Ok, first of all, and if you haven't already, you need to read
this to understand how ES and TK work together.
RIP said:
Use Orbs or Staves?I think, better choice is 1h weapon with shield or 2Handed (Memory)?
Definitely use an orb with a shield. The shield is especially useful for resists, +skills, FCR, etc. For an ES sorc, the switch is best for a Memory staff, which gives +6 to ES. If you can find a staff with +3 ES and make Memory in it, that will give you +9 ES, which is the highest you can pre-buff with.
RIP said:
And what about rest of the gear?
That depends on what variant ES sorc you plan to build. When I say variant, I mean either pure energy ES sorc, or a more standard ES sorc.
The pure energy ES sorc puts almost all her stat points into energy. The one that I built recently had ~2800 mana and ~400 life (0 in vitality), (this was twinked with SoJs, Frostburn, Lidless Wall, etc.). For this to work properly, you need to get ES as high as possible, the target being slvl 40 which is when 95% of damage gets re-directed to mana. The remaining 5% of damage directed to life then needs to be nullified by things like DRx, MDRx, resistances, etc. The idea here is to have enough DRx and MDRx to completely eliminate any damage that might go to life. For example, if a monster hits you for 500 physical damage, a slvl 40 ES means 5% of that 500 damage goes to life, i.e. 25 physical damage. If you are using The Gladiator's Bane (say DR by 15) and Gerke's Sanctuary (say , DR by 11) then the total DR is 26, which means you sustain no physical damage thanks to DRx. The same principle applies for elemental damage. After MDRx, resistances come into play, so unless you have a lot of MDRx, you'll need good resistances. Also note that pure energy ES sorcs are usually twinked (i.e. slvl 35+ ES, DRx/MDRx gear, etc.), so it is unlikely that you can make a success of it, since you are playing untwinked.
The really uber pure energy ES sorcs are capable of tanking hard-hitting monsters like Lister and Co, or take repeated fire attacks from Council Members or Balrogs. Their playstyle tends to be more aggressive, but they also need to seriously look out for mana burners. One touch from a mana burner in Hell is often enough to empty your mana bulb, and if your ES collapses, another hit or two will kill her, given her low life. Obviously, these types of sorcs have to be very careful around mana burners, especially in HC.
The other variant is the more standard ES sorc. As you are playing untwinked, then this is the build more applicable to you. Max ES and max TK. Lets say you manage to get a slvl 25 ES, which is 80% damage is re-directed to mana. If you take 500 physical damage, that means 20% goes to life, which is 100. Since getting DR by 100 is impossible when untwinked, you'll need more life and PDR% gear. The same applies for elemental damage, in that you need more resistances and life to survive whatever elemental damage passes through to your life bulb.
The standard ES sorc is a little more defensive in her playstyle. She won't be teleporting into the middle of monster packs and spamming spells at them, since her ES is not high enough to deflect most of the damage to her mana bulb. But she has enough in ES and TK to take quite a number of hits without having to flee, as compared to a pure vita sorc with no block and no PDR% gear. Again, watch out for mana burners who will eat her.
Thus, the gear varies. Pure energy ES sorcs (with slvl 35+ ES) need lots of DRx and MDRx, and can afford to have very low life. Standard ES sorcs (with slvl 25+ ES) need more life, resistances, PDR%, and some DRx and MDRx is also nice to have.
RIP said:
When i am using ES, i dont need any resistances except for poison?
See my explanation above. Poison bypasses ES completely. So you will need good poison resists for either ES sorc variant. Although it is possible to run around with 1 hitpoint after being poisoned (as long as you have a high enough ES, i.e. slvl 40, and plenty of DRx and MDRx, i.e. uber pure ES sorc), it is very risky and unadvisable, especially in HC.
RIP said:
I expect gear with 0fcr, because both spells are with casting delay...
63% FCR breakpoint for all sorcs. Period. Imo anyway.....
RIP said:
From my opinion, this sorceres need maximum +skills as possible, and Memory should be the best...
The + skills is mainly for your ES. You want to get it as high as possible in order to have as little damage going to your life. Which is why a +9 ES Memory staff on switch as pre-buff is a very good idea. As a side benefit, the +skills will also improve your offensive skills.
RIP said:
But how to split up Energy and Vitality points?Keep in mind, that this is HC character and untwincked, so she dont have vita/mana charms on the beginning...
It is difficult to say, as people have different ways of playing. For example, I like to play my sorcs aggressively, so with an ES sorc, I would need more points into energy. If you are a more defensive player (i.e. you have ranged offensive spells and a strong merc), then you can spend less points in energy and more points in vitality. As a rough and general rule, I would say that you should spend at least 1 stat point per level gained in energy. Spend more if you think that you are going to get hit more. Of course, if you were twinked to the teeth, and were using Insight on your merc, you could probably get away with 0 into energy.
RIP said:
NM Holy freeze for better crowd control or NM Mighter for faster killing?
HF all the way. Slow mana burners = you live in HC.
RIP said:
Idea with nearly pure Energy seems nice at the time, if i have many life small charms - but this is untwincked char, so maby spliting to 1vit/2energy points will be working?
As above. It all depends on your playstyle and how often (or not) you are going to take damage. For elemental damage, it also depends on how high you are going to get your resistances to.
RIP said:
Anyway one thing makes me little bit frightened - Ball and Sucubus Curse Blood mana, somehow i need to reach more hitpoints than mana - any advice?
Not really. As long as you have more mana than life, you are going to get cursed. Simple as that. Since both your spells are timered, it isn't such a big deal. It was more dangerous for my Nova ES sorc, since she was spamming Nova at 8 fpc at over 50 mana per Nova. That is over 50 life lost for every 8 frames. Pure energy ES sorcs really suffer from this. Since you are going to build a more convetional ES sorc, just keep your life bulb higher than your mana bulb. For example, 800 life to 600 mana should ensure that you rarely get cursed, as long as you make sure you keep your life bulb almost full, and that you are always casting spells to prevent your mana bulb from being full all the time.