FC Bear

Jary

Diabloii.Net Member

TigerPrawn

Diabloii.Net Member
Hey Jary what's your item setup? Seems you have a ton of AR more than I do, but I have alot more resists. Are you wearing angelics? Let me know, just curious.
 

Jary

Diabloii.Net Member
First photo:
+3 shaper/life ammy, bk, raven. 8 shapers, life/ar charms and 20 lifers.

Second photo:
anghellic ammy, ring, ravenfrost. All out anghellics + trang belt ~33k AR. The few Ar/lifer lc's and sc's help out a bunch, why I dropped a GC for some balance.

My peak damage: +3 ammy, bk ring, raven, arachnid belt (subst. dungos), 9 total Shapers, 20/-20% monarch ~ 23-24k damage. Note, I went max synergies route at lvl 94 though ;)
(rarely ever used, not practical for almost any pvp situation.. ar too low for hammerdins, dr & resists too low for any type zon...........except hell cows, nothing like 1-hit dropping 'em in 5 player games, enough tomake ppl gasp >.<)
 

Jary

Diabloii.Net Member
Hey Jary what's your item setup? Seems you have a ton of AR more than I do, but I have alot more resists. Are you wearing angelics? Let me know, just curious.
Sorry for double post. I forgot to say, I had a few 11% lite sc's in my stash and Aldurs subst. for waterwalks too, however I generally Nilathak key ran like 90% of the time, lol.. so I rarely had need for either or just life and some good block recovery (hell witches) usually, but yup tru tru ;)
If I were running baal or A4 etc, I'd deffinitely go swap a few gear you're right, :thumbsup: .

If I ever Ubered, It was treachery prebuff for me. As great as COH is, I'd never sacrafice mobility for some resists.. too much to ask for me, especially when light/life lc's are easy to come by in my stash.



 

Jary

Diabloii.Net Member
Yes. Level 94, 106 skill points

20 firestorm
18 boulder
20 fissure
20 gaedon
1 lyc, prerequisites
1 spirit wolf
1 oak
0 shockwave (that's right beyoches, I don't waste one point when pvp :wink3:...ever bit counts)

with the optimal setup I listed:
lvl 46 Fireclaw ~ 17633-19467 damage (+25/-25-jalal/monarch) = 22041-24330, give or take lvl 23 enchant.
 

Jary

Diabloii.Net Member
Can't believe you stated around Enigma >.>.

Very nice damage though. What's your AR in Wolf Form?
?

I dunno, usually about 5k more..

I rarely go wolf form. Only excuse would be ww barb or so for better hit recov, but even then... more often than not use 30/-30pb, 20/-20 Jmod and fissure, and just try to hold my ground and not die. Not much you can do but hope they're not uber stacked...even so, had twice as good results pimping out fissure and maneuvering like a matador lol than ever did trying to win with fc, most quality barbs will destroy you.



 
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superjayson

Diabloii.Net Member
yeah i hate dueling ww barbs. bad ones i can beat easily, but any semi decent one will most likely beat you.
 

Porky

Diabloii.Net Member
Satanicus, NOOOOOooo!!! Never mention that... word again, blasphamy ;)

http://i161.photobucket.com/albums/t240/Jaryism/Screenshot005.jpg
http://i161.photobucket.com/albums/t240/Jaryism/Screenshot006.jpg
Somewhat older, I was lvl 94 when I quit my old bear and my stats were a lil' higher. You get the picture though.

