Fishymancer, help me finalize

Borje

Banned
Fishymancer, help me finalize

Hi there!

I hav emade a pretty pimped out fishymancer for MFing. My current gear are:
Ptopaz Shako
Enigma
Mara28
Beast/Humo (Pdia)
Aokl&CtA/Spirit35 on switch
Chancies
Arach
FCR ring
Whisp
Marrow

merc has
Infinity
Andy
Lionheart

first off the idea was to get 75 FCR on switch for some quick teleing but I misscounted, now I only have 65. My current FCR ring is nothing special, but I need the str boost from it to use spirit, so I can't switch to trang glvoes and a Nagel, I will try to get a +str&MF one..

My actual questions is about my remaining skil points.

I've maxed RS, SM and CE (ofc) and I have one point in revive and GM/SR. I have one point in the curses (not attract and confuse) and that gives me slvl 15. I have also one point in bone armour, puting me at lvl 15, it only absorbs 160 dmg which isn't a lot. due to 3 summon skillers I have lvl 18 revive. My question is, at lvl 85 I have 19 unused skills, should I max Bone Wall for the Bone armour synergy, should I put more points in Revive, since I might want to uber in the future, will lvl 18 be enough, ei give enough urdars? or should I get mages, since I am using infinity, I really don't feel the need for the mages I can summon 8 of them if I want to but I seldom do..

If I max bone wall, it will only be able to absorb 300 more dmg, will a bone armour of 460 be usefull or is it still to low? I think that is idea fells like the most interresting... any comments are welcome...

thx in adv.!
 

NumtyDoo

Diabloii.Net Member
I just copied and pasted this, as someone posted this same question a few days ago, here is how I used my extra points on my 92 fishy and why:

Mages are the only way to spend those extra points. (Assuming you have a form of tele to keep them in line as sometimes they will block skellie warriors in hallways and doors)

With bonus from conviction, my skellie mages average 11k (total, not each)damage a second. (assuming all fire/lightning mages)

Mages = more meat sheilds. Each of my skellie mages has 2k life before boost from BO or Oak sage, and heals 50 life every second.

Cold mage + clay golem + decrep = bosses so slow that they almost never attack.

A single poison Mage at high levels can stop boss regen (iirc) for 10 minutes in case you need time to resummon.

My mages add 34k worth of hit points to my tele stacked meat shield.

More than 1 point in curses is a waste, with +skills almost all curses will cover 3/4 of the screen.

1 point in revive gets me 26 revives, I find it hard to keep more than 20 active in regular PvM, and I only find them useful against bosses, rest of the time warriors and mages 1-hit-kill everything with a telestomp, so I don't really need the extra damage for regular PvM.

Poison/bone skills are useless unless fully synergized, so no point in starting these if you can't max them and their synergies.

With 1 point in clay golem and golem mastery, my golem has 16k life, not really any need to invest more points here.

With just 1 skill point in summon resist I get 70% resist all.

If you are going fully untwinked, then I could see putting extra points in golem or dim vision, but if you plan on using some +skills items, then in my opinion mages give the best bang for the buck.

These numbers might be different for you as I do have alot of +skill gear.
 

Borje

Banned
Thx for that! Acctually it kinda feels like a no-brainer, come to think of it, I am using infinity, why the heck not use Mages? =) But still, gotta admit that I don't feel any problem with my killing speed, so the extra survivability from beefed up bone armour is tempting. I mean I basicaly need it for when I am telestomping and is missing getting me into the middle of an angry mob that start hitting me, so I don't need a super big, just a second to get out, would I get that with 20 points in Bone wall?

Also: how many revives do I need for Übering? I have another summon skiller (that I have replaced with MF charms) and a soj that I could slap on, getting me lvl 20 revives, will that be enough for Über?
 

Anthraquinone

Diabloii.Net Member
you could also max golem mastery and go for an iron golem with interesting mods. For instance an Insight iron golem is great for spamming CE. Really expensive would be a Last Wish IG...
The drawback is that you lose the slow effect from clay golem.

-AnQ
 

NumtyDoo

Diabloii.Net Member
I used to have that problem, I used some charms to hit the next faster hit recovery break point, now I still get hit the 1 time, but am able to get out of the way before the second hit lands.

The only time I die now is if I forget to BO buff on a 8 player meph run and my tele 1-hit-kills a unique, fire enchanted, stygian doll mob boss that I didn't see on the other side of the wall. Boss bomb goes off, and I die.

IIRC another 20 points in wall will get you another 300 hit points in bone armor.

The more revives you have the faster the ubers die, but I think that 10 would probably do it. Saw a youtube video of a barb with revive charges kill the ubers using nothing but the revives, he never attcked, just used howl to scare off the other baddies. If his revives can do it, your lvl 20 skellie mastery boosted revives will do it cake.
 

Borje

Banned
I have been thinking about that too, currently, when I find some item with interresting mods but still too cheap to sell I make IGs of them, I found an Islestrike, which has some CB and when it dies I just go back to using Clay golem. I have a a few IK mauls - which is the traditional IG item. But since they aren't that valuaable, is the GM really needed?

Numty: Yeah, I could for sure use some FHR items, but can't fit it in so I will stick with lousy FHR, perhaps try to score a FHR skiller or so, I mean, getting 16 FHR shouldn't be that hard...
 

NumtyDoo

Diabloii.Net Member
Yea I got 12% of mine from a necro skiller that a traded for a pally skiller with some life on it, and I have a couple of resist all charms with fhr on them.
 

