[EuScL] Project: Slaughter Them All

Leetus

Diabloii.Net Member
[EuScL] Project: Slaughter Them All

Project: Slaughter Them All


In this project i will create a game on hell with a character that has not done quest 6 act 1 on hell, so andariel mephisto diablo and baal will drop better.

Then we will go down to Andariel and kill her, I will teleport to catacombs level 4 and make a tp so everyone can come to level 4. then the player with the most MF and highest level will kill Andariel.

Note:All 8 players must be in 1 party and in level 4 to maximize the chances that the boss will drop good loot, also you must let the player with most mf/highest level to get the last hit or simply to kill the boss.

Then you will go to act 3 and kill the travincal council(they ussualy drop good loot) while i teleport to Mephistos Durance and make a tp,then again the player with most mf will kill Mephisto, then we will do Diablo, Baal.

For Diablo i will teleport again to each Seal, while I am doing this you can go and kill Countess/summoner etc or just take a break, then i will make a tp and Diablo will go down.

In act 5 i will again teleport to the throne, time in which u can kill shenk/eldritch etc and baal will go down.


I hope to do 10 games if people are up for this. We split the drops (if anything valuabe drops) and write them here in this thread.

I hope we can do this on 23 February. I suggest the time to be 6:00 PM GMT. If you don't like 6:00 PM GMT post at what time you can make it or if you cant come on 23 February post on what day you are available and what time.

If you dont like this ideea you are welcomed to post here as well, maybe you can help me improve.
 

Noammr

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

Nice...Won't be able to join this run since I'm going to be out of town with no internet for the next couple of days but I'd love to take part next time you do this. Be sure to give updates on how it went ;)
 

Gashad

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

It seems like kind of fun, I would definatly consider joining yet 18.00 gmt might be a bit early, not sure I can join then, 19:00, or even 20:00 would be better for me.

Anyway, I will most probably not be able to join at 18:00, yet Iif the time is shifted an hour later I can probably join.

Anyway if I join I will be using a lvl 84 lightning sorc
 
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Leetus

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

first game is created. isk1/1

second game will be

isk2/1 then isk3/1 up to isk10/1


second game is now open isk2/1
 
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Greizer

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

Project: Slaughter Them All


In this project i will create a game on hell with a character that has not done quest 6 act 1 on hell, so andariel mephisto diablo and baal will drop better.
Not wanting to be a party pooper but it's actually the other way around: you create the game with a char that has done the quest, then make the kill with someone who hasn't. This way you get better drops (as in first-kill drops every time). If you do it the way you've described, you'll get no better drops than normal, in fact you get worse drops than normal because Andariel has not yet been bugged (Andy Bug: Kill Andy for Quest, then talk to Warriv in the same game! After this, Andy will always give first kill drops. Does not work for other Act Bosses!).

So, in order to do this the way you've intended, you'd need at least four people: one who has done all quests including Baal Quest, one who hasn't done Meph Quest, one who hasn't done Diablo Q, and one who hasn't done Baal Q. Of course the one who hasn't done Meph Q can't follow you to Act 4 after you've killed Meph, and the one with no Diablo Q can't follow you to Act 5 either... Also, each of the 'non-Quest' people would have to get last hit on their respective bosses. Andy would be bugged ofc (for everyone) so no matter who gets last hit. It could get tricky very fast, but I'm sure it could be done and the results would be quite phenomenal with good coordination.

But, by all means have fun doing it this way, even though you get no better drops. It's always better to play with friends than alone with yourself; at least you have someone to cheer with when you finally land that CoA/Arach/whatever. :smiley:


 

Leetus

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

no greizer i think i m right and u are wrong. if u still think u'r right we can do 10 games like u said and 10 games like i said and see when we get better drops( better means unique instead of rares/magic/set, rares instead of magic and set instead of magic/rare
 

EquiLa

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

Actually, greizer is right. Thats how you make a glitched Meph runner.

Cba to find the thread now to back it up. Some discussion about it in the stat forums some days ago I belive.
/Equila
 

Greizer

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

no greizer i think i m right and u are wrong. if u still think u'r right we can do 10 games like u said and 10 games like i said and see when we get better drops( better means unique instead of rares/magic/set, rares instead of magic and set instead of magic/rare
It would be a pain to organize such a test; let me see if I can find a thread concerning this. Anyway, if it worked the way you said, don't you think everyone would make their games with a lvl 1 Char, exit and enter with their Mfer and get first kill drops from every boss?

Edit: This whole thread is about it:
http://forums.diabloii.net/showthread.php?t=614013

Post #5 especially. Towards the end they discuss the group thing, which is the same that you had in mind - only they add Cow Level and killing the King to it.