I agree, draculs are pretty dope all around :thumbsup:
I still don't get how you think a couple thousand damage, which is reduced with PvP Penalty/Resistance, is better than thousands more life that isn't reduced with penalties.
Imo it's better to have ~8.5k+ Life, 20k ar, 12k dmg, than your 18k dmg, 11k ar, and ~6k life. With penalties the 6k extra damage only works out to be 250 dmg if the opponent has 75 fire res. The life bonus that you gain from maxing Lycanthropy instead of another FC synergy seems much more profitable. Although its only my personal opinion, to me it seems like the smarter decision. -.-



 

Jary

Diabloii.Net Member
I still don't get how you think a couple thousand damage, which is reduced with PvP Penalty/Resistance, is better than thousands more life that isn't reduced with penalties.
Imo it's better to have ~8.5k+ Life, 20k ar, 12k dmg, than your 18k dmg, 11k ar, and ~6k life. With penalties the 6k extra damage only works out to be 250 dmg if the opponent has 75 fire res. The life bonus that you gain from maxing Lycanthropy instead of another FC synergy seems much more profitable. Although its only my personal opinion, to me it seems like the smarter decision. -.-
I'm totally ok with that man, I don't think it's an "unsmart" decision... just one I chose to go ya know ^.^

12k damage ~500 damage @75% resist/pvp penalty
18k damage ~750 damage @75% resist/pvp penalty

If you wanna do the math..

8500 life /(750 damage/hit) = 11.33 hits-to-kill you
6300 life /(500 damage/hit) = 12.60 hits-to-kill me

Give or take w/e... still just about the same in the end....

Also, jmod amplifies quite a bit with good base damage, around 23k for me where you'd hit 15k at best. Either way, I'm more of a kill you before you kill me player, especially with the damage these hammerdins, sorcs do these days... I find myself teleporting on and off and reshaping a lot...look at the kiba vid where he hung onto dear life several times ::wink:: wink::, and when you're at 1 life especially... all of a sudden it becomes much more important being able to KO that Javazon closing into finish you and if you can 1 hit pwn her that gives you a hecka an advantage over the next guy who HAS to do her in at least 2-3 hits. Some times that makes all the difference... a zon may only HAVE 1k life and 66% fire resist in hell and that one hit sometimes is just enough to put her under ya know. It's a touchy subject sorta, it's like... whether a javazon would rather go all out Uber cs damage, with ~50% dodge, or moderate cs, with 65% damage... not always an easy answer 'cause depends a lot on situation etc.



 
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Porky

Diabloii.Net Member
I'm not saying it's an "unsmart" decision either. I'm just saying that the added life seems like the better choice.
Also, you have to take into account of the attack rating. From your Screenshots you have ~11k AR if you go for damage, while if you stick with ~12FC damage you have around 20k AR. Damage doesn't really matter if you don't hit. Isn't it fun to have this conversation? :p

By the way, if you were able to make your ideal FC build, how much damage/life/ar would you have?
 

Jary

Diabloii.Net Member
I'm not saying it's an "unsmart" decision either. I'm just saying that the added life seems like the better choice.
Also, you have to take into account of the attack rating. From your Screenshots you have ~11k AR if you go for damage, while if you stick with ~12FC damage you have around 20k AR. Damage doesn't really matter if you don't hit. Isn't it fun to have this conversation? :p

By the way, if you were able to make your ideal FC build, how much damage/life/ar would you have?
I love talking about builds, so it's all g :grin: .

If you read my post above I explained the reason for my choice and compared the damage, so I dont feel like repeating myself.

Porky, first off you have to realize... I'm smarter than that lol. I'm aware of what hits what, and what gear is used for whom.

Full damage gear: +3 ammy, bk ring, ravenfrost, arachnid, 20/-20 monarch. Target: 20k+ damage, one hit KO
-not a popular selection, only useful against low defense characters such as necros and sometimes Blizz sorcs using mana shield, when I'm just going for the "reshape" one hit kill attack. Also killer in hell cow games :)

Full damage + Block/DR: +3 ammy, bk, ravenfrost, dungos/Tgods, SS (Jmod--optional)
-against bowazons/cs zons, Fury wolves, and other FC Bears. Basically low defense characters where you can bump up the damage, yet you still NEED the block/resists, so 20/-20 monarch isn't an option unless you use Jmod and your opponent's elemental damage. When characters have >3k defense, even ~11k AR is an auto hit, you have to match your attack rating to their defense.

