Well, I had hoped that 1.10 would see a serious boost to the "mana IM" that baal & succubi use, in that other monsters could have a % chance to cast it- regardless of mana-hp ratio. Also, they could have just made IM apply to ranged attacks as well, say at a lower percentage, the same way that ranged attacks have lower CB percentages.Wayfaring said:across the board that there were creatures too dangerous/impossible to kill. Unfortunately, only melee characters are singled out for this "feature". If there were also an equal number of creatures that caused instant death to any character outside melee attack range then the game could be just as "interesting" to all characters.
[SARCASM] While were at it, how about a curse that is the ranged counterpart to IM. The game could be really interesting at that point... [/SARCASM]
Alas, we meleers are the laughing stock of the meteorb sorcs, hammeradins, and windruids, who are of course happy to have your BO, OS, whatever, and then say you "suxxorz" when they immediately mow down everything in their path, while you actually read the mods...