michaelsmith
Diabloii.Net Member
Fishymancer vs Hell Maggot Lair
Any summoners out there want to share your strategy for getting through the Maggot Lair on Hell? I am finding this to be one of the most irritating areas to clear... one or maybe two skellis will get in front of me to beat on a monster in those narrow tunnels, but they just don't beat them down very fast, especially if the monster is unique/physically immune/life regen.
I have SM, RS, and CE maxed, a point in Amplify Damage (as well as a few other curses), a few points into Summon Resist, and also have about 10 points currently into skeletal mage. I also have a few items that do + to skills, so my skellis are probably at around level 25 when I summon them.
The mages help, providing they can get a shot at the monster, but in the lair, with all those twists and turns, that doesn't usually happen.
In the worst case, a poor mage gets stuck up front trying to cast elemental attacks at a monster (who is usually immune), and that just doesn't go well...
Once a beastie dies, I can cast CE and sometimes that starts the needed chain of death, but not always (again, twists and turns).
... and I DO use amplify damage. One or two skellis vs a Hell monster just doesn't seem to be that effective, though, even with amplify damage on.
I have bone spear and bone spirit, but I only have 1 point each in those. It seems like that would be a great choice for this situation, but I'm not a bone necro-I'm a summoner! So I haven't devoted hardly anything to that tree.
So how do I get through?!? :laugh:
Thanks!
Michael
Any summoners out there want to share your strategy for getting through the Maggot Lair on Hell? I am finding this to be one of the most irritating areas to clear... one or maybe two skellis will get in front of me to beat on a monster in those narrow tunnels, but they just don't beat them down very fast, especially if the monster is unique/physically immune/life regen.
I have SM, RS, and CE maxed, a point in Amplify Damage (as well as a few other curses), a few points into Summon Resist, and also have about 10 points currently into skeletal mage. I also have a few items that do + to skills, so my skellis are probably at around level 25 when I summon them.
The mages help, providing they can get a shot at the monster, but in the lair, with all those twists and turns, that doesn't usually happen.
In the worst case, a poor mage gets stuck up front trying to cast elemental attacks at a monster (who is usually immune), and that just doesn't go well...
Once a beastie dies, I can cast CE and sometimes that starts the needed chain of death, but not always (again, twists and turns).
... and I DO use amplify damage. One or two skellis vs a Hell monster just doesn't seem to be that effective, though, even with amplify damage on.
I have bone spear and bone spirit, but I only have 1 point each in those. It seems like that would be a great choice for this situation, but I'm not a bone necro-I'm a summoner! So I haven't devoted hardly anything to that tree.
So how do I get through?!? :laugh:
Thanks!
Michael