I'll second Maiku's advice. My fishymancer is lvl91 and I use him primarily for magic find and key running.
At higher levels, the purpose of your skellies is not to kill everything - they exist as a meat shield for you to hide behind. Your Act2 Might merc kills the first monster or your merc & skellies together kill the first monster, then you start spamming corpse explosion to kill everything else. Corpse Explosion is your main killing skill not your skeletons. Fanatacism aura from beast runeword may be nice, but it really doesn't speed things up.
Imho, essential things for a fishymancer to succeed in hell difficulty are:
1)might merc with crushing blow. The crushing blow can come from the weapon or from guillaume's face helmet, it doesn't matter which. Although popular combinations would be Guillaume's Face for CB and Insight runeword for the weapon because it gives meditation aura which is basically unlimited mana.
2)Enigma runeword armor. Yes, you can play a fishy without it, but it does 3 important things, one of which you can't live without. It gives nice magic find, it gives huge strength bonuses, and most importantly allows you to teleport. Teleport not only speeds you up, it is also indispensable in keeping your minion army together. Without teleport, any Revives you summon will get lost when you start to run.
Those two things on a fishy are essential, the rest is just gravy. That being said, you want an Arm of King Leoric for summoning. Favor +skills and magic find on the rest of your gear.
Go forth and corpse explode.
At higher levels, the purpose of your skellies is not to kill everything - they exist as a meat shield for you to hide behind. Your Act2 Might merc kills the first monster or your merc & skellies together kill the first monster, then you start spamming corpse explosion to kill everything else. Corpse Explosion is your main killing skill not your skeletons. Fanatacism aura from beast runeword may be nice, but it really doesn't speed things up.
Imho, essential things for a fishymancer to succeed in hell difficulty are:
1)might merc with crushing blow. The crushing blow can come from the weapon or from guillaume's face helmet, it doesn't matter which. Although popular combinations would be Guillaume's Face for CB and Insight runeword for the weapon because it gives meditation aura which is basically unlimited mana.
2)Enigma runeword armor. Yes, you can play a fishy without it, but it does 3 important things, one of which you can't live without. It gives nice magic find, it gives huge strength bonuses, and most importantly allows you to teleport. Teleport not only speeds you up, it is also indispensable in keeping your minion army together. Without teleport, any Revives you summon will get lost when you start to run.
Those two things on a fishy are essential, the rest is just gravy. That being said, you want an Arm of King Leoric for summoning. Favor +skills and magic find on the rest of your gear.
Go forth and corpse explode.