Extremely disappointed So I read the rant about why D3 won't be around for 10 years, found it mostly amusing until I noticed the soul-bound comment which sent off alarm bells in my head. Soulbinding is for wow & lame mmo's, I thought, surely there is no possible way they could take this clunky, annoying, freedom restricting, obvious time-sink mechanic and bring it into Diablo would they? So I headed on over to our awesome wiki, and sure enough... Oh so only the items that matter will be soulbound? That's reassuring, it's pretty awesome to provide negative incentive to equip the best gear that you find, that's fun game-play right there! I can understand the desire to take high end items out of the economy, and I'm actually ok with that. However, the fact that they are not planning to make the items bind on account is what upsets me. If I find the godliest of godly epic staff of magical dominance, worth more than all of the gold and all of the items I've obtained on my account so far, I of course would equip it onto my wizard. However, a few months down the road when i've tried every feasible wizard spec and want to see what it's like to have that item on a witch doctor, I should be able to transfer it and find out. Say expansion #1 comes out and one of the new characters is also a caster? I should be able to drop all my highest level, hard earned caster gear into the shared stash and tweak the living hell out of him if I so desire. I understand wanting to create a robust economy and the desire to keep it from stagnating, but the fact is, without constant mmo-style content generation the economy will stagnate no matter what. I don't think it is worth implementing mechanics that take part of the fun out of the game, just to prolong the inevitable.