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Fisheymancer help!

heya guys! :wave:

i just made a fishymancer and i'm having a somewhat similar problem as rizzlan with his fishymancer. i've maxed out raise skeletons, skeleton mastery and CE and i'm really pressed for ideas with my remaining points.

i'm leaning towards the idea of either getting bone armor and synergising bone wall or skeleton mages rather than golem mastery, since all golems now other than iron golems are pretty much glorified, recastable, golemy golems that don't really do any real damage. i don't really come by ik mauls at all and i don't think i would make an insight golem. i made a fishymancer because it was one of the few characters that isn't really dependent on items, haha!

just some background info, i plan to use my fishymancer to mainly solo the pits on ladder alone with zero mf in search for some good socketables to sell off! currently i'm using a homo and i have max block with it. i have an act2 might merc and it will be equipped with an insight soon. it's using the skin of the flayed one for life leech, and howltusk helm, haha! with my current items, i can raise 10 skels, 4 mages and 6 revives to follow me around!

my main question is how can i speed up the killing? killing lots of monsters and fast is a real challenge, since i'm barely killing slightly faster than the devilkins get revived!

i'm planning to get a guilame's helm (however you spell it, hah) for my merc soon to help with the killing, that should help quite a bit, wouldn't it?

i'm worried that if i dump all my remaining skill points into raise mages, that the mages will not be doing enough damage. are maxed out mages even helpful in hell with all the immunities and resistance?

should i max out any curses? currently i only have 1 point in amp damage all the way to deciprify and i'm counting on my +skill items to boost up their slvl. i was reading the fishymancer guide that is attract is very useful. i have an item that gives me the attract skill, but it doesnt seem very useful to me! is there anyone out there who uses attract sucessfully? is lower resist of any use to me? the guide said it would be useful to break some physical immunes who had over 130% immunity but i'm not sure how lower resist would help.

and my final question, if skel mages (if i do max it out) are weaker than skeletons, then i should keep amp damage on all the time to speed up the killing, right?

thanks for reading and any input at all would be helpful!
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