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Fishymancer, help me finalize

Hi there!

I hav emade a pretty pimped out fishymancer for MFing. My current gear are:
Ptopaz Shako
Enigma
Mara28
Beast/Humo (Pdia)
Aokl&CtA/Spirit35 on switch
Chancies
Arach
FCR ring
Whisp
Marrow

merc has
Infinity
Andy
Lionheart

first off the idea was to get 75 FCR on switch for some quick teleing but I misscounted, now I only have 65. My current FCR ring is nothing special, but I need the str boost from it to use spirit, so I can't switch to trang glvoes and a Nagel, I will try to get a +str&MF one..

My actual questions is about my remaining skil points.

I've maxed RS, SM and CE (ofc) and I have one point in revive and GM/SR. I have one point in the curses (not attract and confuse) and that gives me slvl 15. I have also one point in bone armour, puting me at lvl 15, it only absorbs 160 dmg which isn't a lot. due to 3 summon skillers I have lvl 18 revive. My question is, at lvl 85 I have 19 unused skills, should I max Bone Wall for the Bone armour synergy, should I put more points in Revive, since I might want to uber in the future, will lvl 18 be enough, ei give enough urdars? or should I get mages, since I am using infinity, I really don't feel the need for the mages I can summon 8 of them if I want to but I seldom do..

If I max bone wall, it will only be able to absorb 300 more dmg, will a bone armour of 460 be usefull or is it still to low? I think that is idea fells like the most interresting... any comments are welcome...

thx in adv.!
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