Re: Evolving items
Hmm, funny, I just thought up this and posted about it in a different thread.
A little earlier on in the post I saw the idea for living weapons. This could be very cool, especially if they weren't static. What if they evolved or got environmental bonuses? Maybe this could be also just another affix, but these types of weapons could have some sort of leveling system, so you could really get a weapon that was yours. For each 5 levels you use it constantly, you can chose to increase a certain aspect of it's attributes. Another way this could be incorporated would be weapons that have hidden attributes that are unlockable based on the length of use or the environment or the type of enemy that you're battling. And an extension to this idea - weapon specific quests?
Imagine your character, maybe level 20, finds a rusty sword that has some affixes that are nice but nothing special. However if you get on by long enough with this crappy sword, you will at some point run into a lonely merchant or a tome or a drunk somewhere who knows the history of the blade, and if you go to this shrine at this lake in this particular place and dip the blade in the water, it's true form will be revealed (In extension: the resulting weapon's affixes would be tuned to your character based on certain actions you take during the quest) This type of weapon I guess would be like a set item with more depth, I guess you could call it a legendary item. Now, the quest thing is optional, but an item that becomes more powerful over time would be wicked cool, especially if you could customize aspects of it.