Everything you ever wanted to know about IK barbs, but were afraid to ask... ooooohhh

Gen_Hannibal

Diabloii.Net Member
Everything you ever wanted to know about IK barbs, but were afraid to ask... ooooohhh

OK bnet's down right now and I got nothing better to do than to sit here and read some of the strategy guides and there's just a few hints that I'd like to give to people considering making an IK barb:

#1 If he's gonna be IK make him IK all the way.
I know this sounds kinda stupid but take it from somebody who started a barb then got the exp pack 1/2 through. Once upon a time a barb was wandering around and found an IK set and discovered that even though he did massive ammounts of dmg with it, just because he'd spent a few points in the wrong skills he was screwed. How do I know this? Well that lvl ** barb still exists, but he's nothing more than a glorified mule now that my new barb who's 11 levels lower than him is dealing over 1000 more in dmg without any of my skills even maxed yet.

Whirlwind is nice. I use it quite a lot especially in cow levels where it's easy to get swamped all of a sudden. And berzerk probably deals more damage per hit than any other attack by any other class in the game. But there's a fundamental flaw with both of these that not too many people think about.

Whirlwind with an IK set means that you're only using the ogre maul. What's that mean? Well, whirlwind does add to your AR, BUT when you use whirlwind with only one weapon you're not getting the 50% bonus from dual weilding (see http://www.battle.net/diablo2exp/skills/barbarian-combatskills.shtml#concentrate for explanation) Also, whirlwind doesn't benefit from any synergies, save for the bonus from mace mastery even though that benefits whatever kind of attack you choose.

Now berzerk is a whole different story. As I said before, berzerk does MASSIVE damage but there's a BIG problem with it, defense. What's the point of putting on all this armor if berzerk makes it an almost surety that you're going to get hit due to the defense penelty it has? You can throw all the points you want into iron skin and shout you want but when that penelty kicks in, that's not going to mean squat. Besides, look at the synergies that berzerk has, shout and howl. Now howl's not a bad skill, but I don't see it as being something that most people are going to be willing to max out, especially since barbs WANT to keep those bad guys near so they don't have to go running all over the screen just to hit a guy. And as for shout, what's the point in maxing it out if your defense is going to go in the toilet everytime you try to attack a guy?

For my money, concentrate is the way to go. Sure, it's a little bit more tedious than just whirling through a crowd, but it gets the job done a lot faster than you might think. And when you look at how the synergies stack with concentrate vs. berzerk it's not really that tough. Since berzerk pretty much negates your defense when you're attacking (i.e. anytime there's an enemy nearby) then there's not much point in maxing out shout and you're not gonna max out howl either. So basically maxing out berzerk is gonna get you all the damage that you're gonna use, 435% magic (+ whatever it is when you add on the additional 7 skills you get from full IK). BUT, concentrate on the other hand synergizes with BO, a skill I have yet to find a barb guide on that DOESN"T tell you to max. BO adds 10% damage per level, so that's an additional 200% damage from a skill that you were already gonna use anyways. Level 20 concentrate gives you an additional 165% damage so add the 200% that you get from BO and you're actually not losing that much over berzerk. And with good ed jewels in the helm and armor, it's actually quite feasible to come out ahead of berzerk in damage, not to mention the bonus to defense that basically keeps you from being hit hardly ever.

Another good point to make with concentrate over berzerk... magic damage doesn't let you leech. Let's say that a monster DOES manage to get through your massive defense and hit you. When you're dealing over 5k damage that means you're leeching back 500 with every hit and that's just from the 10% ll from the set itself. That's not even counting any additional life drain you may do from rings, ammys, or 2nd mods on your ed jewels.

Now don't get me wrong, both of these skills are VERY good to have. I've got them both myself, but IMO concentrate should at least be the first of these that you throw any major points into. IK adds +7 to all combat skills so even if you only throw a point or two into ww and berzerk they should still be able to do the job in tight spots where concentrate isn't really a viable choice.

