Enigma setups for necro After an arduous saga spanning several months in which I had my first soj drop and did 100s of countess runs, only to find that 6 hell hellforges yielded better, after many hours of runs even less interesting to talk about, after hours of staring mindlessly at lines of ridiculous or unatainable trade offers, I finally built my first enigma. I've always played legit (apart from twinking and a rush here and there), so I was never one of the 'uber-players' with white gloves, rings, and whatever that hacked bow was. But now I have a good deal of wealth from pit runs etc., and I am excited to be able to make many different builds with various characters, best of all my original favorite the necro. But all of this is not what I want to talk about, just saying this in case anyone else out there is discouraged. My word to such people is to quit your job, play D2 15 hours a day, dream about finding the jah and ber that it seems traders have 50 of, then you too can be rich. Heh, and I'm still a little fish, but a happy little fish in my single-player fishbowl. My real question is more an invitation to discussion on what builds necros, especially summon necros (though others are cool too) have done to take advantage of enigma. I had been using the full trangs set (another long story), and enjoyed it immensely. I never had any problems in solo or 8-player anywhere I went. Then last night when I switched out into my enigma and some mf gear, I was aghast when I teleported into the trav council and died immediately to a fanatacized mana burn brick wall. A few other reckless deaths made me realize that enigma has its limitations, and that at least for the equipment I have, trang's is safer and more powerful. So here's what I'm going to experiment with. My sorc has a full set of mf and a full set of power gear. With the power gear, she can do well in all acts of hell single, and contribute to an 8-player party. With the mf gear (~500) she can easily manage single pits, countess, andy, summoner, duriel, and up through meph. Act 4 and on I have to swap out some mf for power gear to live. I'd like to do something very similar with my necro--have as much mf as possible while using enigma especially for 8-player pits and other 8-player possible mf areas. Then I'd like to have a set of power gear that I can mix or use fully for a significant boost in killing speed. Also, I'm not going for block, though if someone's found high block to be crtical that would be interesting to know, too. Here are the things I see as important for the power set in tentative order of importance: - resistances/absorb - +skills - damage reduce - defence - cast rate (for tele) - fast hit recov (in case I tele into group of monsters) I'm using homunculus and carin shard (I don't have everything yet!), the other slots are in flux. Some things I've noticed so far about enigma: - Enigma does not in itself make you invincible! Duh! What was I thinking teleporting into that group of fantacized monsters? I had thought that when I teleported, my 40 minions would close me like a baby armadillo in its mother's womb. Nope! -The minions need a little space to fan out, so it's got to tele half a screen away, or whatever is needed for the minions to fan out before the enemies engage you. - As hoped, Enigma DOES help a lot for ensuring that your revives and other minions don't permanently disappear when you're trying to move through a lvl quickly. It is ideal for gathering them. - The necro looks like a wife-beater in a white t-shirt wearing dusk shroud. I want to hear YOUR experiences, especially detailed experiences, fun things to do, caveats, etc. when using Enigma. I DON'T want to hear, "Oh, I threw on the enigma and killed baal 10 times in 3 seconds." I want to know gear, strategies etc, not bragging. Thanks!