First Diablo 3 character

GeedsMisfortune

Diabloii.Net Member
First Diablo 3 character

Of course we don't know what classes, skills there will be in the game, so let's just assume the same archtypes (mage, ranged shooter, summoner, melee fighter etc.) like in D2. Also let's cross the fingers that the stupid requirement to complete SC before going HC is lifted. And the only requirement to post in this thread is: you don't do any prior try outs of various builds (preferably making the decision by reading the official 2 sentences description). Of course we all can have different goals for the first character so feel free to highlight it. So basically you don't know how the game plays, but still you make HC character to find out.

If itemization stays the same (I hope so! talking about MF runs and unpredictable drops from both mobs and bosses), playing character dependant on gear without having some gear to start off is not for me. It's hard, but more in a sense that it gets boring to hit for no damage, constantly be out of mana because of no leeching, drinking healing pots during every single encounter. Don't really think it adds to the real challenge, rather those classes/builds are forced into leeching their way through until they get at least decent weapon which anyway requires upgrading often.

Also I don't want to experience insta death first hand, although I am pro-insta death. But the beauty of it is when you know something is leathal and avoiding it conciously, in other words making right decision. I'd rather learn from others mistakes. As you can see I am not really a care bear and I will probably make fun of people dying ;) So that suggest I should choose more of a passive build; that would let me observe the events, boss fights not staring at my health bar. But not as passive as a summoner necro. That's a bit too much passiveness for my taste. Ok I am running out of time now so I will just end for now by listing a few classes/builds which come to mind: summoner druid, bone/poison necro, amazon, high mana regen/energy shield sorcerers, trap assassin, caster druid. Will elaborate on them later.
 

AgentMarth

Diabloii.Net Member
If they have basically the same characters with similar builds, Summoner/Fishymancer FTW.

This thread is really to much speculation though to be of any use, if its 3D or the like, having an army of skeletons would prove to be annoying blocking your line of sight. If 2D again, well who knows.

But, chances of having the same type of builds and same classes(not so much with classes as builds) in there entirety would be pointless, and just a copy of D2. I'd rather have an EXP pack then a copy.

That, and if a D3 will ever come out, and if it will even be as good.
 

Unko Talok

Diabloii.Net Member
The first thing that I *always* play in a game (given the choice) is the spellcaster (elementalist, wizard, whatever). If it's about the same classes/skill divisions, I'll definitely be trying a lightning sorc on the first go, and hope that they're not so utterly item-dependent as they are in D2 LOD. The idea of an all-powerful sorceress calling down righteous, thundering wrath upon the lord of terror gives me a warm fuzzy feeling inside.

Failing that, I'll probably be pissed and want to bash stuff. Barb for the win.
 

Hawkreborn

Diabloii.Net Member
The first thing that I *always* play in a game (given the choice) is the spellcaster (elementalist, wizard, whatever). If it's about the same classes/skill divisions, I'll definitely be trying a lightning sorc on the first go, and hope that they're not so utterly item-dependent as they are in D2 LOD. The idea of an all-powerful sorceress calling down righteous, thundering wrath upon the lord of terror gives me a warm fuzzy feeling inside.
Wow i was thinking the same thing
After that i would get a zon of somesort


 

GeedsMisfortune

Diabloii.Net Member
I don't think the classes and their talent or skill trees will stay the same, but there is still some basic types or archtypes in every such game. Furthermore look at Starcraft 2, it has the same 3 races and even 2 resources just units/building got reworked. I think they won't risk creating a completely different game of Diablo 3, it's a sequel afterall, and will just probably expand on what has made diablo 2 great, keeping what's good: many different posibilities. Upgrading graphics to todays standards while maitaining high scalability of mobs on the screen, reworking multiplayer protocols to eliminate duping and hacking are on their own big tasks. Talent/skill trees have passed the test of time not even with Diablo 2 but with WoW also (just WoW is more about balance thus the trees got simplified and are less fun IMO). Again, WoW is borrowing many Diablo 2 features and moving them to the new level. Socketing as one of best examples and that is carried over pretty good. You can socket, resocket items, get "set" bonuses etc. Also I choose to let speculations go lose just for the sake of fun. I will surely not play "warrior" as first character for the reasons provided in the first, but for instance if poisons in necromancer got replaced with deseases, plagues or whatever, I am all good with that ;)

SO ok I am carrying on with the necromancer as possible class for me. Poison = damage over time (passive part I like), while bone = direct damage. If both remains in the same tree, and don't forget crowd control abilities like bone wall/cage and self protection with bone shields, the almighty corpse explotion and many different neat curses many of which require you to spend few points in them, this could be a class for me.

Summoner druid. I like this better than summon necro. 1 reason: it's not circumstancial. You can summon animals at will, not just if you have corpses. This proved very good in boss fights. Another trick is resummon animals in front of you when you know there is danger in there (dolls, badass unique pack). The playstyle is more involved than with summon necro, as you have to take good position yourself, as your pack is 2-4 large compared to necro tens of skellies which take the whole screen. Viable option for sure.

Caster druid. Tried to make fire druid a few times. Can't say I didn't like it, but it was too simple. Max 4 skills one after the other. I think sorcerers wins over caster druid for me.

Sorcerers. If I chose it I would go for some kind of high mana/mana regen build to make things easier in the beginning and rely on my skills (and rubies in sockets) to survive (hiding behind others' backs without shame). Would go old school energy shield and forget about block. About the element I am not sure. Would want to have 2 different elemental attacks. Something max'able at low level (like charged bolt), or raising synergy for one of the ultimate skills like frozen orb.

Amazon. I know this class is soo good. All that evading alone is godly. But somehow it haven't made to my top 3 favorites list so far. Ranged normal attacks are different than melee normal attacks as they require aiming. So normal normal normal normal (to leech some mana back) "magical" attack couldn't be that bad. So anyway probably would go ranged bow/crossbow rather than javelin melee'ing, but I am probably most unsure about the build if I am choosing amazon.

Trap assassin. Although I mentioned it, probably won't take that as first character.

So my list, highest priority first, as of this moment:
Necro (Poison/bone)
Sorcerers (high mana, energy shield)
A druid (not feral)
Amazon.

Ok that was fun ;)
 

MoUsE_WiZ

Diabloii.Net Member
It's obviously going to be a caster first.
Which one depends though...
If there's a teleport spell like in D2 it's the mage all the way because that's the most awesome skill/spell to exist in D1/2.

If however it's nerfed into an emergency spell (cooldown, restrictive mana cost) like it is on WoW, I'll play the caster who gets to **** with other players the most, which is probably going to be a necromancer if it's D3... though hopefully I'll be able to use the fun curses on players or it might still be mage.
 
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