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Fcr

Discussion in 'Hardcore' started by Dahkar, Feb 26, 2004.

  1. Dahkar

    Dahkar IncGamers Member

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    Fcr

    How much Fcr is needed to tele through durance/catacombs with NO mh.
     
  2. PhatTrumpet

    PhatTrumpet IncGamers Member

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    You don't need any.
     
  3. Blood_And_Iron

    Blood_And_Iron IncGamers Member

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    63

    For sorcs it's 63% and 105/115% breakpoints. For other classes check their forums here to find breakpoint table.

    I've been casting with 63%, max block and Energy Shield. It's more than enough with experience.

    Are you max block and do you have ES? It makes a huge difference.

    Personally I've done with less fcr and the experience really makes up for it. It's significantly slower and somewhat more dangerous, but certainly possible.

    63% is easy to reach with Wizardspike and Magefist. If you don't have those you'll have to tweak. Max block is easy with Whitstan's Guard. Max res is easy with Wizardspike.

    More is better. :) But for MF purposes you don't need 115% fcr.
     
  4. Blood_And_Iron

    Blood_And_Iron IncGamers Member

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    and yes

    you don't NEED any :)
     
  5. Mcsaladshaker

    Mcsaladshaker IncGamers Member

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    I do it with 50 and its fine
     
  6. Wayfaring

    Wayfaring IncGamers Member

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    My preference is 70% fcr and 30 fhr.... along with max block.
     
  7. doubleOObubble

    doubleOObubble IncGamers Member

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    I do it with 50% ES, max telekenisis but no block (well, 14% but....) and ~70% FCR. I'd suggest the 63% FCR BP as it's quite noticable and you'll blast past more or less any monster pack unless meeting with a dead end. I'm using Suicide branch and Lidless for that and switch for Rhyme/MF orb when hitting Andy/Meph.

    I'll give a few reasons why I do it with no block, allthough that's just personal preference - it's not better. Anyway, I like to have my vitality high because the real killer for a MF sorc is Mana burn packs. So, instead of having the shield/block as a hp Buffer when my ES suddenly dissapear, I have hard points in vitality. Also, if going questing and such, block does not save you from some of the worst hitting monsters in the game, like Vipers and Black Souls. Anyway, it's just prerefence as I said.

    Good luck!
     
  8. jsiv

    jsiv IncGamers Member

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    I prefer max block. There's no other way for me, but as double said, it's about personal preference. One reason for this, though, is that I like to use occy, and while I don't mind the odd teleport when meph hits me, it would just be too annoying taking all those extra hits that no (or low) block would give me.

    Also you can block meph's cold ball, as it's half cold/half phys damage as far as I remember.

    As for fcr, I like to meet the 63% breakpoint. I'm at 70 myself: Occy (30), Viper (30) and a rare fcr/mana ring (10). Getting over 63% really makes a difference, I think. I never really take any hits cause the monsters are too slow to react on me teleing by. Also a faster static and fireball is nice :D

    I use ES too, btw.
     
  9. STINGER

    STINGER IncGamers Member

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    The 63 point also gives your merc less time to strike things as you tele thru which is handy around dolls. It is also good practice to take his weapon away while in Durance 2 so even if he gets a hit off he cant kill one of those ugly guys.

    My Sorc uses Wizzy, Viper and when in NM runs I swap Armor for more MF and it is totally freaking obvious how much slower and how many more things hit me or my ES or my Cold Armor, and how much my merc hits while teleing.

    Get 63 and settle for no less while flying thru Hell, but I think you are fine in NM with good life with less and more MF.

    I use my Merc as my Armor Mule, he wears my 1337 MF armor (discription not given) while I am in Hell teleproting around and if I want it I just swap my Viper to him when I give his weapon back at Durance three. My runs arent fast but I garuntee they are safe!

    Btw.....OT....I have had this "terrible" string of luck lately. Now it isnt totally terrible, and actually starts off kicking but, but the last 5 times I decided to do some runs my first run struck it big and every follwing run was flat out poor!!! It isnt all taht bad as I score but it is rather strange.

    My sorcy:

    Blizz
    Glacial (ownage skill IMO)
    Mastery
    All Maxed with:

    17 Hard in Telek
    1 base ES
    1 Shiver
    like 4 hard in cold ball or whatever the other synergy is

    1150 life 900 Mana
    Shako (just got)
    Viper orf 1337 MF Armor
    Frosties
    Whitstans
    Walks
    Tals Belt
    Stone
    Rest in Peace (whatever)
    +1 wiht FCr ammy and other goodies

    She has base Energy and has a ton of small lifers, 6-7%, Gheeds and a grond or two Mana ones and has to toss her Keys to pick up a pole. This is my first ever character that I dedicated al my best resources to and I am happy with it.

    All my MF really comes from Baba on switch and charms with a little on gear.

    Oh she has max block also and the only thing that has taken here below 3/4 life is standing around iding items while poisoned!
     
  10. Mad Merlin

    Mad Merlin IncGamers Member

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    I find that the 105 breakpoint is really really nice to have, if you can make it without significantly compromising your gear. Not only does it significantly speed up your runs, but even teleporting through fanta dolls, you're unlikely to get hit at all. My sorc wears:

    Tal's armour/ammy/belt
    Heart of the Oak
    Magefist
    Shako
    Stone of Jordan
    rare 10 FCR ring with 5x mana and 14 dex
    Lidless
    Travs

    She's got 1386 life and 1190 mana. Str is 80 base, Dex is 40 base (needed more to use my Ali originally, were I to rebuild, this would get no stat points), 390 Vit base, and 35 base Energy. Only level 91 at the moment, but she's done her fair share of solo Meph and Baal runs. Max resists (well, except for poison, but who cares about that?). With items, her Dex is 102, giving her a whopping 19% block, which I don't find makes a difference at all. With level 1 ES and level 15 Telekinesis (so far) she can tank Meph and regenerate life/mana faster than she gets hurt.

    With speed and a good life/mana pool, I don't find block to be necessary at all.
     
  11. doubleOObubble

    doubleOObubble IncGamers Member

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    Yummy on that rare ring Merlin...

    Anyway, I've done quite some Andy runs and just recently I upgraded them to Meph runs. I must say, Andy is FAR more frightening than Meph is. I have no idea why they did that, but Meph seldom (as in never) kill my HF merc, while Andy's punches (along with her massive poison) makes me want to heal him ever so often.

    Wicked.
     

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