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Fire Trap sin - help please

Discussion in 'Assassin' started by Epsilon Eyez, Oct 14, 2006.

  1. Epsilon Eyez

    Epsilon Eyez IncGamers Member

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    Fire Trap sin - help please

    I'm thinking of building a Fire Traps sin, because I have a love for fire builds, and I also want to try out traps, so I'm deciding to hit two birds with one stone. My proposed build is:

    20 Wake of Fire
    20 Wake of Inferno
    20 Fire Blast
    20 Shadow Warrior
    Mind Blast, Weapon Block, BoS/Fade (??), Cloak of Shadows

    I have quite a few questions:
    - What should I round out the rest of the skills with? I was thinking of a melee hybrid.
    - Are Fire Traps awesome solo-leveling (but also twinked)?
    - Wake of Fire or Inferno, which is better?
    - BoS or Fade?



    Original post: Are Shadow Warrior (or Masters) move's level determined by your move's level? Or are they independent?
     
  2. FrostBurn

    FrostBurn IncGamers Member

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    What do you mean by 'move'?

    Do you mean the charge-ups and finishing moves?
     
  3. Epsilon Eyez

    Epsilon Eyez IncGamers Member

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    I meant skills, any skills that they can use.
     
  4. FrostBurn

    FrostBurn IncGamers Member

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    If you have a slvl 25 SM, a slvl 20 Phoenix Strike:

    Shadow's PS level = 25/3 + 20/2 + shadow equip
    = 8.33 + 10 + shadow equip
    = 8 + 10 + shadow equip
    = 18 + shadow equip
     
  5. Lyndis

    Lyndis IncGamers Member

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    I want to know exactly how my Shadow master benefits from points in shadow warrior. does she benefit?\
     
  6. Epsilon Eyez

    Epsilon Eyez IncGamers Member

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    Ohhh, thank you for your help :)

    Now its time to edit first post and make this into a WHAT SHOULD I BUILD thread.
     
  7. FrostBurn

    FrostBurn IncGamers Member

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    No.

    You're welcome. (or more characters)
     
  8. FrostBurn

    FrostBurn IncGamers Member

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    I thought some hacker attacked this thread when you changed the title. :shocked:

    Apparently, WoI is bugged (like Arctic Blast, and Inferno), to give 1/3 to 1/2 damage of the listed damage. It also has a shorter range than what you see on screen.

    Both your sin and her shadow are limited to 5 traps at any one time in the game. If you use SW, she may (and could) override your traps with her own, and vice versa.

    1. Kicker (DT), DS, fire trapper?

    2. Yes, until you meet FIs.

    3. I'm guessing WoF, since WoI is bugged.

    4. Both. Fade when you meet elemental attackers like Gloams, BoS when you are trap laying or just running around.

    I'd keep most of the other skills at 1 hard point (unless there is a need to pump them), e.g. CoS, WB, MB, etc. all will do very well at 1 hard point.

    EDIT:
    From the FAQ
     
  9. BIGeyedBUG

    BIGeyedBUG IncGamers Member

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    WoI doesn't actually have a damage bug. Its problems are it doesn't track or hit well, or fire very quickly; and its AI is completely borked at detecting targets in its range.

    So same difference to most people, really. :laugh: It does actually kill things pretty well in the right circumstances, but you have to put a lot of work into producing those circumstances.

    Where it really suffers is in comparison to the Assassin ooburcheese skill, LS, which both causes a lot of damage and is super easy to use.
     
  10. FrostBurn

    FrostBurn IncGamers Member

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    Yeah, I did come across a couple of conflicting posts in the past, but I think the 'It does have a damage bug' has been around longer than the 'It doesn't have a damage bug'.

    Thanks once again for the clarification, BeB. I'll rule WoI out of my 'bug list'. So it's just Arctic Blast and Inferno which are damage bugged (and the Inferno from those Balrog-types, or so I've read).
     
  11. BIGeyedBUG

    BIGeyedBUG IncGamers Member

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    Just Inferno and Arctic Blast, and it's 50%. The monster inferno-like attacks are actually different missiles, oddly enough--which explains why they seem to hurt.

    I'm one of the ones originally responsible for the misinformation by the way, but the issue was straightened out long ago by teh sm4rt people. Look for posts by TheMadOnion--perhaps here, but definitely at the AB--if you're interested in the tests.
     
  12. Epsilon Eyez

    Epsilon Eyez IncGamers Member

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    Wake of Fire is the skill of choice, then, leaving Wake of Inferno as a synergy.

    Olaul is level 7 (haven't leveled much, as you can tell), and has all the prerequisites.
     
  13. SuperGayParade

    SuperGayParade IncGamers Member

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    I'd keep my fingers crossed on Blizz doing something next patch. I had a dream about fire traps getting cooler just last night, but meh, I don't think it'll happen. It was a lightning-fire railgun (think of like a lightning bolt with a red outline) that would have instant travel time. Fun times.
     
  14. Epsilon Eyez

    Epsilon Eyez IncGamers Member

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    Hahaha, Diablo II dreams...I've had some, I think.

    I hope they make a new patch to make skills better (Psychic Hammer should get synergies, at least it'll be mildly effective).

    Anyways, I think I'll just build this as a pure Fire Trapper, even though I'm a hybrid type of guy myself. I'll see where it takes me.
     

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