Borje

Banned
I will try and get a FHR skiller..

I maxed mages and yeah, they ARE nice =) only, how the HELL so your mages get 2k life before BO? I have slvl 36 mages and 38 mastery and mine has 427 life.. do tell.. :prop:

Well, now what? lvl 86 and another unspent skill.. what to do with it, and the few that is comming..?

thx!

NumtyDoo: just saw the part about the revieves, thx!
 
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NumtyDoo

Diabloii.Net Member
I am trying to remeber what lvl they were on the calculator when I did the calculation. I moved my prebuff gear to my poison/summoner, so my fishy is slightly less buffed at the minute. But IIRC the skill lvl was above 45. I think with bo and prebuff items was lvl 47 mages and 49 mastery.

I think the life read like 1950 for the mages and 8.5k for reg skellies. The calc is not working on this computer for some reason. I will post tomorrow what the exact numbers were.
 

MasterMynd

Diabloii.Net Member
I have to respectfully disagree with Numty. Mages are NOT the only way to go. Dim Vision is a perfectly viable option. The basic difference is that DV is more of a "defensive" build whereas Mages is more of an an "offensive" build. Even so, with only 1 hard point and reasonable +skills (+8 or so) you'll still have 4 or 5 Mages to use for the cold and poison effects. It's really a matter of whether you want the Mages to be a part of your "core offense", or just "special case support". After trying both builds, IMHO the significantly better safety of the DV build outweighs the marginally faster killing speed of the Mage build. But that's from an HC viewpoint. "Safety" is much less of a concern in SC.

Just something to consider.
 

Borje

Banned
Well, I went with Mages, since I am using infinity and summoning one psn, one cold and the rest fire/lightning really punches an extra bit - I pretty much only use revives when ever I run across urdars when teleing to Meph. I thought about getting DV, buit seeing as my curses where around lvl 17 or so I felt no need for that extra range, I only use it when I come across some really nasty bosspacks os Souls in the WSK, and then we're talking really nasty and with a really tough meat shield in front of it that blocks their way, but most often I don't even bother then. I telestomp in the outer region of the monsters, Amp and within a hit I have a corpse to blow up and clear the entire screen.. Only times I've died when I finished this build was when I was really uncarfull doing a nihl run and I pretty much just teled at the bottom of the little thing where Nihl and his Enslaved fellas are standing, I instantly got some corpses I blew up, a lot of corpses just lying there for nihl to blow me with. I even think I had my tele switch out (CTA/AokL+Spirit instead of Pdia Humo+Beast) which left me around zero fire res... And face it, I deserved to die, just to learn the lesson! :rolleyes:

I am satisfied with my mages, after I maxed that I have started to put points into Golem Mastery since I grew addicted to the Insight Iron Golem. However, The one I have no never dies and he is summoned without these extra points (or perhaps with one extra). Fishys don't have a lot of places for their remaning skill points =)

Thx for the help, all!
 

NumtyDoo

Diabloii.Net Member
Re: Fishymancer, help me finalize

mastermynd, if I were going untwinked, or hardcore I would agree with you. With +skills my DV is above lvl 20 so that is why I didn't pump more than 1pt.
 

Jolokia

Diabloii.Net Member
Re: Fishymancer, help me finalize

I too maxed Mages (merc w. infinity) and after that I pumped golem mastery/iron golem.. the IG is currently made of an IK maul for the CB, but I'm planning to make it from a Beast Double axe (Low damage so that he won't kill himself if IM'ed (which will happen sooner or later if you're ever running diablo or baal)) This way you can get e.g. HoTO for yourself, which is very handy..

While I agree that Dim Vision is handy I don't think it's necessary. Just go for max lightning resists (at the very least) and you'll be fine. Actually I have only *1* point in curses - namely Amp. Damage. I've never really needed anything else. So there's quite a few points to spend elsewhere..

Long story short: Golem Mastery and/or Iron Golem, in my opinion.
 

Borje

Banned
Re: Fishymancer, help me finalize

I have about 60 Lightning res and a 12% Whisp, that is compraeable to somewhere around maxed LR and I have no probs at all with souls. Only place I die in is by nihls CEs if I'm way to uncarefull..
 

MasterMynd

Diabloii.Net Member
Re: Fishymancer, help me finalize

mastermynd, if I were going untwinked, or hardcore I would agree with you. With +skills my DV is above lvl 20 so that is why I didn't pump more than 1pt.
Can't disagree with that. lvl20 DV is certainly adequate. And I'll admit that in truth, once you get past about 12 or so, its actual effect on playstyle (at least with my playstyle) starts to diminish.

My reason behind pumping DV over Mages is simply a playstyle preferrence. I just prefer the "active, crowd control" you get with DV, over the "passive, crowd mitigation" from more summons. Plus, I hate the ubiquitous "doorway blocking" that Mages are known for. :tongue:


 

Borje

Banned
Re: Fishymancer, help me finalize

Well, the doorblock thingie is no problem if you have enigma, I never walk through doors anyway. Just telestomp what ever monster you want dead and consider the job done :cool:
 

MasterMynd

Diabloii.Net Member
Re: Fishymancer, help me finalize

Well, the doorblock thingie is no problem if you have enigma, ...
Good example of how a single item of equipment can totally change playstyle.

Maybe when I'm old and gray I'll be rich enough to afford an Enigma.

Wait.... I already am old and gray. :laugh:


 
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