AR+ damage gear: Anghellic ammy/rings, (ravenfrost--optional), 20/-20 monarch, arachnid, waterwalks.
-best situated against Hammerdins, I easily hit 22-32k AR and 16-19k damage with this setup. Jmod would be ideal, since blocking charges is still important if your life gets lower. 2-hander such as a giant thresher just gets you charge/smite rapeed

AR + DR gear: Anghellic ammy/ring, ravenfrost, vertungos, SS
-This setup combines 23-32k AR with 50% damage reduction. 14-15k damage, such as screenshot 1. One of my most common setups, since it's for dealing with WW-Barbs, Smiters, and Zealers, basically any high defense melee characters (although I dont consider smite melee...still). It's also the lowest damage route, so I commonly compensate by using cta/20/-20 monarch on switch for fissure or better yet 30/-30 PB.

...As you can see, there's nothing really that "Ideal" about my FC build. It's all relative to the situation, you should have a full stash of goodies. ;)
For PvM or regular play, however, I more often do something more like option 2... but usually with 2xravenfrosts for ~14k AR, 17k damage, and 70% block.



 
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Porky

Diabloii.Net Member
Since you've stated all-around builds. Wouldn't 8.5k+ life(10k with ideal gear 22+k ar in bear, 37k+ ar in wolf, 50% DR, max resistance, and 12-13k damage in one setup be more ideal than having all those setups? 12k damage is usually enough to 1hit most casters, it has similar AR compared to any of your builds and still remains 50%dr, max block, and resistance at the same time.

As for the vs other melee druids. I'm assuming you'll have ~22k damage, 6.5k life and you ~12k ar.
If I were to make a vs FC I would have around 16k dmg,9k life and 20k ar.

16k dmg = 666 after penalties/resist
22k = 916

9000/916 = 9.82
6500/666 = 9.75

According to this there is barely any difference. With the AR thing, even if you match the opponents AR, the more you have, the more times will get hit. For example, on my Mauler I had around 12k def and 11k ar. While facing ~4k def, 20k+ AR Fury druids, I got hit a considerable amount more than I hit them.

This is fun. :p
 

Jary

Diabloii.Net Member
Going against wolves, bears I actually prefer dual ravens to tell the truth, a lil' more dexterity for block and AR, so usually 14K+ (22K or w/e is a total overkill in that matchup, you'd be better dropping some for damage) but that's not the point.

I could give you several examples where I personally found killing speed, dropping someone in 2-3 hits better than 3-4 hits... well, I already did in the post above about being down to a few hp's (or 1) and some duels where it's just kill you before you kill me... but anways, you're convinced that your way is the only right so I don't really see the point stressing it, it's silly.:tongue: . I've had almost 2.5 years of success with my bear on east nl, so I don't see why I should come back now and admit how flawed he is when I just don't really see it, I just chose to go a different route is all and I had a lot of fun using him. I've never gone the lycanthropy route so I can't compare, and I'm not gonna tell you yours isn't better, it very well could be. I never claimed mine was, just compared that even with the huge life gap they're actually fairly close in a lot of ways, that's all I was doing.
 

Verashiden

Diabloii.Net Member
One way isn't better than another u_u. Going pure damage is perfectly fine. Just like a Vita Windy vs a Max Block Windy. Both work, it's just a matter of preference.
 

Jary

Diabloii.Net Member
Thank you, pretty much what I was getting at, just took me 8 years to spell it out :laugh: lol.



*as far as max resists, that's as simple as swapping for aldurs boots or a few 11% sc's stashed, np. Every fc dueler should have all proper gear choices stashed. My resists were like that cause I generally did nilathak key runs like 90% time... not a lotta souls, elemental damage,(well, ps though) etc. Just bulk up on life. If using enigma, you gotta make these choices... since your resists won't always be perfect all the time unless COH or duress etc
 
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