extra points in resists? I have a hammerdin who eventually will be a Baal runner with relatively standard gear. Obviously the hammerdin part takes 80 points, and a few utility skills so I have ~ 20 spare points. Am I throwing away points if I stick the leftovers in resist ___ to passively raise my max resists? Or is holy shield the better value since most damage in the game is physical? I would need 10 skill points just to get my LR up to 80 if I'm understanding this correctly, dumping ALL extra points in there would get me up to ~ 85, which sounds pretty good for when gloams are around. Or 10 in RF for dolls and whatever else. I use a defiance merc, so with a higher level HS I can get some really good defense. With plus skills my HS is already at the point where only massive points will improve blocking, but the defense is a steady gain I think. I'm a sucker for more +skills, so I'd hate to use the absorb rings.