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Eth RunemasterAxe VS NonEth RunemasterAxe

Discussion in 'Diablo 2 Community Forum' started by noneed, Apr 26, 2008.

  1. noneed

    noneed IncGamers Member

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    Eth RunemasterAxe VS NonEth RunemasterAxe

    I don't know why eth one is far more expensive...........
    assuming both have 5os since you have to socket zod for eth one you can only socket 4 OHMS or other things you want, and if I remember correctly eth gives 50%ED which is same as OHM. So for non eth axe you can socket extra ohm instead of zod which makes same dmg as eth axe anyways.
    Only diff would be cost of repairing....... isn't that too much of price difference for repairing cost?? what you guys think?
     
  2. Noammr

    Noammr IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    No idea, but remember that eth also lowers requires on an item and people often pay for the look of items as well.
     
  3. IntelligentX

    IntelligentX IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    It is not work like that. The enhanced damage applies on different value.

    For example, you have one non ethereal runemaster and a ethereal runemaster, both with +270% enhanced damage and 5 socket.
    The base damage of the non ethereal one will be 122-244 damage (33 x 3.7) and (66 x 3.7)
    The base damage of the ethereal one will be 181-366 damage (49 x 3.7) and (99 x 3.7)

    If you stick 5 ohm into the non ethereal one, the final damage will be only 204-409 (33 x 6.2) and (66 x 6.2)
    If you stick 1 zod and 4 ohm into the ethereal one, the final damage will be 279-564 (49 x 5.7) and (99 x 5.7)

    Notice the difference? Because the enhanced damage on the non ethereal runemaster applies to the base damage of ettin axe, where the enhanced damage on the ethereal runemaster applies AFTER the ethereal bonus is calculated.

    One more reason will be gold finding - people stick a zod and rest 4 slots for Lem rune for a solid weapon with decent gold find.
     
  4. Voorhees

    Voorhees IncGamers Member

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    Non eth 5 sockets are a dime a dozen. Eth five sockets are quite a bit rarer.
    That alone makes them more collectible, damage differences aside.



     
  5. synx

    synx Diablo: IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    I wonder if you'd do more damage in the long run with Zod/Jah/3x Ohm than Zod/ 4x Ohm.
     
  6. SnickerSnack

    SnickerSnack IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    Interesting note: on average, zod/4ohm = zod/lo/3ohm

    With 4 ohm, you do 100% + 4*50% = 300% of you base damage per hit. But with lo, 1 in five hits does 500% of your base damage while the rest of the time a hit does 250% of base damage, and:
    (4/5)*250% + (1/5)*500% = 200% + 100% = 300%
     
  7. zooply

    zooply IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    Would that also apply with lems? Like say 4 lem/1 lo vs 4 lem/1 zod?



     
  8. ProfessionalBerg

    ProfessionalBerg IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    Do you mean Pul's? Lem's provide +gold in weapons, not ED%. Pul's provide ED% vs demons.



     
  9. synx

    synx Diablo: IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    I think he is wondering if a goldfind character would be better off with a non eth (4x Lem + Lo) or an eth (4x Lem + Zod).


     
  10. Erwwwd

    Erwwwd IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    Lo gives double damage every 5 hits. The Zod-option gives 50% extra total damage. If average damage were 100(non eth), this means in 5 hits with the Lo-option you would do 600 damage. With zod the average damage would be 150 each hit, no double damage on 5th hit. Total average damage would then be 150x5= 750: The ethereal one does 25% more damage than the Lo one.
     
  11. stephan

    stephan IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    This is incorrect as a Runemaster starts with with 220-270 %ED already.

    Assume perfect runemaster:

    4 ohm has 470%ED, in 5 hits total damage is base*5*(1+470/100) = base*28.5
    3 ohm/1 lo has 420%ED, in 5 hits total damage is base*6*(1+ 420/100) = base*31.2

    (20% deadly strike is the same as 1 extra hit per 5 hits)

    Ofcourse having other sources of %DS complicates this.



     
  12. SnickerSnack

    SnickerSnack IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    I was speaking more generally, but yes it looks like with ed% on the base item, a Lo will be better than an Ohm. If we assume a perfect Runemaster, and no other ED%, then 10% deadly strike with 3 Ohm is better than 4 Ohm.

    In a perfect RM, with no other ed%, 1 Ohm and 3 Lo give the best average damage. 4 Lo is not as good.

    Code:
    	Base	RM ED%	Ohm Ed%	Lo DS%	average Ed% per hit
    4ohm	100	270	200	0	570
    3ohm lo	100	270	150	20	624
    2ohm2lo	100	270	100	40	658
    ohm 3lo	100	270	50	60	672
    ohm 4lo	100	270	0	80	666
    Zod vs Lo for goldfinder: (Zod ED just means the ethereal ED%)

    Code:
    	Base	ED	Zod ED	Lo DS	average
    zod	100	270	50	0	555
    lo	100	270	0	20	444
    Code:
    	Base	ED	Zod ED	Lo DS	average
    zod	100	220	50	0	480
    lo	100	220	0	20	384
    Zod is better on average no matter what the ED% on the runemaster is. If you're talking about a weapon with no ED% on it, then:

    Code:
    	Base	ED	Zod ED	Lo DS	average
    zod	100	0	50	0	150
    lo	100	0	0	20	120
    Zod is still the better choice.
     
    Last edited: Apr 28, 2008
  13. ProfessionalBerg

    ProfessionalBerg IncGamers Member

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    Re: Eth RunemasterAxe VS NonEth RunemasterAxe

    The reason is simple: Etherealness adds to BASE damage no matter the ED% on the weapon, be it from base properties, Ohm's or jewels.

    Consider it like this:

    Weapon with base average 40, ED% 0 and 100, 1 Lo vs Eth Zodded.

    0 ED%:

    Base = 40
    ED% = 40*1 = 40
    Lo = 20% DS
    Total damage in 5 hits = 40*4+80 = 240

    Base = 40
    ED% = 40*1 = 40
    Ethereal = 40*1.5 = 60
    Total damage in 5 hits = 60*5 = 300

    Ethereal provides 300/240 = 1.25 = 25% more damage

    100 ED%:

    Base = 40
    ED% = 40*2 = 80
    Lo = 20% DS
    Total damage in 5 hits = 80*4+160 = 480

    Base = 40
    ED% = 40*2 = 80
    Ethereal = 80*1.5 = 120
    Total damage in 5 hits = 120*5 = 600

    Etheral provides 600/480 = 1.25 = 25% more damage

    As you can see, the difference in damage is independent from on-weapon ED%. 1 Lo will always lose to Eth + Zod, no matter the weapon base damage and ED%.

    So, yeah, I just restated what SnickerSnack said, but who cares? :laugh:
     

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