Fanaticism's AR bonus from Beast/Faith

Pherdnut

Diabloii.Net Member
Fanaticism's AR bonus from Beast/Faith

Does this apply to skeletons or just the aura source (necromancer)? I'm not sure if this is enough to throw the Pride vs. Infinity debate askew (Pride's Freeze Mod is still a big problem for me regardless) but it would be interesting do up some numbers on a Faith based necro.
 

Necrochild313

Diabloii.Net Member
The typical level 9 from beast would add 80% to attack rating, and a perfect lvl 15 from faith would give 110% to attack rating. I'll plug in the numbers from both the aspects of damage and attack rating (Including the might aura).

Pride Level 18 Concentration

or

Infinity Level 12 Conviction?

(When Fanat is involved.)

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Lets say MR_SKELLY is weilding a Beast, as MR_SKELLY has become a Commandomancer. His Skeletons have level 35 Raise Skeleton and Skeleton Mastery. MR_SKELLY is level 85, and so is Waheed, his might merc.

MR_SKELLY just found a +1/20/20 Escuta's Eldritch Orb, and he's quite pissed. So he's gonna take out his pain on Hell Ladder Eldritch.

His Skeletons deal 443-447 displayed damage (or 137-138 base damage, as RS has +224% ED at this level). They have 1055 AR. After the additional 200% ED from Waheed's level 17 might aura, they deal 717-723 damage.

With Beast, MR_SKELLYS skellies have an additional 93% ED, and deal 844-851. Their attack rating is boosted by 80% to 1899.

With Faith, MR_SKELLYS skellies have an additional 144% ED, and deal 914-922 damage. Their attack rating is boosted by 110% to 2216.

Hell Ladder Eldritch is mlvl 84 and his defense is 1598.

MR_SKELLY equips Waheed with Pride, which grants his skeletons an additional a level 18 Concentration aura (315% ED), which would leave his skeletons with 432-435 more damage, or 1276-1286 with Beast and 1346-1357 with Faith.

Code:
Chance to hit formula

100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating

Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.
-

With Beast,

100 * 1899 / (1899 + 1598) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 1276-1286 with a 55% chance to hit.

-

With Faith,

100 * 2216 / (2216 + 1598) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 1346-1357 with a 58% chance to hit.

-

Now, MR_SKELLY equips Waheed with Infinity, which comes with a level 12 Conviction aura, which lowers enemy defense by 83%. Eldritch's new defense is 272.

-

With Beast,

100 * 1899 / (1899 + 272) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 844-851 with a **% chance to hit.

-

With Faith,

100 * 2216 / (2216 + 272) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 914-922 with a 90% chance to hit.

-

Analysis on average total damage out of 100 attempted swings.

Beast/Pride:

70,180-70,730

Faith/Pride:

78,068-78,706

Beast/Infinity:

74,272-74,888

Faith/Infinity:

82,260-82,980

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NOTES:

On my last analysis (here) I made two mistakes. One was the skeletons AR, I had it listed at 1070, I had picked back up the standard +1 Raise Skeleton wand on accident when making the character, resulting in the 15 ar miscalculation. I also mistook lvl 12 conviction for -85% def when it's actually -85% res. The correct -def on lvl 12 is -83%.

Also, Eldritch likely has much more defense than 1598. That defense is taken from d2data.net, the most accurate beastiary but not accurate enough. His mlvl is listed wrong there (in fact, not listed at all), and I believe defense raises as level raises as mlvl raises. If so, the results would be even more drastically in favor of Infinity.
 

batuchka

Diabloii.Net Member
Wow that was awesome work and kudos on the effeort NC! How would the dmg output/ runeword combo change if necro has wisp + oath and use slvl 16 HOW from oath and wisp to prevent it from poofing? I feel Infinty is still the way to go as with a lvl 3x/3x Magi/SM the dmg output from the mages will also be beefed up with Conviction going on and for hard PIs an investment of a point usually in Lower Resist would make them even more potent :p Recently the kind people at the Stats forum had assisted me on a build with maxed summons and maxed firegolem (lvl 3x/2x FG/GM) and with Inifinity + Demonlimb enchant + Lower Resist (Fire Trang Zookeeper) he does respectable damage hehe. The Fire Mastery from trangs means its factored 2x in melee dmg by FG/Merc right when i enchant them right? The AR bonus from demonlimb plus the effects of -def from Infinity sounds like a delicious idea w.r.t chance to hit monsters :p
 

Necrochild313

Diabloii.Net Member
batuchka said:
The Fire Mastery from trangs means its factored 2x in melee dmg by FG/Merc right when i enchant them right?
no man, it would only factor in twice when you are the one who deals the damage :(. The double mastery bug works like this:

Your actual cast of the spell is multiplied by fire mastery, and, if your melee, your fire mastery kicks in again and multiplies the fire damage you deal. It would work with fire facets or anything that grants +% to fire skill damage (such as Ormus's), as that would be the merc's "mastery" to the element.

