Final stat points for PvP T/V

Crazy Runner Guy

Diabloii.Net Member
Final stat points for PvP T/V

Disclaimer: This is on SP. So no Grief, or spirit or other ladder runewords or anni/torch.

Here's the goal: One gear setup for the templar (primary) and vindi (secondary). Switch will be CtA/lidless.

C-Moon phase (or +3 FoH, 4x light facet, Um'd Scepter)
CoH archon
HoZ (um, p diamond or facet?
Harle (shael)
+2 pally/22 str/17 dex/res/10% FC ammy
drac's
gore (since smite damage is low, get the extra OW damage)
Dungo's
Raven
SoJ or BKWB (haven't decided, will do testing)
+ 6 BO CtA/lidless on switch

10 P combat
10 sc's of life/mana/res to fill in holes

The skills breakdown to +10 pally/+12 combat.

20 FoH
20 HS
20 Shock
16 Conv (for slvl 26, to override an slvl 25 and if BC runs out)
1 Fanat
1 Meditation/Vigor/Salvation

That's 98 skill points at clvl 87. So...assuming I take this char to about 90 (via xp leeching by running 2 copies of D2), what do I do with the last three skill points?

Options:
Fanat or Smite: more damage, but which one adds more?
Conv: To ensure I don't get overridden (but conviction is a rare aura in SP PvP)

Also: Any ideas on increasing pdr? I'm only running 33%, and SP has a lot of melee duelers. Should I keep a shaftstop around just in case? Also, how much res stack should I keep in stash since I'm going to have salvation at my disposal?

crg
 

Zhao_Yue

Diabloii.Net Member
Crazy Runner Guy said:
Disclaimer: This is on SP. So no Grief, or spirit or other ladder runewords or anni/torch.

Here's the goal: One gear setup for the templar (primary) and vindi (secondary). Switch will be CtA/lidless.

C-Moon phase (or +3 FoH, 4x light facet, Um'd Scepter)
CoH archon
HoZ (um, p diamond or facet?
Harle (shael)
+2 pally/22 str/17 dex/res/10% FC ammy
Would this ammy be better than Mara's?

Crazy Runner Guy said:
drac's
gore (since smite damage is low, get the extra OW damage)
Dungo's
Raven
SoJ or BKWB (haven't decided, will do testing)
+ 6 BO CtA/lidless on switch

10 P combat
10 sc's of life/mana/res to fill in holes

The skills breakdown to +10 pally/+12 combat.

20 FoH
20 HS
20 Shock
16 Conv (for slvl 26, to override an slvl 25 and if BC runs out)
1 Fanat
1 Meditation/Vigor/Salvation

That's 98 skill points at clvl 87. So...assuming I take this char to about 90 (via xp leeching by running 2 copies of D2), what do I do with the last three skill points?

Options:
Fanat or Smite: more damage, but which one adds more?
Conv: To ensure I don't get overridden (but conviction is a rare aura in SP PvP)
Fanat gives 17% per additional point while Smite gives 15%, so you'd want Fanat.
I only know of one Templar at the SPF and he has ~30 Conv, so you won't be able to override him. Otherwise vs V/T, you won't have trouble there.
Other option would be Holy shield for a little more smite damage, defence and duration.

Crazy Runner Guy said:
Also: Any ideas on increasing pdr? I'm only running 33%, and SP has a lot of melee duelers. Should I keep a shaftstop around just in case? Also, how much res stack should I keep in stash since I'm going to have salvation at my disposal?

crg
You could probably squeeze out up to another 5% if you can get your hands on a good CoA, otherwise the shaft is a good idea. Usually I use Stormshield but I'm guess you want to keep your HoZ.

So when are you getting internet?
 

Crazy Runner Guy

Diabloii.Net Member
Zhao_Yue said:
So when are you getting internet?
I have no freaking idea (I just want to build a PvP'er).

As for the ammy, I'm thinking I'll go with maras because it gives +2 to BO/BC and doesn't take forever to get to.

crg
 

Crazy Runner Guy

Diabloii.Net Member
Also: Is getting griffon's worth the life loss (both from +1 BO and life/mana per clvl from harle?) for the extra damage? You'd lose PDR and be forced to use shaft/dungo's to make it up when you needed it.

crg
 

Zhao_Yue

Diabloii.Net Member
Crazy Runner Guy said:
Also: Is getting griffon's worth the life loss (both from +1 BO and life/mana per clvl from harle?) for the extra damage? You'd lose PDR and be forced to use shaft/dungo's to make it up when you needed it.

crg
I'd stick with the shako.
 
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