Eth Arreats Face

superyin

Diabloii.Net Member
Eth Arreats Face

Noob question.

Why people offer godly for a eth Arreats face in the channel?

what is the uses of it ?
:rant:
 

[exile]

Diabloii.Net Member
welcome to the forums!

eth arreat's is usually used in pvp (especially bvb) for its defensive capabilities. only dedicated pvp'ers will waste a zod rune in this; they're often rich enough to get pretty much anything |cough dupers cough| and besides, wearing eth items is just much cooler than non-eth. upgraded (non-eth because upgrading ethereal armors is bugged) arreat's is also liked for pvp.
 

[exile]

Diabloii.Net Member
yes, upped non-eth is similar to non-upped eth. however, the defensive range is generally disliked.

when unique items get an enhanced defense mod, the BASE defense BEFORE the %bonus is always standardized at the maximum of the "normal" version of the base armor +1. for example, arreat's face (in its original non-upgraded form) has a range of +150-200% enhanced defense. while a slayer guard (the base exceptional item) has a defensive range of 93-120, blizzard decided to make it simpler and just set the base defense on arreat's face 121 (one more than the original maximum, 120). therefore the final defense range on exceptional arreat's face is 302-363 (121*2.5=302, 121*3=363).

however, when upgraded, this "maximum def +1" standard disappears. ethereal armors also lose their inherent 50% base defense bonus when upgraded, so getting an ethereal item and upgrading it is pointless -- you'd be getting the same if you upgraded a non-eth item.

so let's say you upgrade a non-eth arreat's. a guardian crown (elite slayer guard) has a defense range of 117-168. so the final minimum and maximum defense of upgraded:

117*2.5=292
168*3=504

now for the minimum and maximum of an ethereal, non-upgraded arreat's:

121*1.5*2.5=453
121*1.5*3=544

as we can see, the defense of non-upped eth arreat's is better, but it is much more expensive, and also requires a zod rune (unless it's bugged, which is a whole other story). upgraded items also have much higher requirements.

hope this cleared up something.
 

Dahmer

Diabloii.Net Member
btw, dont forget the str increases by an insane amount :p
normal arreat = 118str req
eth arreat = 108str req
up'd arreat = 196str req

not that hard to choose between those now is it? :p
 

pAnda_fury

Diabloii.Net Member
i think i have an eth arreats with 200%ed on nl...only 4 ll tho. does this matter for trading value? and any estimates on how much this is worth?
thx

)pAnda(
 

Herald of Doom

Diabloii.Net Member
pAnda_fury said:
i think i have an eth arreats with 200%ed on nl...only 4 ll tho. does this matter for trading value? and any estimates on how much this is worth?
thx

)pAnda(
200% eth is all that matters to most. LL is rather suck in this patch, so usually people don't really care. Don't ask me values though, I suck at those :grrr:

HoD
 

[exile]

Diabloii.Net Member
HoD is right -- the life leech percentage only matters in pvm, and eth arreat's is most often used in pvp.

i don't know about nonladder, but AFAIK its ESCL value is ist+.
 

insane_knights

Diabloii.Net Member
Bronze Dragon are right. When people buy them they try and clear it out to get eth bugged arreats. A good ed eth bugged arreats can get 50+ hi runes. No one really uses an eth arreats for pvp unless they just have one lying around.
 

ToThePoint

Diabloii.Net Member
exile said:
now for the minimum and maximum of an ethereal, non-upgraded arreat's:

121*1.5*2.5=453
121*1.5*3=544
actually its 452 and 543 respectively due to rounding.

Its also a question of rarity, one in 20 arreats is ethereal but 20/20 on ladder are able to be upgraded.
 

[exile]

Diabloii.Net Member
ToThePoint said:
actually its 452 and 543 respectively due to rounding.
hmm. i'd always just assumed that even though the displayed number was whole the decimal was kind of lying around somewhere. do you mean that

121*1.5 = 181.5

is rounded down to 181, and THEN re-reounded down after the ed% modifier?

hmm. i always just figured the system automatically mashed the entire string of equations into one, instead of separating them and constantly reducing them; it just makes more sense to mash everything into one, doesn't it? :scratch:
 

[exile]

Diabloii.Net Member
gahhh the edit button isn't there!

anyways, does that 1/20 ratio of etherealism apply to everything?
 

Dahmer

Diabloii.Net Member
dmg/def is integer values, i'll show u with an example :)

390% eth botd ba :
normal ba dmg = 24-71
ethereal ba dmg = 36-106.5 -> integer values so its 36-106
add 390% to that from botd & u get 176.4-519.4 -> integer values -> 176-519

& thats what it shows on my botd

now if it used that 106.5 to calculate total dmg u would see 521 dmg & u dont :)
 

ToThePoint

Diabloii.Net Member
[exile] said:
hmm. i'd always just assumed that even though the displayed number was whole the decimal was kind of lying around somewhere. do you mean that

121*1.5 = 181.5

is rounded down to 181, and THEN re-reounded down after the ed% modifier?

hmm. i always just figured the system automatically mashed the entire string of equations into one, instead of separating them and constantly reducing them; it just makes more sense to mash everything into one, doesn't it? :scratch:
everything basically truncates in calcs, probably where a division took place or multiplication by a non integer factor such as the eth bonus.
I'd have thought would have been to save time and not having decimals/floating points hanging about slowing stuff up.

As for 1 in 20, i remember seeing it said but i dont remember the source so dunno anymore :)
 
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