#2 Yes Virginia, there IS a mf barb.
Barb's have a REALLY overlooked ability that no other class can even come close to topping when it comes to mf'ing: find item. This basically gives you another chance to get items of just about every monster in the game, which is basically DOUBLING a barb's mf over any other class. Now here's where the problem lies. Just about every guide I've seen on barbs has it engraved in stone to: "never, ever, EVER put any points into energy. I don't care if you're being told to do it at gunpoint, don't do it. Don't waste that stat point on something you'll never use!" Well... I'm gonna do it! You can't stop me! I'm putting points into mana and there's nothing anybody can do about it! MUUUUUUUUUWAHAHAHAHA! Excuse me.

Find item costs 7 mana points. Doesn't sound like much, does it? Except when you consider how many times do you see 20 or 30 guys lying dead on the ground? ESPECIALLY in cow games. Now I'm not saying to go nuts or anything and have like 1k in mana, but there's nothing wrong with having around 100-150 mana points by the time you reach level 75. Just one point here or there and it really starts to add up. You get 2 points of mana for every 1 point you put into energy and with your max BO doubling your mana. even having only 55 total points into mana would help a lot. Especially if you go with an soj instead of a BK ring which adds +20 to mana and +25% to maximum mana as well as the same +1 skills as BK ring has. (good little note here... until you manage to come across a couple +3 warcry spears try carrying a pair of the heart carver rondels as your secondaries to give you a total of +8 to find potion, find item, and grim ward to use when mf'ing dead bodies)

#3 Does this jewelry make my butt look big?
Ok so I already kinda got into this one in the last statement but I'm gonna go ahead anyways.

For rings: BK is nice if you can afford it, but there's really not a whole lot of need to have that additional 5% life steal, especially when you consider how much that's gonna cost you over an SOJ.

Now for the secondary ring... raven frost is nice for the cannot be frozen as well as the big boost to your AR, but if you make your dex and life pretty much tied for 2nd place just behind your strength (especially with the +560 AR bonus from the set, +450 for whole set and another +110 from the boots) it's not really needed. Not to mention that the boots also limit you to half freeze duration. Granted, it's not as good as cannot be frozen but... whatayagonnado?

For ammys: A lot of IK barb's like the highlord's. It's not a bad ammy at all. +1 to all skills, 20% ias, and a decent bonus to deadly strike.

I've also head a lot of people talking about metalgrid though and I have to say: STAY AWAY FROM IT! The ONLY thing that metalgrid will help you with is AR and if you've already got a decent ammount of points into dex or if you've decided to put on a good raven frost then you should be fine without that even. I know what you're thinking: "Well what about that 300-350 defense?" Look, you're WAY better off to go with something that'll boost ALL your skills including your shout another 10% so as long as you've got over 3500 defense then 10% MORE defense is going to be better than that.

Personally, I'd go with either a seraph's or a mara's. Both are +2 to all skills, so in my opinon they have just about every other unique ammy there is beaten hands down, with the possible exception of highlord's. But they've also got some other nice mods.

Mara's has +5 to all stats, which means you're getting another 20 to life, not to mention the fact that you'll only have to put 1 point into natural resists and still be maxed in hell. And that'll help you out a LOT when your resists are low until you can put on the full armor at lvl 76.

Now seraph's on the other hand, seraph's doesn't add to resists, BUT it does add to your AR for those of you who need it, and it adds a % to your damage vs deamons and undead. Now I have yet to find anywhere that says wether that helps with bosses, uniques, and super uniques, but even if it doesn't, I still think that it would be excellent in PVM.

#4 Don't go out in the cold without your armor!
This is what your mom told you growing up and it turns out she knew what she was talking about. What? You mean my mom was the only one who said that? (shrugs)

Don't go into hell until you're high enough level to wear your whole IK set. I don't care how bad arse you THINK you are, chances are you're gonna get SERIOUSLY worked in hell without it unless you've got charms/runes/or MAJORLY high uniques coming out the ying yang. I know it starts to take a while to gain those levels in baal runs when you used to be able to grab a level or two out of every one and now it's taking 4 or 5 runs just to get 1 level but STICK WITH IT!

