Explosionmancer I don't think it would be worth writing up a whole guide about, but I had an idea for an itneresting build. A necromancer that focuses everything on Corpse Explosion and various skills that assist with it. It would be a themed sort of build, because in reality it would end up being a Bonemancer with CE. But the catch is, you're only allowed to kill enemies with Bone Spirit and CE, and even then you can only use Bone Spirit to get the first corpse. With many +Poison/Bone skills, you can conceivably get CE to cover the entire screen. I'm at 28 with my Skelliemancer and that's nearly the whole screen in itself. So the overall skill layout would be maxing CE as soon as possible, with only a single point in the pre-req teeth. As you are maxing CE you'd need to put points into the pre-reqs for Bone Spirit. While you are waiting for Bone Spirit to become available you can put your remaining points into curses, probably 1 in each. No points in the summoning tree allowed. Until you have Bone Spirit, you are allowed to use other bone skills and melee to kill monsters, but once Bone Spirit is available you must use it. All remaning points go into Bone Spirit synergies, although you AREN'T allowed to use it as your main skill. Heh, I know it's rather silly and would be VERY difficult to play, especially in Normal and any multiplayer games, but if anyone's bored they may want to check it out.