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FHR / FBR: weapon equipped or weapon hit by?

Discussion in 'Theorycrafting and Statistics' started by Anthraquinone, May 20, 2008.

  1. Anthraquinone

    Anthraquinone IncGamers Member

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    FHR / FBR: weapon equipped or weapon hit by?

    About the FHR and FBR animations:
    For some characters the speed of these animations depends on the weapon, for example "Druid, human, 1H swinging weapon".
    see here:
    http://216.239.59.104/search?q=cach...trategy.diabloii.net&hl=en&ct=clnk&cd=1&gl=uk

    I was under the impression that it is the weapon that these characters have equipped that matters.
    However, all over the web you find the opinion that the weapons that these characters are hit by have to be considered. So, anyone knows what's going on?

    -AnQ
     
  2. ProfessionalBerg

    ProfessionalBerg IncGamers Member

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    Re: FHR / FBR: weapon equipped or weapon hit by?

    Of course it's the weapon you have equipped that matters. It changes the animation, whether you wield a 2-handed or a 1-handed + shield weapon for the Hit Recovery animation. As for Block Animation, I think there are some differences between, f.ex., daggers and 1-handed swords or flails. There are swinging weapons and stabbing weapons.
     
  3. Dodgydave

    Dodgydave IncGamers Member

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    Re: FHR / FBR: weapon equipped or weapon hit by?

    It's the weapon they have equipped.

    I seem to recall Zons have terrible FBR with swinging weapons which is what that table supports (hence why dagger (stabbing weapon) Zons are a relatively popular oddball build.)
     
  4. Anthraquinone

    Anthraquinone IncGamers Member

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    Re: FHR / FBR: weapon equipped or weapon hit by?

    Thx for the input. I will try to compile a table that lists the general breakpoints (fcr, fhr, fbr) for the DiabloWiki.

    -AnQ
     

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