From what I've seen (comparing it to a previous analysis) since HoW would effect the damage/AR for your skellies regardless of the mercs polarm, the 125% damage boost to ED on both variables would make the 315% even less significant (% increase to your skellies overall damage-wise). The AR bonus would probably prove interesting, though, but even that effects both variables, so I'm 99.9% certain it would still rule in favor of Infinity. I'll check though :p.

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His Skeletons deal 443-447 displayed damage (or 137-138 base damage, as RS has +224% ED at this level). They have 1055 AR. After the additional 200% ED from Waheed's level 17 might aura, they deal 717-723 damage. They deal an additional 171-173 damage because of the level 16 charges of HoW, leaving them with 888-896 damage.

With Beast, MR_SKELLYS skellies have an additional 93% ED, and deal 844-851. Their attack rating is boosted by 80% to 1899. With HoW added in, it's 1015-1024, with an AR increase of 1372, leaving them with 3271 AR.

With Faith, MR_SKELLYS skellies have an additional 144% ED, and deal 914-922 damage. Their attack rating is boosted by 110% to 2216. With HoW added in, it's 1085-1095, with an AR increase of 1372, leaving them with 3588.

Hell Ladder Eldritch is mlvl 84 and his defense is 1598.

MR_SKELLY equips Waheed with Pride, which grants his skeletons an additional a level 18 Concentration aura (315% ED), which would leave his skeletons with 432-435 more damage, or 1276-1286 with Beast and 1346-1357 with Faith.

-

With Beast,

100 * 3271 / (3271 + 1598) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 1447-1459 with a 68% chance to hit.

-

With Faith,

100 * 3588 / (3588 + 1598) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 1517-1530 with a 70% chance to hit.

-

Now, MR_SKELLY equips Waheed with Infinity, which comes with a level 12 Conviction aura, which lowers enemy defense by 83%. Eldritch's new defense is 272.

-

With Beast,

100 * 3271 / (3271 + 272) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 1015-1024 with a 92% chance to hit.

-

With Faith,

100 * 3588 / (3588 + 272) * 2 * 85 / (85 + 84)

MR_SKELLY's skeletons deal 1085-1095 with a 93% chance to hit.

-

Analysis on average total damage out of 100 attempted swings.

Beast/Pride:

98,396-99,212

Faith/Pride:

106,190-107,100

Beast/Infinity:

93,380-94,208

Faith/Infinity:

100,905-101,835

Interesting, the combination of HoW and Beast's AR bonus seem to poke it over the top enough to edge off of the CTH advantage from Infinity. Though I'm not 100% certain if this is true, because as I mentioned in the last post, I'm using d2data.net to find the defense, and that's been proven a bad source for it. I'll check with the statistics forum and see if I can find a way to find Eldritch's true defense and I"ll write it out again. If Eldritch has more defense than 1598, -% defense may prove more useful than AR+%.
 

batuchka

Diabloii.Net Member
Gee thks NC for clearing up the Fire Mastery and enchant/melee portion :D Great work with the analysis as always too. However while i understand that you are calculating physical dmg output shouldn't we also consider that 50%ctc slvl 20 chain lighning from infinity which hits 9 targets? This dmg is also 'amped' by slvl 12 Conviction, -lighning resist from r/w and possibly a 15% lightning skill Ormus? W/o Lower Resist this lightning dmg would be irrelevant to only LIs with 116% lightning resists and higher (with -60res from LR it becomes 128%)
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
batuchka said:
However while i understand that you are calculating physical dmg output shouldn't we also consider that 50%ctc slvl 20 chain lighning from infinity which hits 9 targets?
Best case scenario this would yield a CL dealing 1-646.3 Lightning damage to 9 targets every other attack. A negligible amount of damage.
 

RTB

Diabloii.Net Member
Necrochild313 said:
I'll check with the statistics forum and see if I can find a way to find Eldritch's true defense and I"ll write it out again. If Eldritch has more defense than 1598, -% defense may prove more useful than AR+%.
1389 non-ladder, 1634 ladder. Stone Skin's defense bonus, which is +200% IIRC, is on the same level as Conviction -% defense, so Conviction won't be as effective then.

I added skeleton attack speed to the Golem FAQ thread btw, if you want to use dmg/sec as comparison. Using Faith instead of Beast does make a difference in attack speed.
 

Necrochild313

Diabloii.Net Member
RTB said:
1389 non-ladder, 1634 ladder. Stone Skin's defense bonus, which is +200% IIRC, is on the same level as Conviction -% defense, so Conviction won't be as effective then.

I added skeleton attack speed to the Golem FAQ thread btw, if you want to use dmg/sec as comparison. Using Faith instead of Beast does make a difference in attack speed.
Ah thanks for clearing that up, perhaps eldritch wasn't a good example monster RTB :)

I'll take a look at the Skeleton IAS spped ;)
 
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