Finally! HC finished!
I did it! Sometime back I had a fishymancer in the HC ladder who died before his time. Something about a devilkin he didn't spot stabbing him to death while his minions took down the NM Smith I believe. So a few weeks ago I decided to try and rebuild him and take him all the way this time... in Classic.
As of this morning, Diablo is dead. Long live the King! Here he is:
King Kong
Age: 37 days (Start: 2nd August, End: 8th September)
Song playing on Diablo's death: The Offspring - Gone Away
Stats - base stats in brackets
Level: 67
Strength: 85 (80)
Dexterity: 30 (25)
Vitality: 265 (265)
Energy: 50 (50)
Life: 729
Mana: 207
Skills
Raise Skeleton: 20
Skeletal Mastery: 20
Revives: 3
All other Summoning skills: 1
Teeth:1
Corpse Explosion: 19
All curses except Life Tap and Lower Resist: 1
Skills were boosted by a necro wand giving +2 to necro skills. That's all. :grin:
Gear was made up of Tearhaunch, Duskdeep and Stormguild, complemented by assorted rares and blue items.
---Stat stuff over---
Quite a fun character, I'd learnt from the first edition I couldn't easily sit back and watch, so I was always focussing attention between my character and his minions. Battle tactics were pretty much to stand back and amp, CE as necessary.
He was played completely without ATMA, muling nothing off regardless of whether it would be used on him or not. So I saw a fair few new uniques (Manald Heal, Nagelring, Mahim-Oak Curio etc) that all got sold for varying amounts due to me not seeing much use for them at the time. Of course this was with me putting a focus on getting my resistances up as far as possible.
Bosses weren't a problem, was it due to the awesome combination of decrepify and the clay golem? Maybe, just maybe. Didn't save me from bad drops though, for example NM Duriel. Bummer, eh?
This was the first time any of my characters ever made it to Hell. Didn't do badly on the debut.
So what now? Well first off in the next few days I'm moving to Coventry to get ready for my second year of uni. I don't know how long it'll take to get internet up and running there, so you might notice an absence of my posts for a while. On the other hand, I won't have this as a distraction from D2. Psycho, jjscud, I'm currently competing in tourneys of yours, and while I'm gone consider me carrying on with those characters. They both end at the end of this month (unless the Three Monsters is extended), so at the very least I'll try and get a few updates in closer to the time. Pgems for the UGT will also be found and sent in at some point as well.
Aside from those tourney characters I have a few ideas for my next few builds, so hopefully I'll have more to say on those when I return.
I did it! Sometime back I had a fishymancer in the HC ladder who died before his time. Something about a devilkin he didn't spot stabbing him to death while his minions took down the NM Smith I believe. So a few weeks ago I decided to try and rebuild him and take him all the way this time... in Classic.
As of this morning, Diablo is dead. Long live the King! Here he is:
King Kong
Age: 37 days (Start: 2nd August, End: 8th September)
Song playing on Diablo's death: The Offspring - Gone Away
Stats - base stats in brackets
Level: 67
Strength: 85 (80)
Dexterity: 30 (25)
Vitality: 265 (265)
Energy: 50 (50)
Life: 729
Mana: 207
Skills
Raise Skeleton: 20
Skeletal Mastery: 20
Revives: 3
All other Summoning skills: 1
Teeth:1
Corpse Explosion: 19
All curses except Life Tap and Lower Resist: 1
Skills were boosted by a necro wand giving +2 to necro skills. That's all. :grin:
Gear was made up of Tearhaunch, Duskdeep and Stormguild, complemented by assorted rares and blue items.
---Stat stuff over---
Quite a fun character, I'd learnt from the first edition I couldn't easily sit back and watch, so I was always focussing attention between my character and his minions. Battle tactics were pretty much to stand back and amp, CE as necessary.
He was played completely without ATMA, muling nothing off regardless of whether it would be used on him or not. So I saw a fair few new uniques (Manald Heal, Nagelring, Mahim-Oak Curio etc) that all got sold for varying amounts due to me not seeing much use for them at the time. Of course this was with me putting a focus on getting my resistances up as far as possible.
Bosses weren't a problem, was it due to the awesome combination of decrepify and the clay golem? Maybe, just maybe. Didn't save me from bad drops though, for example NM Duriel. Bummer, eh?
This was the first time any of my characters ever made it to Hell. Didn't do badly on the debut.
So what now? Well first off in the next few days I'm moving to Coventry to get ready for my second year of uni. I don't know how long it'll take to get internet up and running there, so you might notice an absence of my posts for a while. On the other hand, I won't have this as a distraction from D2. Psycho, jjscud, I'm currently competing in tourneys of yours, and while I'm gone consider me carrying on with those characters. They both end at the end of this month (unless the Three Monsters is extended), so at the very least I'll try and get a few updates in closer to the time. Pgems for the UGT will also be found and sent in at some point as well.
Aside from those tourney characters I have a few ideas for my next few builds, so hopefully I'll have more to say on those when I return.