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Forcing Pylons fixed in Patch 2.2.0

Discussion in 'Diablo 3 General Discussion' started by Flux, Apr 1, 2015.

  1. Flux

    Flux Administrator

    Jun 22, 2003
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    Flux Submitted a news story

    Forcing Pylons fixed in Patch 2.2.0

    [caption id="attachment_383230" align="alignright" width="300"][​IMG] Nay murh ah this, laddie..[/caption]We newsed last month about the trick of "forcing" pylons in Greater Rifts, and its possible strategic uses. A recent post by Wyatt Cheng reveals that Blizzard has fixed this trick in the upcoming patch, and that the "forced" pylons will simply not appear anymore. Forcing Pylons fixed in Patch 2.2.0:

    en I read the question regarding pylons during the Tavern Talk I thought the person asking wanted pylons removed from Greater Rifts completely.

    This particular issue was fixed over a month ago internally, but we decided to hold the fix for patch 2.2 rather than hotfix it directly to live.

    For those who are curious, the fix is pretty simple. If you intentionally manipulate the mechanics to force the pylons to queue up with nowhere to spawn in unexplored area then you simply lose the pylons instead. [source][/source]

    The trick was to explore a bunch of the map but not kill many of the monsters in the area (until it was all mapped). This exploited the dynamic spawning of Pylons in Greater Rifts (Shrines/Pylons in normal Rifts do not work this way) which causes a non-repeating type of Pylon to spawn about every 20-30% cleared. Players could explore a whole area before killing the monsters, which would result in multiple pylons appearing right at the start of the next unmapped area.

    It was possible for some very fast moving characters to thus kill up to almost 100%, then enter a new level and immediately find two or three Pylons, loading a player with Pylon power for the Guardian battle. Was... but no more. Had any of you guys actually used this trick and found it successful? Are you glad it's been fixed?

    Note that our recent vote on Pylons in Grifts showed that quite a few players want them removed entirely, dynamic spawning or not.

    [poll id="199"]​
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  2. adastra

    adastra IncGamers Member

    Jul 19, 2003
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    i never actually used this method to spawn multiple pylons at the begining of a rift but, the whole methodology taught me something about how they might spawn and where to look for them ... it also showed us that pylons wont spawn after a RG is already there. So, it saved me a few seconds of hunting for a pylon when the boss was there.

    i was glad for the post at the time.

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