EUREKA: I think I find out how an Act 2 merc's aura is turned on d

Cerebron

Diabloii.Net Member
EUREKA: I think I find out how an Act 2 merc's aura is turned on

I'm talking about Act 2 Aura mercs. In the past, someone asked about how the merc decided to turned on his auras, such as Prayer, Might, Holy Freeze, etc. Obviously, the aura is not on at the beginning of the game.

I have a lvl 86 Might Merc. I spent several nights on studying his behavior and here's my report.

FINAL CONCLUSION: The mercenary's aura is turned on if and only if he loses health.

I'm not 100% sure about this conclusion, but I'm sure the merc's aura cannot be turned by the following factors:

1) The character loses health

2) The character dies :)

3) The minions (Revive, skeleton, mage, Golem) lose health

4) The minions die

5) Anyone in the party does damage

6) The merc is hit but doesn't lose health

When the game begins, the merc's health is always full. So the aura is off.

In some games, the merc's aura is not turned on for a long time. It might be caused by:

1) The merc's high defense. Attack by the enemy is blocked

2) The Act 2 merc's Jab skill. I found out the jab skill hit pretty fast so the monster didn't fight back at all.

3) Your minions distract the monsters so that the merc isn't attacked.

The experts in this forum may want to test this hypothesis on other Act 2 mercs. All feedbacks are welcome and appreciated. If you have already noticed this effect, try not to laugh.
 

core1000

Diabloii.Net Member
Sorry, I don't really get your point, isn't this something that we already know?
Your Point being that we're back to square one?
 

FattyMcGee

Diabloii.Net Member
thx for checking into that. I know quite a few people that have been puzzled about the merc's aura, and when it turns on.

I have to say that I have had a ton, I mean a ton of times when my merc takes hits, and keeps taking hits and slowly dies without ever turning his aura on. Then, on rare occasions, he will not take any damage at all, and his aura has popped on (however, he has always been the TARGET of an attack at least once before his aura comes on, but sometimes his aura comes on when the attack fails to hit).

So I will have to disagree with your findings. I have had a merc for around 80%+ of my characters since the expansion originally came out (I've played since classic) and thats a LOT of mercs, and merc experience. I'm not saying you're wrong... you definitely hit on some correct points there. But I think it doesn't always have to do with the merc taking damage, though that's a large factor.

--fatty
 

Cerebron

Diabloii.Net Member
Guys, I don't know. I kinda agree with Mad Mantis, it's a random variable. Fatty, thanks a lot. I'll probably study more on the merc or just forget about it.
 

Xiamet

Diabloii.Net Member
I'd have to agree and say it's most likely just a random event...I've had mercs slapped up and down 9 ways to sunday and he still won't toss up that blasted aura.

Then I've had mercs who get one little b*tchslap from a devilkin, and the aura goes up straight away.

Go figger

-X
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
LOL!

Phantom Lord by Metallica seems to help my Merc although Battle Hymns from Manowar (only good song they made) also seems to help.
 

alainpp66

Diabloii.Net Member
A Merc has a certain % to take a certain action when entering a Combat situation.

Let's go with a Nightmare A2 Might merc to see the exact results.

Lvl80:
Attack Frequency = 30
Jab Frequency = 157
Might Frequency = 10

So basically to get the % Chance we have to add them up: 197

Then take the number for Aura, and divide by the (total/100) :
10/(197/100)
10/1.97

5.**% Chance for him to turn on his Aura in a Combat Situation at lvl80... The more levels he gains, the more he jabs while Attack and Aura are constant. So it can take even longer for him to turn on his auras at higher levels.

So basically, it's not any specific thing... it's just when he decides to do it. But he Does have to be in a Combat Situation (Fighting or approaching a Fight) to have the possibility of turning on his aura.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Thanks alainpp66. I forgot all about the Merc tables. :embarrass although I still have the URL.
 

Dark Tyrant

Diabloii.Net Member
I don't know if that works. I had a lvl 10 act 2 combat merc. He kept on dying, never turned on his aura.

So I bought a lvl 12 and the moment we were in combat, he turned on his aura.

Can someone tell me which one is the Might merc?
 

Dragonmaster

Diabloii.Net Member
Dark I don't think they can activate their auras before 12, if im not mistaken. Might is nightmare offensive isn't it?

Hmm this just reaffirms my belief that mercs should be robots. On/Off switch for auras! (And you can even hold stuff in their hollow insides and change their names)
 

HarbingersOfSkulls

Diabloii.Net Member
Dark Tyrant said:
I don't know if that works. I had a lvl 10 act 2 combat merc. He kept on dying, never turned on his aura.

So I bought a lvl 12 and the moment we were in combat, he turned on his aura.

Can someone tell me which one is the Might merc?
NM Offensive

HoS
 

FattyMcGee

Diabloii.Net Member
Dragonmaster said:
Dark I don't think they can activate their auras before 12, if im not mistaken. Might is nightmare offensive isn't it?

Hmm this just reaffirms my belief that mercs should be robots. On/Off switch for auras! (And you can even hold stuff in their hollow insides and change their names)
That would be sweet! I'd name mine "Beulithica"
 

Boooyakasha

Diabloii.Net Member
Dragonmaster said:
Dark I don't think they can activate their auras before 12, if im not mistaken. Might is nightmare offensive isn't it?

Hmm this just reaffirms my belief that mercs should be robots. On/Off switch for auras! (And you can even hold stuff in their hollow insides and change their names)
The normal Defiant merc can turn on their aura at level 9. I have tons of them bought at low level so I am pretty sure of the Defiant one, not quite sure about the others though.

The only thing I want is to be able to change his speciality, or sell the merc to another char :) So I can swap him to my other char.
 

alainpp66

Diabloii.Net Member
Norm/Hell Prayer can turn it on at lvl1
Norm/Hell Defiance can turn it on at lvl6
Norm/Hell Blessed Aim at lvl12

Nm Thorns at lvl31
Nm Might at lvl19
Nm Holy Freeze at lvl27
 
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