kingdryland
Diabloii.Net Member
If you have troubles with elemental zealots in iron maiden infested areas,just use your fists to attack.
Whoa. Wait a minute... did someone just concede a point to another poster? How very... adult. Makes me very happy I found this forum. Sure, we disagree about our preferences, but I think we both agree that they are just that: preferences. And there's no accounting for taste.I agree with you.
Not to bust your balls (metaphorically speaking, of course), but the Res F/C/L are available at 1/6/12, respectively. Still, your point that the Synergies and damage for an elemental zealot kick in sooner that the lvl 18 Conc (vs 12 Zeal) and lvl 24 BO (though Bash/Stun are lvl 1/12, they are more gravy after other skill points are spent in the build, and Sac for Zeal is lvl 1) are on the money: an elemental Zealot starts kickin' it sooner that a Conc Barb, and overall probably kicks it faster, though less safely, at least as I play the game.All the pulse aura synergies are available right off the bat.
To quote a wise SPF sage, "I agree with you." In the end, it's a matter of individual style.Really though- both builds have their merits and I think either one would make a great HC build.
Assuming 3 pts into fireblast, 20 into shock web, cbs, ls, ds, +10 skills:CBS: 5 traps times 11 bolts, 4-532 each = 44-5852
LS: 5 traps times 1 shot, 8-5362
CBS: 4-708 times 11 bolts = 44-7788
LS: 8-5362
Even at low levels I think FB is better though. At lvl 15, you could have 5 CBS traps doing 7 bolts of 1-21 damage (4 CBS, 6 SW, 6 FB), that cost 5*13=65 mana to drop. They'll shoot five waves and expire, leading to 35-735 damage, total, if every bolt connects with something.
You title your post as "The operative word is first", talk about the need for cheap, and then suggest a full IK barb? Is the full set really that cheap? Can you buy it with the pgems you acquire before you reach the lvl to use the pieces (which might be easy enough as I agree a Conc Barb is a pretty safe melee HC starter)? And a melee character really is, in your opinion, the best first HC MF'er? Better and faster and cheaper than a dual Spirit Hdin with an Insight merc? "No question?"Your first char needs to be cheap, meaning effective MF'er in Hell with gear that can be acquired for pgems. The first char is a bootstrap for later chars.
To me there is no question but that the best first HC char is a WW/Conc Barb wearing the IK set.
I guess you mean for only 1 pt in Conc, because max BO, WW, Mastery, and Shout is 80 already without the pre-reqs. You can really get to Hell untwinked with only 1 pt in Conc? You must have skills far beyond mine.Max BO first (for Conc effectiveness until your WW is up to speed), then WW, then Mastery, then Shout for the extra zerk damage (1 point in zerk should go without saying).
You mention that the point of this first character is to get the itamz to build a "decent hammerdin." I bet you could accumulate the runes, items, and/or pgems to make a dual Spirit Hdin faster than a fulll IK set barb, and the former would be far more effective an MF'er. Then build your no str 'Nigmadin with HotO, HoZ, etc.I used the above method and believe me, it works very well. I doubt there is a much better way to hit the ground running in HC.
I chanted you a few days ago with alles remember?*theafmanhc
I've just got the cube
I also Have one in act 3 and one in the end of act 1lol
Err... of course the IK set is easy to get, you can get the whole thing for 20 pgems or less, which should be no problem for a patient trader by the time he gets to level 76. The only part that's expensive at all is the armor. I got 2 pieces for free. Better and faster and cheaper than dual-Spirit hammerdin? When you count Find Item and the MF% on the IK Set, yes, it's better; faster, I'm not really sure but it depends if you factor in the potential time loss due to char death (a well-played, max-BO-first conc barb is almost immune to death, but the same is hardly true of an untwinked hammerdin); cheaper, well, again it depends on the hammerdin's gear but the IK set is definitely cheap.You title your post as "The operative word is first", talk about the need for cheap, and then suggest a full IK barb? Is the full set really that cheap? Can you buy it with the pgems you acquire before you reach the lvl to use the pieces (which might be easy enough as I agree a Conc Barb is a pretty safe melee HC starter)? And a melee character really is, in your opinion, the best first HC MF'er? Better and faster and cheaper than a dual Spirit Hdin with an Insight merc? "No question?"I guess you mean for only 1 pt in Conc, because max BO, WW, Mastery, and Shout is 80 already without the pre-reqs. You can really get to Hell untwinked with only 1 pt in Conc? You must have skills far beyond mine.
Yeh i think i remember. Thanks for thatI chanted you a few days ago with alles remember?
AL
After 76, OK, but from 25 to 76, the Hdin is at least as good, MF-wise... And I guess my idea of the market is wrong as I am SP, where the Soul cage is a little trickiy to get.Err... of course the IK set is easy to get, you can get the whole thing for 20 pgems or less, which should be no problem for a patient trader by the time he gets to level 76. The only part that's expensive at all is the armor. I got 2 pieces for free. Better and faster and cheaper than dual-Spirit hammerdin? When you count Find Item and the MF% on the IK Set, yes, it's better;
Yes, it is true that a 20 BO conc barb is sturdy, but none of my characters dies more than once. Ever. And a dual-Spirit Hammerdin is far faster than a Conc Barb, even after he reaches lvl 76 and swithches to being an IK WW. HShield adds to the defense, and the stats req are minimal, making for a lot more vit. And cheaper? All you need is 2 Amn's, a 4 os Sword and a 4 os Paly shield (which is easy - they can all get 4 os). The rest of the gear is gravy, even Insight is necessary as you can Redeem what you need. Dual Spirit means +4 all skills, 50-70 FCR, 35 L/C/P res min (not counting the inherent res on the shield), +44 vit, and nearly 200 mana. For 2 Amns. As early as level 25....faster, I'm not really sure but it depends if you factor in the potential time loss due to char death (a well-played, max-BO-first conc barb is almost immune to death, but the same is hardly true of an untwinked hammerdin); cheaper, well, again it depends on the hammerdin's gear but the IK set is definitely cheap.
I have Guardian'ed an untwinked Conc Barb in SP (OK, it was my second attempt - lost the first one (Conqueror) to a hidden OK IM while leveling to 75 in NM WSK). By untwinked, I mean I couldn't just "get a Bonesnap," only what I found. What I meant was that with 20 BO, 20 WW, 20 Mastery, and 20 Shout, getting 20 in Conc is tough, so you have to rely on fewer points there, so I thought you were suggesting only 1 pt in Conc, which is what I would consider tough.You can't play an untwinked conc barb through to Hell? Seriously? You do know that BO gives a huge damage bonus to conc, right? Get a bonesnap and you're ready to go. You don't even have to upgrade or shael it, really, to get through NM.