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ES and %dmg goes to Mana

Discussion in 'Sorceress' started by Ironwill, Sep 28, 2006.

  1. Ironwill

    Ironwill IncGamers Member

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    ES and %dmg goes to Mana

    It's me again with my ES questions heh

    Well I read a handful of guides, got some PM from a well known poster who will name him/herself if he/she wish to and tryed to read a few relevant post about it but havnen't found any indepth analysis concerning Energy Shield and items with DTM.

    1- How exactly does DTM works?
    Let say I receive a 100dmg slap. I have a 70% DTM item.
    Does than mean that my health still get damaged by 100 but my mana bulb is restored (if not full already of course) by 70 points?

    2- How does ES come into play in this same scenario?
    Let's assume a lvl 10 ES with lvl 16 TK. Wearing 70% DTM items
    What exactly happens to my character receiving a 100dmg slap.

    3- Is it a good idea to actually wear DTM along with a ES build sorcy?
    Or should I just toss the DTM gear and get +mana or +life gear instead.
    Answer to #3 would be apreciated with concretes exemples ;-)
     
  2. Blocss

    Blocss IncGamers Member

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    I've wondering about this for a while myself.
    Hopefully someone will respond with knowledge.
    You'd think that with enough DTM your mana would never run out?
    And with ES. That means you have an ever cycling source of life?
    I have no clue.
     
  3. Lyndis

    Lyndis IncGamers Member

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    I'm 100% certain that DTM comes in after ES has reduced damage (so DTM does crap with ES)

    I'm reasonably certain that DTM only counts damage you actually receive, after ES, resists, reduction, absorb, and all that. In other words, it kinda blows in general.
     
  4. melianor

    melianor D3 Wizard Moderator

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    I know there is a guide somewhere explaining this. I'll try to dig it up.
     
  5. Nilaripper

    Nilaripper IncGamers Member

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    Your health lowers by 100.Your mana pool rises by 70.

    lvl16 TK=100% better Es(if 16 hard points are invested),instead of losing 2 mana each damage 1, you lose 1 mana for damage 1.
    lvl10 ES=59% damage absorbed by ES.
    you take 41% damage to your health=41
    you take 59%damage to your mana=59
    70% DTM=70%from 41 goes to mana=+28,8=~29
    result: you lose 41 health and 30 mana

    The "immortal sorc" which heals herself with DTM is not possible.
    Example:lvl40 ES(=95%absorb),20points in TK(125% better ES or 1 damage=-0.75 mana)
    100 damage taken:71,25(95*0,75)damage to mana, 5 to life. To gain 71.25 mana from DTM your DTM% should be:1425%

    check this out:under 39 you find the explanation
    http://www.battle.net/forums/thread.aspx?fn=d2-gameplay&t=163465&p=1&#post163465
     
  6. MageChick

    MageChick IncGamers Member

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    well Nilaripper beat me too it - good explanation.

    @Melianor - there is a thread stickied in the library. It covers this same thing. But honestly Nilarippers responce is more concise explanation. - maybe cut/paste his response into the thread already there?
     
  7. Lyndis

    Lyndis IncGamers Member

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    The immortal sorc basically is possible...just not with DTM. You'll want lots of stuff that'll regen your "life" at supercharged rates. Pump a few points into warmth, and get an Insight merc, and make sure you pump nothing into vita, and only what you need for gear in dex/str. EVERYTHING else goes into mana.

    Basically you'll be regenerating mana faster than you can use it, and nothing short of mana burn will be the death of you (well, poison can bring you down to 1 health, but it technically can't kill you on its own).
     
  8. Nilaripper

    Nilaripper IncGamers Member

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    Mana regen of 400+mana per second is indeed possible, with lots of+mana items and high battle orders and an insight merc.If you have more mana than life the "blood mana curse" is a danger:succubi and baal can cast it and you receive damage to your life according to the mana cost of the spell you are using being cursed,iirc.
    The mana burners can be avoided if you play carefully and not blindly attack monsters,but a "backup" of good resis helps,especially on HCL.
     
  9. Ironwill

    Ironwill IncGamers Member

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    Exactly what I needed to know. Thank you!

    However, this means that althougth at a minimal potential, items with DTM are still beneficial to a ES sorcy. Correct?

    A more precise question that I have about this is:
    I have 3 different belts (that triggered this whole thread)
    1- Nightsmoke unique belt
    2- Rare plated belt that has +80 life and +30 mana and some minors mods
    3- A magic Plated belt that has +65 mana, +30 life.
    *rough numbers from memory*

    Which one of these belts would be the more beneficial for a ES/TK sorcy?


    Wow, I'm sure everyone but me have read this thread but seriously this is a MUST read to anyone playing D2! Thanks for the link! :thumbsup:
     
  10. Nilaripper

    Nilaripper IncGamers Member

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    Yes,it doesnt hurt.

    I seriously doubt that these rare belts exist:max life on rare belts is +60 and max mana is +20.If it is a crafted blood belt it can get +80 life(+20automod), if its a crafted caster belt it can get +40 mana(+20 automod).
    If its a magic(blue) belt it can get the suffix of the whale(+100 life)
    My choices would be glooms trap(+15%max mana) and /or later arachnids mesh.If you have a crafted belt with godly mods this would be the best imho.
     
  11. Lyndis

    Lyndis IncGamers Member

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    It doesn't hurt if you've got a low-level ES. It doesn't help at all if you're nullifying all the damage done to you thru ES and damage reduction.
     
  12. MageChick

    MageChick IncGamers Member

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    I wouldn't worry about % damage to mana gear - items that raise your base mana or %mana will be much more useful.
     
  13. Ironwill

    Ironwill IncGamers Member

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    Exactly what I had in mind now that I know a bit better.
    Thank you all for the clarifications.

    Bottom line for my thread :)
     

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