 

Leetus

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

they probably do but they would get a temp ban anyway
 

Greizer

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

they probably do but they would get a temp ban anyway
Not if you have enough people doing it. If you do it yourself, then yes that is a problem. But let's fashion it like this... You have 8 players, 10 different characters, fast boss killers without Mercs ideally (or non-damaging Mercs). Let us name the chars, like this:

Char 1: Game creator; has all quests done including Baal Q.
Char 2: Hasn't done Meph Quest
Char 3: Hasn't done Diablo Quest
Char 4: Hasn't done Baal Quest
Char 5: Leecher with all Quests done
Char 6: Ditto
Char 7: Me as well
Char 8: Me too, leech leech

Char 9: Comes in after 2 leaves
Char 10: Comes in after 3 leaves


First, Char 1 creates game; all the rest enter. Someone teles to Andy (200 fcr Sorc would be ideal),
all go near her. No matter who kills her, Andy Bug applies and First kill drop is guaranteed.
Loot is then divided according to agreement/need.

Next, 200fcr dude teles to Meph. All enter and sliver Meph together, then 2 gets last hit.
After loot is divided, 2 exits and enters with another char, 9. This is to keep eight players in the game at all times and is
not strictly necessary, but there's no reason not to do it since it does give better drops.

Then, 200fcr guy teles to Diablo; all clear CS together. All sliver Dia, 3 gets last hit.
After loot is divided, 3 exits and enters with Char 10.

Then, 200fcr dude teles to Baal, all clear Throne, all sliver Baal, 4 gets last hit.
Divide loot, then 1 makes Cow Lvl, someone with no Baal Quest kills Cow King; that is
ofc 4 since 2 and 3 already left.

Now, rinse, lather and repeat... And repeat... Etc. It sounds complicated, but is
actually fairly simple. All you need is 8 players and 10 appropriate Chars;
maybe even 9 would be enough since IIRC drops are the same for 7 and 8 players.

Also temp bans would not be a problem since one such game takes well over 5 mins
and one person only needs to re-enter once - and even that is not absolutely necessary... They could
just stay in the game with their Meph/Diablo char and add to the drops that way, although the effect
would obviously be greater if they could come near the others which they can't do with those chars.

I'd be up for a try or 200 at this if enough people are interested; I'm sure it would be worth it quite well
even though the drops would have to be divided (Who gets to have that Perfect CoA?? Gahh...). In fact, that
and getting all the players in the game might prove to be the biggest obstacle. One way to solve this
would be to do it with just four people and divide the drops like this:
Round 1:
Char 1 gets Andy drops
Char 2 gets Meph drops
Char 3 gets Diablo drops
Char 4 gets Baal drops

and rotate it round by round (someone keeping track of it on paper ofc). Best way would probably be to build a dedicated
teleporter for yourself (200 fcr Sorc), make the games with it and keep track of things too - so that one person would
be the 'organizer', others the 'effectors'. It seems very simple but without organization it would still fall apart quickly,
as everything tends to do. Then again with four people it is much simpler already.


 

Leetus

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

they way u are saying it it means that number 2 3 and 4 will complete quest 6 in their respective act and will not be able to do a quest kill on the next game they create. i still think i am right. if u want to try this out. just tell me.
 

Greizer

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

they way u are saying it it means that number 2 3 and 4 will complete quest 6 in their respective act and will not be able to do a quest kill on the next game they create. i still think i am right. if u want to try this out. just tell me.
No they won't because they didn't create the game. They get first kill drop, not quest drop - that is a different thing. You only get quest drop if you really complete the quest; but you get first kill drop every time you kill the boss without completing the Quest. Which you can do if someone else made the game.

Test if for yourself: make a game with a Char that has done, say, Meph quest. Now, exit and enter with someone who hasn't and go kill Meph. What does it say in the Quest window? That would be "You cannot complete this quest in this game" - because it was made by someone who already did the Quest in the past. Next time you create a game with the non-quested char the Meph quest will still be available - and you can complete it since that char made the new game.

It's all about who makes the game and who makes the kill.


 

Leetus

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

ok maybe u are right then it means we are talking about different things
 

Greizer

Diabloii.Net Member
Re: [EuScL] Project: Slaughter Them All

ok maybe u are right then it means we are talking about different things
? How is it different? You mean First kill as opposed to Quest drops? 'Cause you can't get Quest drop more than once per Char - ever. The way you do it has no effect on the drops - no one gets First kill or Quest drops.

As I said, this would be a new way of killing time; certainly with better profit than say keyruns. Pity I just sold all my Fcr gear to make my new Dual Dream sorc... But I could be the Baal killing Char since she has no Baal Q yet. I might make a new thread about this soon enough - or you can make it ofc if you want to (on condition that you let me participate :grin:).

Edit: Oh, yes... Mf is kinda scarce on a Dual Dream. Hmm, I'll have to work something out. Anyway it would be last hit only so no need to be so 'survivable' (is that a word?).


 
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