Re: % finding magical items ....
I'd like to see mf go away too, but it will never happen of course.
Blizzard likes to show off with its big fat numbers, and this imo is what the problem is. 3% mf on an item is all that is needed instead of 30% mf with a diminishing return formula tacked on (as already noted). The problem goes back to old arcade space shooters where you get 10,000 points for killing one spaceship, so really, it only needs to be 1 point, but makers like to glam things up to trick us into some sort of impressed mindset. Then, you have 548,560,000 points on your score which is hard to figgure out at a glance when it could just as easily be 54,856.
The problem is everywhere in d2. Decimal numbers used unnecessarily in a game where tens of k of damagie is dealt (does .2 damage really matter?), damage inflation, diminishing returns, massive psn damage--but over 70 seconds!, massive def that doesn't translate into a single percentage to dodge, and so on. They need to tone done the glam of big numbers. Sometimes simple is beautiful.