Nightfish said:
@ TrubbaNot: What exactly is unclear about skill progression now? Humphrey is right of course in that it doesn't really matter if you screw up the progression a little. I still wonder what's unclear about it. The main reason to do it like this was to make it more universal.
The new version requires much more careful reading. Obviously I did not pay close enough attention to "clay golem and the mastery) before fighting
diablo" -- I must have remembered it as
duriel instead...
new version (snip):
"Basically this is very simple, you will want to max your three main skills in this order:
- Raise Skeleton
- Skeleton Mastery
- Corpse Explosion
Put the very first skill point you get in amplify damage and make sure you get 1 in Skeleton Mastery pretty early, too. One point early on in corpse explosion might be useful for clearing the maggot lair and the arcane sanctum. Make sure you get decrepifiy before fighting Duriel and get summon resist (and as a consequence clay golem and the mastery) before fighting diablo. You don't really need the other golems, curses or revives before you enter hell."
old version (snip):
"2: Amplify Damage (1)
3-7: RS (5)
Akara: RS (6)
8: SM (1)
9-17: RS (15)
Radament: RS (16)
18-21: RS (20)
22: Weaken (1)
23: Terror (1)
24: Decrep (1) (before the fight with Duriel)
25: SM (2)
26: Clay Golem (1)
27: Golem Mastery (1)
28-30: SM (5)
Tyrael: SM (7)
31-32: SR (2)
33-45: SM (20)"
I think the old version is much more clear about how/when you should have RS maxed and where SM comes into play.
I understand why you don't want to make more work for Mad Mantis, and I've copied the old one for future reference for myself, but I did want to explain to you what was unclear to me. I think my confusion was mainly due to my failure to read carefully, though.
I will probably continue my existing character, but I really want to also make a new one following the progression you laid out in the earlier version.
It was indeed useful having a golem in the bug tunnels, because when I couldn't force him to lead onward in the direction of my choosing I could just recast him rather than having to dance with skellies. (I save that quest for just before entering the true tomb because I hate carrying the staff around for ages -- not using ATMA really limits your stash capacity.)
Anyway I just want to add that I appreciate all the work you've put into this guide -- thanks!