Fire or Wind? Pros and Cons

D2Freak91776

Diabloii.Net Member
Fire or Wind? Pros and Cons

I am thinking of making an elemental druid. What is better a fire druid or a wind druid? What are the pros and cons of both builds? Any comments will help. Thank you.
 

RetroStar

Diabloii.Net Member
I want to build a Fire Druid since you rarely see them around. Though I believe Windy are more versatile in dueling.
 

Sunjeet

Diabloii.Net Member
I've been researching both and this is what I've found.

Fire Druids are best at raw power, but they lack defense and flexibility.

Wind Druids have 2 spell types and a good def.
 

Chimaira

Diabloii.Net Member
I agree with Sunjeet...but Volcano also does physical damage although I'm not sure how much. Fire spells are also easier to use because you don't have to be as close to monsters as you do with Hurrican and to a lesser extent Tornado. Wind druids also have a very good advantage in Cyclone armor which makes you almost immortal to elemental attacks, a very sweet skill.
 

Weltkriegpally

Diabloii.Net Member
Chimaira said:
I agree with Sunjeet...but Volcano also does physical damage although I'm not sure how much. Fire spells are also easier to use because you don't have to be as close to monsters as you do with Hurrican and to a lesser extent Tornado. Wind druids also have a very good advantage in Cyclone armor which makes you almost immortal to elemental attacks, a very sweet skill.

Its quite simple. If you want to spam all day long, use a windy. If you want to be strategic, use a fire elemental. Using a fire ele makes you have to think which spell needs use where. Ie, got a fast moving, non fire immune pack, use fissure (gloams?). Got a big fat solitary target, use volcano (especially if he stands there a lot. act bosses come to mind). got a fire immune pack you can knock back? use boulder (and I have. its very good for this, actually). You can't break them up? use cano (you haven't much choice). Firestorm actually comes to mind as good boss kill, and if you decide to and get geddon, then you can get close and watch your big rocks tear up non fire immunes.

--welt
 

jumbo_SHRIMP

Diabloii.Net Member
TheGreatDivorce said:
I'd say a Fire is more fun at PvM since there is more 'strategy' invovled, but Windy is better for PvP by far.
im making a hybrid, and i think its going to kick everyones ass

phelix
 

RetroStar

Diabloii.Net Member
jumbo_SHRIMP said:
im making a hybrid, and i think its going to kick everyones ass

phelix
hybrid won't have enough power to kick 'everyone's' ass since you'll need synergies for the skill to be powerful.
 

sunbearie

Diabloii.Net Member
TheGreatDivorce said:
I'd say a Fire is more fun at PvM since there is more 'strategy' invovled, but Windy is better for PvP by far.
PvM, you could go both fire/cold builds. Amageddon+Hurricane rocks!
 
jumbo_SHRIMP said:
im making a hybrid, and i think its going to kick everyones ass

phelix
hmm I'd like to see what kind of attack you would use then as your main ^^
because every attack requires a synergy I guess, here is some examples:

Fire road for max physical:
1 firestorm, 20 molten boulder, 1 fissure, and 20 volcano = 42 skill points
Fire road max fire:
20 firestorm, 20 molten boulder, 1 artic blast, 20 fissure, 1 cylcone armor, 1 twister, 20 volcano, 1 tornado, 20 armageddon, and 1 hurracane = 105 skill points
Wind road max physical:
1 artic blast, 20 cyclone armor, 20 twister, 20 tornado, and 20 Hurricane = 81 skill points
Wind road max cold:
1 artic blast, 1 cyclone armor, 20 twister, 20 tornado, and 20 hurricane = 62 skill points
or 20 artic blast, 20 cyclone armor, 1 twister, 1 tornado, 20 hurricane = 62 skill points

So actually he could go with Wind's cold damage, and Fire's Physical damage giving 62+42 = 104 skill points, and he would be finished at lvl 93 :D (though the Druid would be rather weak IMO)
 

Uzziah

Diabloii.Net Member
RetroStar said:
hybrid won't have enough power to kick 'everyone's' ass since you'll need synergies for the skill to be powerful.
How much power do you think you need, I can get as much power out of my dual elemental druid as any windy druid out there. In fact I run more power by having a third skill and damage type on at all times.

You are thinking too far inside the box, If I were not building my dual elemental with only elemental skill tree skills then it would surely be a great dueler in its own rite.

My setup was this:

20 firestorm
20 cyclone armor
20 twister
20 tornado
20 hurricane
1 arctic blast

and I deal the following with average gear (for single players atleast)

1400 hurricane damage
2500 tornado damage
1200 firestorm damage
1400 armageddon damage
1200 cyclone armor (not fully filled yet only at slvl 12 IIRC)

Oh and that is with no skillers, and only 7 total +elemental skills 3 from the pelt 3 from the amulet 1 from another source. If I added in the normal +skills from the items typically mentioned in these "dueler windy guides" then my tornado would be in the 6k range my hurricane would be in the 2.5k range not to mention my firestorm and armageddon both in the 3k range.

With perfect equipment I could pump firestorm into the 4k range while maintaining the windy like damages. Oh and that per stream so its really like 12k firestorm damage in melee range.

Start thinking outside of the box a bit and you'll find that hybrid (dual elemental druids) can be quite powerful even more so than their windy counterparts.
 
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