Enigma vs Bramble Slow day at work so I decided to write a nice long post Well the Bramble vs. Enigma debate is always a big issue on these forums, Iâ€™ve decided to write a comprehensive post on why I find Enigma to be far superior, and also give some insight into things to take into account when building an assassin. I will focus on a ww sin since I know them much better than kickers, but both play pretty similarly so you can probably apply most of this post to kickers as well. First of all I will explain why balance is the key to a good character. I made a post very similar to this in the barb forum a while ago, and while the concepts apply to barbs in a much more direct manner, they are true for assassins (and all other characters) as well. When a character is built for pvp, you are aiming to kill your opponent before he kills you. If you accomplish this, you win the duel. Simple, right? You can look at everything in terms of how much damage you expect to do over the course of the duel. This is (damage/sec) X (seconds you expect the duel to last). The first value is your offensive capability, which is based on the product of your AR, damage, and ability to land attacks on your opponent. The second value is your survivability, which is based on the product of your life, ability to dodge/block opponentâ€™s attacks, and either defense or resists. If the product of these 2 values is higher than your opponents life, you will win the duel. Therefore, it's most beneficial to get the product of these 2 values as high as possible in order to win the most duels. Obviously if you are multiplying a large number by a small one, your product will benefit more by raising the small value than the large one. Therefore, you should increase survivability when your offense is high and vice versa. Granted this equation is not possible to assign specific numbers to, and the equation can never be calculated, but understanding it explains why balance is important and gives a greater understanding of the pvp game. The longer you expect to live (life, defense or resists, ability to dodge/block opponentâ€™s attacks) the more important damage becomes The more damage you expect to do (damage, AR) The more important your survivability becomes. Now, lets look at offense and defense separately. Offense is based on the relationship between AR and damage. Therefore, the more AR you have, the more important damage becomes, and vice versa. Defense is based on the relationship between life and your defense/resists. Therefore, The more def/resists you have, the more important life becomes, and vice versa. This is why balance is key. You cannot make blanket statements like damage > life, or AR > defense. The importance of these values changes as other values change. Finding the balance to do the most damage over the course of a duel is what every pvp character is aiming for. Now, when applying this to the Bramble vs. Enigma debate I think it is clear why Enigma is the superior of the 2 armors. Proâ€™s for Bramble - 75% venom damage increase. Bramble adds 125% added damage. However, you can use a Bramble to prebuff and then wear Enigma. The difference in damage is here is 75%. - 50% fhr. This is not too useful for a ww sin. Most characters that are going to be stunlocking you need to get close in order to do so. Since ww is an uninterruptible skill, you can simply whirl through them and get out of the lock. The exception is against other ww sins who can chip away at you with MBs from far away. - Poison resist. Only useful vs other ww sins as other poison using pvp characters are very rare. I believe that Bramble is the best choice for ww sin vs ww sin because of the 2 reasons above. However, since these duels will be quite rare compared to the rest of your duels, I wouldnâ€™t advise putting all those extra points into str just to wear it on rare occasions. Proâ€™s for Enigma - Teleport allows you to catch your opponent when Dflight would be either too slow, or out of range. - Teleport allows you to maintain 60% block since you do not need to run after your opponent - High str bonus means more life - +2 skills is a nice added bonus Enigma benefits your survivability AND your offense greatly. Although you are doing 75% less venom damage, you will be able to catch good fast tele casters much more often. You will actually do MORE damage per second with Enigma than with Bramble. Besides the extra offense, the ability to teleport while maintaining your claw block adds a great deal to your survivability, as does the extra life gained from Enigmaâ€™s str bonus. I know a lot of people like high damage on the character screen, it is pretty. However, it is nowhere near as useful as the versatility that Enigma will give you in duels. To put things simply, If you use Bramble vs. a good caster, you will not benefit at all from the 75% increase in poison damage. You will hit the much less if ever, and your damage/sec will actually decrease greatly. Well I just typed this thing up in a few minutes, itâ€™s not worded perfectly but I hope you get the idea. Remember, I understand that there are a ton of intangibles in the formula for perfecting a character, and I know that it can never be calculated using real numbers. However, the theory is sound and it should be taken into account when building any pvp character.