And one last quick tip... on your way to getting to that level 76, occassionally take off all your equipment and check where your stats are just to make sure that when you DO get to level 76 that you'll have the 232 strength needed to wear the armor. Because there's nothing worse than having to run around with 1 single space open in your inventory because the rest is filled with strength charms.

Well that's bout all I got here, and I'm sad to say but I don't often check in one the forums (Damn wife's got me on a time limit for the computer, so it's sit here and read articles about D2 or actually PLAY it), but if anybody wants to make a comment, slam, add-on, etc to this feel free... just don't expect me to be reading it right away. Oh and for a more in-depth look at the concentrate barb, check out Halciet's article on it at: http://strategy.diabloii.net/news.php?id=506 (And Halciet if you happen to read this, that was my inspiration for throwing my old, messed up barb away. It was great. It was moving. It was a wonderful article written by an awesome guy. I cou;d've never done it without you. Did you ever know that you're my hero? You're the wind beneath my wings. :lol: OK I'm off to pick out a china pattern now. :xmad: Laterz.
 

cephas

Diabloii.Net Member
I enjoyed your rambling...

Really! And I don't mean it as an insult. I don't think you're right in some of your observations but at least it put a fresh twist especially the part about adding to energy :xgrin: :lol:

Oh well, I'm sure the experts in this forum will have something to add... they're nice people by the way.

And oh... welcome...
 

Wyrmy

Diabloii.Net Member
Thanks for the writeup, it answered some questions I had.

I have made several barbs, including a conc IK barb and a WW IK barb. I pvm only. In my opinion, a WW barb is a *lot* more fun than a conc barb. Whacking enemies one by one just gets so tedious after a while. If you get stuck on River of Flame with monsters that spawn the little babies you either have to run away or stand there for hours hacking away. *Yawn* Maggot Lair is also really tedious with a conc barb.

WW IK barbs have no problem finishing Hell and can tank Baal and Uber Diablo (using some potions :xflash: )

The only probs I have found with WW IK barbs are 1) Mana burn 1a) souls and 2) Iron Maiden. All are easily dealt with; 1) Use conc as primary attack even with 1 point it deals decent dmg, and with the 10% mana leech from the gloves you refill pretty fast 1a) taunt then conc and 2) Berserk.
 

hamstring21

Diabloii.Net Member
i have made 2 barbs before one's IK WW/Con and the other is WW/Con Sword/Shield

all i can say is that with the set's bonus to AR and DR, it really rocks. If you can socket the right stuff, ur barb is almost impossible 2 stop in PvM because it's possbilty the best class set, aside from Tal Rasha.

I use Seraphs for that extra BO point. I thought about highlords but the bonus Seraphs gives you against bosses and general mobs is tremendous.

I get 3.4k hp after my BO (3 WC GC no echo swords, just alibabas)...and like the guys above me said...only IM, Mana burn and Souls...but if ur expecting souls, just pack Wisp ;-)
 

maheshwar24

Diabloii.Net Member
Good Job

That was a nice advice :thumbsup: . You answered lots of my questions and no question IKbarbs are best barb in d2x. :clap:

I hope u often visit to this forum. People are nice around here and we always welcome everybody.

So LONG....... :xtree:

See Uuuuuuuu
 

Gen_Hannibal

Diabloii.Net Member
Replying on the errrr... replies

OK well here I am again... taking a break from D2 and I feel like I have to make a few comments on what I've seen here. 1st of all... you're right. Some of the stats I made were a wee bit off ( most notably the 10% ll one... in my own defense though I wrote it at like 3 am :xmad: )
2nd... while I do think that the mara's is still nice for the +2 to all skills as well as the +5 to all attributes, with a masteries gc and 1 point into natural resists as well as the +5 to all skills that IK gives and the resists that come with it, the additional bonus to resists isn't really needed. Except for a few points in cold ( which can made up for in a charm or ring ) I'm maxed in hell with only 1 point in natural resists and not even counting my mara's.

