catalogguy
Diabloii.Net Member
Re: Fishymancer - Version 2.1
Interesting ideas! I really like the idea of putting Crown of Thieves on my merc to take advantage of the gold find! He also wears Duriel's shell, (Tal mask atm), and Insight with 250 damage. This is the first time I have put Insight on this build and I absolutely love it. For an example of how I use it, when I enter the Pit level 2, I run forward from the opening to the edge of the first platform then back. This gets my army to move up as a shield and draws the bad guys up to play. Then safely behind the army I spam attract, then amp, then corpse explode to high heaven.
BTW I now look at corpse explode as a one point wonder. In the past I have maxed that skill, but I find one point is sufficient, even early in the game before I had much plus skills gear. It is one of the most useful skills in the game. I have a CV Insight that does about 500 damage, but of course with 210 str req, it will stay on the mule for a while.
On switch I have the Spellsteel unique axe with teleport. It would be great someday to have Enigma to tele without dropping the skellie and repair cost, but that would be a whole different game. Spellstell has been great, I use it usually in Durance 2 to deal with a doorway blocked by a tough mob. If I could find a comparable ammy with teleport (+3 summon and 22 str), I would definitely consider the Baba Rhyme shield. I raise 13 skellies, 7 mages, and 13 revives. When I switch, I think I lose just one skellie.
In my dreams I gamble the plus 2 nec tiara with 2-3 sockets and Lems for the gold. Maybe Wealth armor is a good way to go? I doesn't have much going for it except the MF and gold find, but Skullders would give me the MF and a skill point which is nice. I was thinking a dusk shroud might be the armor of choice to make Wealth?
He has 90 strength as geared and I may have put a few stat points into str in the beginning, but I don't really recall.
Unfortunately he was not able to kill the Diablo clone last week. I cant recall whether I already had the torch. I got help from a smiter and netted a 14/20 for another toon. I spawned him in the Countess' chamber and there was no way. I went through so many mercs (need the might aura generally) and reraised armies, and at best only took a little slice off his life. I am sure I have used this build in the past to kill the clone, but I think I spawned him in the Den. It was hard this time to get him surrounded, it was just too tight with him sticking near the wall in the little Countess room.
So my build is complete. I have everything I normally put. I have 38 skill points remaining at level 86. I really never know what to do with all the extra points, but would like to have a skill that necro himself could use to kill something when the army is at work. Maybe bone spear or poison nova? I really have no idea as i have never built a necro for either of those skills. Sorry for long rambling post! Too much to share!
Interesting ideas! I really like the idea of putting Crown of Thieves on my merc to take advantage of the gold find! He also wears Duriel's shell, (Tal mask atm), and Insight with 250 damage. This is the first time I have put Insight on this build and I absolutely love it. For an example of how I use it, when I enter the Pit level 2, I run forward from the opening to the edge of the first platform then back. This gets my army to move up as a shield and draws the bad guys up to play. Then safely behind the army I spam attract, then amp, then corpse explode to high heaven.
BTW I now look at corpse explode as a one point wonder. In the past I have maxed that skill, but I find one point is sufficient, even early in the game before I had much plus skills gear. It is one of the most useful skills in the game. I have a CV Insight that does about 500 damage, but of course with 210 str req, it will stay on the mule for a while.
On switch I have the Spellsteel unique axe with teleport. It would be great someday to have Enigma to tele without dropping the skellie and repair cost, but that would be a whole different game. Spellstell has been great, I use it usually in Durance 2 to deal with a doorway blocked by a tough mob. If I could find a comparable ammy with teleport (+3 summon and 22 str), I would definitely consider the Baba Rhyme shield. I raise 13 skellies, 7 mages, and 13 revives. When I switch, I think I lose just one skellie.
In my dreams I gamble the plus 2 nec tiara with 2-3 sockets and Lems for the gold. Maybe Wealth armor is a good way to go? I doesn't have much going for it except the MF and gold find, but Skullders would give me the MF and a skill point which is nice. I was thinking a dusk shroud might be the armor of choice to make Wealth?
He has 90 strength as geared and I may have put a few stat points into str in the beginning, but I don't really recall.
Unfortunately he was not able to kill the Diablo clone last week. I cant recall whether I already had the torch. I got help from a smiter and netted a 14/20 for another toon. I spawned him in the Countess' chamber and there was no way. I went through so many mercs (need the might aura generally) and reraised armies, and at best only took a little slice off his life. I am sure I have used this build in the past to kill the clone, but I think I spawned him in the Den. It was hard this time to get him surrounded, it was just too tight with him sticking near the wall in the little Countess room.
So my build is complete. I have everything I normally put. I have 38 skill points remaining at level 86. I really never know what to do with all the extra points, but would like to have a skill that necro himself could use to kill something when the army is at work. Maybe bone spear or poison nova? I really have no idea as i have never built a necro for either of those skills. Sorry for long rambling post! Too much to share!