Fleshing out a new tournament. I need your help! NOTE: This tournament has not started. Hello everyone! Perhaps you remember my tournament ideas thread? Well, I've settled on the Fighter Mage idea. These are the rules that I've come up with but I definitely have some difficult decisions. I'd like some input! Skill Restrictions Allowed skills: may be used any time Disallowed skills: these may be used if you have no more than one hard point in them. Example: An Enchantress may put 1 point into Hydra to scout. You may add points into disallowed skills for synergy purporses, but once you put 2 hard points in, you may no longer use that skill in combat. Remember to take it off your hotkeys! Allowed Skills Amazon: Power Strike, Charged Strike, Lightning Strike, the entire Passive and Magic tree. Issues: Hmmm...do you guys think that the Cold and Fire bow skills seem fighter-mageish? One one hand, you are using a physical attack enhanced by elemental damage, but "fighter-mage" tends to imply melee fighting. Also, do you think I shouldn't allow Valkyrie to be maxed? Assassin: The entire Shadow Masteries tree, Fists of Fire, Claws of Thunder, Blades of Ice, Phoenix Strike Issues: Ahhh, this is difficult. See, Phoenix Strike + the other elemental Martial Arts skills seem like the quintessential Fihgter-Mage, but I hate it 'cause I'm trying to avoid cookie cutter characters. I mean, tournaments are supposed to be hard, right? Necromancer: Golem Mastery, Summon Resist, Bone Armor, Bone Wall, Bone Prison, the entire Curses tree. Issues: Not any big ones here. I considered disallowing even 1 point in Corpse Explosion, but these guys will probably be plenty underpowered without summons or poison/bone spells. Barbarian: Not Allowed Issues: Sorry Barb fans, but I can't think of a way these characters can participate. Sure, Berserk may deal elemental damage, but it doesn't feel Mage-like at all. And it's still based off of physical weapon damage. Paladin: Not Allowed Issues: Same as above...the Fire, Freeze, and Shock auras aren't Mage-like either. Sorceress: Frozen Armor, Shiver Armor, Chilling Armor, Static Field, Thunderstorm, Telekenesis, Teleport, Energy Shield, Warmth, Enchant, Cold Mastery, Lightning Mastery, Fire Mastery Issues: Nah, this one's easy. Enchantresses are no doubt the "quintessential" fighter-magi. I could allow Blaze. I could also disallow Thunderstorm. What do you think? Druid: Cyclone Armor, Hurricane, Armageddon Issues: Druids must fight with melee weapons. This one's fairly resrictive, but note that you can have a beefy Bear by maxing Dire Wolves (you just can't use the wolves once you start synergizig your Bear). I kinda like the idea of a Druid wacking enemies with a club with Ice or Fire swirling around him.