Experimental build, Help!

Enchanterela

Diabloii.Net Member
Experimental build, Help!

Okay, I started this experimental build druid months ago and I had a blog on here about it but now it seems the blog feature has been dumped and all my info is lost. I now am unsure as to where I was going with this build.

Here are the skills right now:
werewolf - 1
lycanthropy - 3
werebear - 2
maul - 2
oak sage - 1
Raven - 9
Poison creeper - 10

Part of the experiment was to max out Raven and Poison Creeper, but other than that I forget what I was going to do. Other than maxing p-creeper and raven I'm not going to put anymore points into the summon skills. Absolutely no points into elemental skills.

But now what to do with the shape shifting skills? It seems I want to be a bear and that perhaps I intended to max out maul, but I don't know if that would be best. What would be the best thing to do with my shape shifting skill tree now?
 

Jary

Diabloii.Net Member
so how far were you intending on going iwth this build, up to hell? I dunno what to say about ravens and creeper. Unless you're really not planning on any legitimate quick way of killing, you must have a lot of time on your hands to maximize those ;) The thing is, by the time either of those skills even become worthwhile... like in normal difficulty, you'd prolly be like lvl 50 lol.

Well, suppose the easiest thing to say would be to finish off werebear, maul, lycanth and throw a point in shockwave.
Another idea would be to put 20 points into firestorm and 20 into fireclaw for synergies. Werebear's are really attack speed dependent so you'll want items with speed. Once you baal up to lvl 41, a 'shael' buriza crossbow is an excellent midlvl item if you can get a hold of one.
 

Enchanterela

Diabloii.Net Member
I don't expect for this build to be great. The fun is in the building.

Okay, I can decide on skills now, but where should I put my stat points? Keep in mind I have no good equipment and I usually just use whatever I come accross.
 

Liquid_Evil

Diabloii.Net Member
Rebuild.

If you're wanting to continue, then you might want to exploit Rabies since your high level Poison Creeper is going to synergize it. If that isn't your thing, then I'd try to salvage the build as a Mauler (which it kind of looks like the way you're leaning towards). Max Werebear, Maul, Lycan and get SW to lvl 15 after +skills. Rock an appropriately socketed IK Maul, Wind Hammer, or up'ed Ribcracker as you weapon of choice. If you're really into the ravens and creeper, then maybe you could check out some of the other summoning skills. A Hunter or Werebear summoner could still be viable with your skills as they are.
 

Liquid_Evil

Diabloii.Net Member
Okay, I can decide on skills now, but where should I put my stat points? Keep in mind I have no good equipment and I usually just use whatever I come accross.
Are you officially sticking with Werebear? We need to know your plans to determine optimal stats. But they will probably look something like this, get enough strength to hold your weapon, dexterity for AR to taste, and the rest in Vita.



 

Liquid_Evil

Diabloii.Net Member
Meh, it's PvM so stats can be more lax. The life bonus from Vit isn't exactly up to snuff with barbs.

And didn't ToThePoint always swear by lots of extra dex in his PvP Maulers? I always thought he was on to something by keeping Highlord's equipped (instead of the usual Angelics) and finding alternative ways to boost AR.
 

Jary

Diabloii.Net Member
I thought highlords was staple for mauler... meh, I guess everyone's got their own way :)
I was always avid on maxing Oak & HoW... in my maulers and summoners.
 
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