Hi guys! Now I have a question about how is experience in a party calculated. I just did a test, in the cave in the Blood Moor, Nightmare Act 1. I created a game with six players partied, levels 56, 86, 2, 2, 2, 2. I entered the cave with my char lvl 56, killed all shamans, yetis, zombies and Corpsefire and his minions. There were no champions or boss packs, so only regular fallens were left. Then I would open a portal and bring party members to the area, one by one, and kill some monsters each time, to see how much exp each monster gives as more party members were nearby. According to the Arreat Summit: "The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap..." But I don't think that's true, at least for what I've seen, they need to be nearby and not just in the same area. There were no mercenaries also, so only the main character was doing the killing. First, alone I killed 2 fallen. The experience gain was 592, so 296 per monster. A fallen gives 1669 base exp. On multiplayer: Exp = Base exp * (players + 1)/2 = 1669*(6+1)/2 = 5841.5. Because I was more that 10 levels above them, applied a penalty of 5%. 5,841*0.05 = 292. More or less what they yielded. Then I brought a party member lvl 86, and killed 2 more. Things started to get complicated here. As more characters were brought, the numbers became a mess. I understand the experience share for player level relative to the sum of player levels, and the 35% bonus for a member nearby, but still, my numbers don't make any sense. I include the table, if someone wants to check and explain what happened. Exp yield = Exp per fallen / Exp Share / Penalty. I think the column titles are explanatory, but if anyone has a question, I'll be glad to explain further.