MYK
Diablo: IncGamers Member
Orbitaller. This one is a spammer. Once you get into the rhythm of lacing your Fireball volleys with Frozen Orbs, you can clear screens pretty effectively (and spammily). Teleport is pretty much the beginning and end of support skills for any Sorceress, this one being no different.
Hammerdin. Note that this isn't an Enigmadin ( totally different play style ). You get to have fun flipping between your wide area attack, charging around and keeping up with your auras. I found my enjoyment for this character went way up when I stopped trying to play him like an idiot, i.e., working in the odd Smite/Conversion can really make things worlds easier. Work in Charge if you want even more variety.
Kicker/trapper. Traps alone are boring. Kicking is boring too. But put them together along with Dragon Flight support and have you a character that kicks in and out of combat, setting off bombs and generally killing everything in her way. Once you get into the realm of items that fire off Frozen Orb or Static Field, there's little to stop you.
They all work, untwinked or not, with a group or without, and they can all be played fast enough to keep me awake.
Oh yeah, and any character with a mercenary wearing the Delirium runeword hat is my favorite, doesn't even matter what skills are used, as long as that one item is around. Yeah!
Hammerdin. Note that this isn't an Enigmadin ( totally different play style ). You get to have fun flipping between your wide area attack, charging around and keeping up with your auras. I found my enjoyment for this character went way up when I stopped trying to play him like an idiot, i.e., working in the odd Smite/Conversion can really make things worlds easier. Work in Charge if you want even more variety.
Kicker/trapper. Traps alone are boring. Kicking is boring too. But put them together along with Dragon Flight support and have you a character that kicks in and out of combat, setting off bombs and generally killing everything in her way. Once you get into the realm of items that fire off Frozen Orb or Static Field, there's little to stop you.
They all work, untwinked or not, with a group or without, and they can all be played fast enough to keep me awake.
Oh yeah, and any character with a mercenary wearing the Delirium runeword hat is my favorite, doesn't even matter what skills are used, as long as that one item is around. Yeah!