Ubers.

As such, I was wondering if anyone has stats on how fast Blunderbore type monsters attack normally, as well as how their FPA is effected by slvl9 and slvl15 Fanatacism.
No idea on those numbers. Your best bet is the statistics forum. I can tell you that Revives do have a 15 frame next attack delay. After they do an attack they need to wait 15 frames before they can attack again. That will limit how fast they can attack.
Which brings me here. Anyone know for sure? I had someone say it was 15 fpa normal, decreasing with Fanaticism levels, but he didn't seem to know definitively.


 

Orphan

Diabloii.Net Member
Re: FPA/IAS for Blunderbore type monsters?

Without any IAS, the pinhead creatures attack is 14fpa (regardless of whether it's Attack 1, Attack 2 or Smite).

The breakpoints, according to my calculations, are:

Attack 1 & Smite
EIAS - FPA - Action Frame
00% - 14 - 8
08% - 13 - 8
15% - 13 - 7
16% - 12 - 7
25% - 11 - 7
34% - 11 - 6
37% - 10 - 6
50% - 09 - 6
61% - 09 - 5
67% - 08 - 5

Attack 2
EIAS - FPA - Action Frame
00% - 14 - 6
08% - 13 - 6
16% - 12 - 6
21% - 12 - 5
25% - 11 - 5
37% - 10 - 5
50% - 09 - 4
67% - 08 - 4

The action frame is the frame when the attack actually takes place (ie, when damage calculations and such occur). EIAS is skill-based IAS, which is what you'll want for fana anyway.

The chance for the creature to use Smite is slightly over 50%, and there is indeed a delay between attacks. When dealing with AI though it starts to get abit dodgy, since not only is there a delay between attacks (15/14/13 for normal, nightmare and hell respectively) but there's also a short delay in the event that an attack roll fails (eg a delay of 5 for urders), so it's probably best not to go too much into it.
 
Last edited:

sweetalmonds

Diabloii.Net Member
Re: FPA/IAS for Blunderbore type monsters?

Without any IAS, the pinhead creatures attack is 14fpa (regardless of whether it's Attack 1, Attack 2 or Smite).

The breakpoints, according to my calculations, are:

Attack 1 & Smite
EIAS - FPA - Action Frame
00% - 14 - 8
08% - 13 - 8
15% - 13 - 7
16% - 12 - 7
25% - 11 - 7
34% - 11 - 6
37% - 10 - 6
50% - 09 - 6
61% - 09 - 5
67% - 08 - 5

Attack 2
EIAS - FPA - Action Frame
00% - 14 - 6
08% - 13 - 6
16% - 12 - 6
21% - 12 - 5
25% - 11 - 5
37% - 10 - 5
50% - 09 - 4
67% - 08 - 4

The action frame is the frame when the attack actually takes place (ie, when damage calculations and such occur). EIAS is skill-based IAS, which is what you'll want for fana anyway.

The chance for the creature to use Smite is slightly over 50%, and there is indeed a delay between attacks. When dealing with AI though it starts to get abit dodgy, since not only is there a delay between attacks (15/14/13 for normal, nightmare and hell respectively) but there's also a short delay in the event that an attack roll fails (eg a delay of 5 for urders), so it's probably best not to go too much into it.
Pardon my french but how the **** can you know this ****??


 

Orphan

Diabloii.Net Member
Re: FPA/IAS for Blunderbore type monsters?

Pardon my french but how the **** can you know this ****??
I assume that was a serious question :whistling:

The normal attack animation sequences were gathered from animdata, while the smite animation sequence was gathered from monseq.txt. Once you know that you can run the data through a complex little formula that factors in IAS, EIAS, frames per direction, animation speed and the action frame to determine how many frames the attack would take (remembering that EIAS can never exceed 175). The delays are handled by the AI code and parameters.

It's abit similar to the online calcs done for each character, though I assume it would require quite abit of work to record every monsters animation data in order to do such a thing for each creature in the game (plus in most cases monsters don't need such a calc anyway), which is probably why no such calc exists at the moment.



 

MYK

Diablo: IncGamers Member
Re: FPA/IAS for Blunderbore type monsters?

Orphan, how much faster do the Pinheads swing if they've got a mlvl/alvl 85 Fanaticism active?

It looks like their Fanaticism would be slvl 11, which gives 31% EIAS. That would mean that their attacks would go no faster than 11 frames, correct?


Any chance of getting the speeds of Minotaurs?
 

Orphan

Diabloii.Net Member
Re: FPA/IAS for Blunderbore type monsters?

Orphan, how much faster do the Pinheads swing if they've got a mlvl/alvl 85 Fanaticism active?

It looks like their Fanaticism would be slvl 11, which gives 31% EIAS. That would mean that their attacks would go no faster than 11 frames, correct?


Any chance of getting the speeds of Minotaurs?
A mlvl 85 creature with the fana aura should result in an slvl 10 fana aura, though if the base creature was mlvl 85 then the unique would be **, which would be 11 yes. And yes, the attack animation itself should go no faster than 11fpa, but with the delays then the time between when each hit lands wouldn't necessarily be 11fpa.

The Minotaurs might get abit complicated if you start to factor in their frenzy skill, and whether or not they get two attacks in the one swing (depending on whether or not they're using attack 1 or attack 2). For example, their frenzy ability increases their attack speed by a certain %, depending on the difficulty (42% for normal, 65% for nightmare and 80% for hell).

If the IAS granted by the frenzy is straight EIAS (being a skill so I believe it is) then a frenzied minotaur wouldn't gain much, if any benefit from a fana aura, since with 80% EIAS on hell they would have reached the cap of 12fpa attack 1 and 11fpa attack 2 straight off the bat (0% EIAS is a 22fpa attack 1 and 19fpa attack 2). In other words, factoring in fana might not be as useful.



 

krischan

Europe Trade Moderator
Re: FPA/IAS for Blunderbore type monsters?

The chance for the creature to use Smite is slightly over 50%, and there is indeed a delay between attacks. When dealing with AI though it starts to get abit dodgy, since not only is there a delay between attacks (15/14/13 for normal, nightmare and hell respectively) but there's also a short delay in the event that an attack roll fails (eg a delay of 5 for urders), so it's probably best not to go too much into it.
AFAIK the time between the attacks is unaffected by IAS. Is that correct ? I'm asking because the cooldown time for necro skeletons is rather long and it might be a reason not to use a Beast axe on a necro (or an act 1 merc with Faith). Some people recommend it and because of the cooldown time, others don't...



 

Orphan

Diabloii.Net Member
Re: FPA/IAS for Blunderbore type monsters?

AFAIK the time between the attacks is unaffected by IAS. Is that correct ? I'm asking because the cooldown time for necro skeletons is rather long and it might be a reason not to use a Beast axe on a necro (or an act 1 merc with Faith). Some people recommend it and because of the cooldown time, others don't...
As far as I know the delay is indeed unaffected by any form of IAS. Still, I'm not quite sure I follow what you'e saying. While you may not be able to reduce that time, you can reduce the animation of their attacks, which in turn means a faster attack anyway.



 

krischan

Europe Trade Moderator
Re: FPA/IAS for Blunderbore type monsters?

I just meant the time between the attacks, fanaticism still speeds up the attacks themselves, of course. A skelly idles quite long in comparison to his rather short swings, so most of the effect will be %ed which SM and other auras already add a lot of, as well as FRW (they are fast enough anyway IMO).

Whatever, it seems this thread is more about revives anyway.
 
Top