fine tuning

Bigru

Diabloii.Net Member
fine tuning

i am currently deciding on new character, and i think its time to go back to the good old summoner, but i wanna make it as good as possible, so please give me hints etc as to my build idea.

skills:

max RS/mastery/Mages
10+ into CE
LR and all pre reqs
1 in all summon skills
dim vision
1 in bone armor
rest in golem mastery

gear:

20 fcr 2 nec circ (crap one probably)
20 fcr amu, hopefully with skills, maybe 2 summon or something
35 fcr spirit
enig
beast in low req weap
fcr ring
soj
arach
marrow
trang gloves
cta/spirit
9 skillers
torch
anni
res scs

merc: (might)
bramble
andys
infinity

giving:

125 fcr
fana/might/thorns/conviction
and a iron golem made form insight for meditation.

now theres been some speculation about wether mages are the way to go, but i can't see where else to put the skill points, as i dont want poison. also i think infinity is better than pride with or without mages as CE is half fire, also skeles will prob hit 95% with it, not to mention higher damage and crushing blow.

does fana actually make faster attack speed?
is there better skill options? (please only experienced summoners)

cheers

bigru
 

Bigru

Diabloii.Net Member
yeah ive been thinking that, so ok:

20 RS
20 SM
20 RSM
20 CE
1 clay
1 revive
5+whatevers left in golem mastery
1 summon res
1 iron golem
1 blood golem
1 lower resist and all pre reqs.
1 bone armor
1 teeth
1 dim vison

gives me level 6 golem mastery at level 90.

any opinions?
 

Eilo Rytyj

Diabloii.Net Member
wulfman said:
why 1 in bone armor? Am i missing something?
It might be for the oh-so-godly 10 damage absorbed. I guess 1 point is better than none, if you have the points to spare. Which summoners certainly do.
 

Lexur

Diabloii.Net Member
Bigru said:
yeah ive been thinking that, so ok:

20 RS
20 SM
20 RSM
20 CE
1 clay
1 revive
5+whatevers left in golem mastery
1 summon res
1 iron golem
1 blood golem
1 lower resist and all pre reqs.
1 bone armor
1 teeth
1 dim vison

gives me level 6 golem mastery at level 90.

any opinions?
This is the exact build I am using for my necro, except for bone armor. :smiley:

The problem with the iron golem is that he poofs when you least expect it, he can also disappear for no reason at all.

I would use insight on the merc, I use CE all the time so I don't need more dmg from my skellies. For bosses(ubers) crushing blow is more important than damage. My merc can kill uberduriel by himself, if I use clay golem.
 

Bigru

Diabloii.Net Member
Lexur said:
This is the exact build I am using for my necro, except for bone armor. :smiley:

The problem with the iron golem is that he poofs when you least expect it, he can also disappear for no reason at all.

I would use insight on the merc, I use CE all the time so I don't need more dmg from my skellies. For bosses(ubers) crushing blow is more important than damage. My merc can kill uberduriel by himself, if I use clay golem.
does iron golem poof without dieing? even if you teleport everywhere? i figured 1 in bone armor cause +skills will boost it up to 150 absorb or so, which i reckon is better than iron golem having a bit more life. where does your merc get crushing blow from? thats why im using infinity on mine (well one main factor anyways).
 

thefranklin

Diabloii.Net Member
Iron golem will not poof without dying, he may get lost. But tele'ing everywhere will help, I never have lost mine. Just don't kill yourself by CE'ing the stupid dolls in durance lvl 3.

Why do you need so much fcr? There are better options, especially for the helm. Actually, looks kind of like you are set up for dueling. Then I guess it matters. Othewise, cast rate really doesnt make that much of a difference.

If you are going for insight iron golem, maybe stick 5 points from CE into golem mastery. Make sure you prebuff your iron golem also. After plus skills, every point in golem mastery will give your golem 200 more life.
 

Bigru

Diabloii.Net Member
i just figured tele amp and CE all rely on fcr, so 125 would make for generally faster clearing of levels?

yeah ill think about the CE vs GM thing. If i get level 12 or so base GM and prebuff it etc. just how durable is it?
 
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