3 Thul Runes + 1 Chipped Topaz = Amn Rune 3 Amn Runes + 1 Chipped Amethyst = Sol Rune 3 Sol Runes + 1 Chipped Sapphire = Shael Rune 3 Shael Runes + 1 Chipped Ruby = Dol Rune [I]* Below formulae are ladder only *[/I] 3 Dol Runes + 1 Chipped Emerald = Hel Rune 3 Hel Runes + 1 Chipped Diamond = Io Rune 3 Io Runes + 1 Flawed Topaz = Lum Rune 3 Lum Runes + 1 Flawed Amethyst = Ko Rune 3 Ko Runes + 1 Flawed Sapphire = Fal Rune 3 Fal Runes + 1 Flawed Ruby = Lem Rune 3 Lem Runes + 1 Flawed Emerald = Pul Rune 2 Pul Runes + 1 Flawed Diamond = Um Rune 2 Um Runes + 1 Topaz = Mal Rune 2 Mal Runes + 1 Amethyst = Ist Rune 2 Ist Runes + 1 Sapphire = Gul Rune 2 Gul Runes + 1 Ruby = Vex Rune 2 Vex Runes + 1 Emerald = Ohm Rune 2 Ohm Runes + 1 Diamond = Lo Rune 2 Lo Runes + 1 Flawless Topaz = Sur Rune 2 Sur Runes + 1 Flawless Amethyst = Ber Rune 2 Ber Runes + 1 Flawless Sapphire = Jah Rune 2 Jah Runes + 1 Flawless Ruby = Cham Rune 2 Cham Runes + 1 Flawless Emerald = Zod Rune
Thrugg said:It depends what you mean by best. Most runes? Highest runes? Most consistent high runes?
Finding runes is really mostly about luck. You can improve your chances very slightly by looking in the right area, but mostly it is just game time = more chances to find = more runes.
The same places that are good for high TC drops are good for rune drops. Any area level 82 or above can drop a Zod.
Certain creatures are better than others. Wraith types in particular - that is the Ghosts is Arcane Sanctuary, the Souls in the jungle, and the Finger Mages in Chaos Sanctuary, and everything like them. Note also, if you plan to kill these for runes, it is definitely worth playing in a game with max players - wraith drops benefit the most from extra players in the game.
Chests also produce a lot of runes on average. However, unlike monsters, they do not have their drops upgraded to area level. So you can only get up to Vex from a chest in Act 1 (even in the Pit), Lo in 2, Ber in 3, Cham in 4, Zod in 5. A place with lots of chests in it (eg Kurast) will give lots of chances of runes (even if only up to Ber). Again, more players is a good idea when hitting chests.
 Wow, my run of answering right after someone else continues
Shadow, the Countess can drop up to Lo, in fact, but only up to Ist with any decent chance. The max drop of Vex was for 1.09. The Hellforge can drop up to Gul in Hell.
In fact, this isn't true, by quite some margin. The only runes worth cubing up to Zod are Jah and Cham, anything lower and you are wasting them. In the time it takes to find enough runes below Pul to cube a Zod, you could have found 165 Zods, if you were hunting in an area a Zod can drop.Daevren said:If you are really desperate you can farm all runes you find. I created 7 thuls in one week and I don't play that much. Ok, its pointless to make a zod this way, but the chance that you farm a zod is probably greater than the chance you find one.
Actually they list you find 7881 Sols for every Zod. And 144,238 Els for every Zod. Which is about 18 Els per Sol.Another thing is that Diabloii.net lists that you will find 7881 els for every sol you find. Sol is probably the medium level rune I found most often. I think I found 5 in 3 weeks(I just started playing again) but I don't think I also cubed 39405 els to elds in those 3 weeks. If I have to gamble I would say you will find 500 els for every sol.
I never used it (so I might be wrong), but I thought that that was one of the 'benefits' of using maphack. I always thought that runes should be a seperate color, try cyan or majenta for instance... it irks me somewhat that some cheesy maphack user is going to beat me to the good stuff everytime.Daevren said:The most important thing is to always be on the lookout for runes. Since runes are white you have a chance to miss them if you aren't careful(does anyone else thing runes should be gold? Since they are the rarest items in the games). Especially in games with other people. Monsters drop more items and if a vex drops between 8 people then you better see it first.
Do you mean that ordinary monsters in these areas can drop a Zod or that Champions (2 levels higher) or Mini Bosses and their minions (3 levels higher) can drop them? If it is the ordinary monsters in a level 82 area does that mean that champions and bosses in lower areas could also drop a Zod?Thrugg said:.... Any area level 82 or above can drop a Zod.
how do you do any in 20 sec's ?!Bakerking31 said:i personally have done andy runs for mf ... mainly cause i can do it in 20 secs, and she has dropped me 2 shakos, 2 skullders, and 2 sojs so far ... but she also drops runes quite often ... i have got 1 ist, 1 mal, and 2 um's from her ... if you can run her fast then it may be worth trying some runs ... i do about 75-100 runs a night, and usually will get 1 mid lvl rune and some pretty good items ... with 550+%mf
Good point. A Champion in level 79 or above, or Unique level 78 or above, will also be able to drop Zod (they only have to be level 81 to drop a Zod).JoJeck said:Do you mean that ordinary monsters in these areas can drop a Zod or that Champions (2 levels higher) or Mini Bosses and their minions (3 levels higher) can drop them? If it is the ordinary monsters in a level 82 area does that mean that champions and bosses in lower areas could also drop a Zod?
Sort of. She has a complex drop. She gets an Item drop and a Rune drop. The Item drop has 5 potential drops (which could be virtually anything, including runes) and the Rune drop has 3 potential drops (which can only be runes). However, both drops have a no-drop chance (as do many TCs).Does blizzard say anywhere that the countess has a guarenteed rune drop?