And as far as ww being more fun, no doubt it is. Like I said though, I threw a point or two into ww and with the +7 to combat skills and the +2 from my mara's that still gives me a lvl 10 ww; which ain't too shabby. But what I was mainly looking at is doing the most dmg while still giving myself the most protection. And I also suggest that anybody who IS looking to make an IK barb also do the same, because you're right, that does get tedious as hell.

And one thing I did forget to mention also, as soon as you can get yourself some +3 WC spears, and don't bother coughing up runes for em. Go to act 5 once you hit NM and after you've saved anya and she's opened the portal just keep going in and out of it to get her to refresh her stock and you'll have those spears in no time ( I got mine in like 30-45 mins one night :D )

And I do want to say thank you t everyone for being so kind and welcoming to me. It's nice to see.. (sniffle-sniffle I promised myself I wasn't gonna cry) that there are so many people out there that are so accomodating.

And since you guys were so nice and gave me so much confidence in writing on here I'm planning on writing another article soon on mercs. Which ones are the best and what to equip them with; that is as soon as arreat's summit finishes posting what the rest of the new runewords do. So keep an eye out and if you happen to see when they finish posting the stats drop me a note here. However since my only decent character are my barbs it will probably be based mainly around what merc would be best to use with them. ( right now I'm using an am'd spire of honor, upped skullder's, and a delerium helm on a frost aura merc, until I can get him built up enough to use my eth bonehew/tomb reaver and upped GA plate and he seems to be doing pretty damn good already. ) But until that day comes, I'm gonna make like a tree and leaf. :p later daze
 

cephas

Diabloii.Net Member
Mercs for IK barb

My ik barb has an act 2 merc with the prayer aura :xrollseye . Jemali is practically useless to me, but I wouldn't change him for anything. He and my ik has come a long way together...

Zamarhi, constant companion of my sword barb is another thing altogether, but that's a story for another thread... :clap:
 

Gen_Hannibal

Diabloii.Net Member
update by author

Well I just got myself a seraphs and so far it's working out pretty good. 40%+ dmg to undead and demons as well as +200 to AR for both so it's like getting another socket for a 40% ed jewel :D . Only problem is that I have to spend 2 more skill points to max out my resists in hell again. Grrrrr.

Also snagged an soj and I have to revise at least my earlier statement on adding points to energy. IF you plan on using an soj (basically if you can'y afford a BK ring) then you'd only need to throw about half as many points as I did into energy once your BO is maxed to give you that nice mana boost.

More results as they become available until then, this is kermit the frog signing off for sesame street news. :xmad:
 

Gen_Hannibal

Diabloii.Net Member
Newest update:

Soj's gone and apparently I'm married now. I figured that since I already spent all those points into energy then there really wasn't any need to have an soj ring, so I switched it out for a 4%BK ring which seeing as how I've never had one before I didn't notice that it was a (gulp) wedding band. I wonder how long it's gonna be before my wife accuses me of polyamory with d2 now. :xeek:

I've also found myself a NICE magic ring +13 to min dmg, +120 to AR. Now I know that this doesn't seem like much but when you consider all the dmg % bonuses the set has (along with the 118% ed that I've got already. :D ) that comes out to over 10X the min or +130 min dmg and about another 1200 AR. Also found a 37% mf ring too. Just letting you know so that when you're running around in those cow games and you see a ring drop, pick it up. You never know what you'll find... unless of course I'M in the cow game too; in which case you should party up with me, kill everything yourself and just leave all the items on the ground for me to pick up. :lol:

One last thing though... I'm not QUITE sure what the lvl requirements are for raven frost are, but as soon as you CAN get one, DO IT! If nothing else, it comes in REALLY handy when you're doing baal runs to level up. I had one for pretty much the whole time that I've had this barb but I always was a bit to skeered to take off my manald and carrion wind, for fear that I might actually need all that life & mana leech. But the "cannot be frozen" stat on raven frost becomes absolutely invaluable when going against baal. Nothing quite like running right through his big ice storm and still just clobbering him before he runs off like a whipped dog with his tail between his legs. :thumbsup:
 
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